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Re: Why always either 64 or 128 players, and not some number between?

Definitely been brought up/discussed before but I'm uncertain as to why it hasn't actually been tested on official servers. Flak has been suggesting ~40 players per side recently on Twitter and I'm thinking 84-92 could be a happy medium like you said.

1 Reply

  • ZRuff46's avatar
    ZRuff46
    Rising Ace
    3 years ago
    @TTZ_Dipsy Honestly I've been having the most fun I've ever had on this game on Rush. Which is 16v16. The game modes on here are awful. Conquest is terrible because of the player count. I think the player count needs adjusted per map. Hourglass and discarded are huge so definitely 128p. But maps like stranded should only have 64p. But the way it is now, I find matches to be either too chaotic because there is too many people or just flat out boring. Breakthrough was my favorite game mode but it's completely ruined now. That balance between attacking and defending is just all over the place especially with how many/what vehicles each team gets and how broken the transport helicopters are in this game. Rush seems to be a good flow of just enough chaos without it being overwhelming and the balance feels right except for when there is a transport helicopter.

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