Twordy
4 years agoSeasoned Ace
Re: Why does DICE always try to reinvent the wheel?
@TickTack121 I would love to see the modern battlefield in the same manner as 2/3 and 4. Suppression wasn`t a bad thing, actually, the game felt more balanced thanks to that. Normal Conquest /Breakthrough for 64 and 32 players. I would love to see the destruction that is present in BC2 or BFV. A beautifully crafted world with well-thought environments and something similar to choke points on the map. All-Out-Freakout is a huge 128 player package with fire attrition, trade-offs, and downgrade labels.
Problematic is the incorporation of specialists into a class system without hampering a spine of Conquest. Without strictly formed classes the concept of paper, rock, scissors mechanic is simply gone in Conquest. Without specified roles, CQ becomes fire attrition (all weapons available at the same time) TDM with vehicles and no clear objective.
The role of a Commander, Squad Leader used to be crucial, fun, and engaging. No Squad Management, no VoIP, no global chat, no proper scoreboard, no dedicated servers, the poor map design and gameplay solutions, terrible one-liners, the worst soundtrack in BFs history, and many other things nobody asked for is a package of nails and planks to the BFs coffin.
Problematic is the incorporation of specialists into a class system without hampering a spine of Conquest. Without strictly formed classes the concept of paper, rock, scissors mechanic is simply gone in Conquest. Without specified roles, CQ becomes fire attrition (all weapons available at the same time) TDM with vehicles and no clear objective.
The role of a Commander, Squad Leader used to be crucial, fun, and engaging. No Squad Management, no VoIP, no global chat, no proper scoreboard, no dedicated servers, the poor map design and gameplay solutions, terrible one-liners, the worst soundtrack in BFs history, and many other things nobody asked for is a package of nails and planks to the BFs coffin.