Voice of advice. FSR won`t save you by any chance in Multiplayer Games. What you need as previously stated is a beefy CPU over GPU. You might slash some graphics on lower-end GPU, but for most of the engagements/firefights if the CPU fails, then GGs. You run the game on only 16 gigs of ram on W11 then GGs also.
I have 32 gigs of 6000mhz. R5 7600X. And incredibly bottlenecking RX 6600 8GB. But to my surprise, the game runs totally fine with medium details between 90 and 135 FPS! I feel like BFs are more CPU than GPU bound or the games' graphics and performance scales up nicely in this regard. I would always strongly suggest a decent/recent single-core-performing at least 6 core 12 thread CPU over a beefy GPU in Multiplayer. Things are fine when CPU and GPU are paired to 1:1 in framerate drawing... in my case CPU is idling a little bit at around 35-55% usage and GPU is always 100%.
I don`t care about DLLSs, FSRs, or Raytracing... and I believe You should not care unless You intend to be less competitive. The framerate has to be good without crazy 1% FPS lows, stutter, and without blurry FSR/DLSS graphics. DLSS and FSR are a marketing gimmick in attempts to convince You that You get more with those technologies... but You don`t honestly. Yes, You get more frames but at the cost of image quality also.
That`s my personal opinion and observations, so I am here to agree to disagree.