Forum Discussion

DAYLEET's avatar
DAYLEET
Seasoned Hotshot
4 years ago

Re: Why is K/D so highly reagrded in BF? It's NOT the ONLY Team STAT...

It's the first time since BF3 that i hear someone talk about kd in bf like it matters. I dunno who told you that kd is highly regarded in battlefield but he has no clue wtf he talking about.

I remember back in BF3 when some forum trolls tried to use their stats as confirmation they would be promptly shutdown by everyone who would use their own stats against him. Almost everyone who has high stats in Battlefield abuse something. Either high quit rate, noob gun on specific map, win% etc. I never saw anyone else even try to bring their stats in a conversation since the start of BF3 and for good reasons. We would just beat them back into their hole and they never came back. Seriously, they arent anywhere to be seen on any bf forum or even reddit of all places.

The number of time ive won versus the team who had the few kill * doing nothing but racking kill instead of ptfo is beyond me. Maybe in BFv, where team stacking is the norm, might make it seems like high kd is good but it's only an artifact of the terrible matchmaker and lack of auto balance where all the pro level 100 are on the same team while the level 10 and 20 are on the same team. But still, ive never heard anyone speak highly of kd in battlefield :\ 

14 Replies

  • At the end of the day, BF is a FPS, so at its core it's all about killing the opposition.

    Objectives are there to facilitate that, and while it's more than fine to focus entirely on the supportive actions in a game like BF - that doesn't change what is at the core of the gameplay loop.

    In that light, focusing on the K/D as the main stat is very logical and valid.

  • psylentrage76's avatar
    psylentrage76
    Seasoned Adventurer
    4 years ago
    @UP_SunnyTheWolf and maybe you can't see the logic of the argument from @ZombiePlow "We've got 4 pages and 18 years of CQ that disagrees with your blanket statement"
    I'll be able to get a higher score only taking points and protecting them, than you worrying anout K/D
    Battlefield to it's core is an objective-based FPS.
    Not all FPS games are even about combat, or do you only know one kind? I know what the S stands for, but the genre has evolved to be more about the FP
  • VOLBANKER_PC's avatar
    VOLBANKER_PC
    Seasoned Ace
    4 years ago
    @DAYLEET If the formula for who wins the round in Conquest is based 60% on kills and 40% on flag capture, or whatever the percentages are, then both one’s kills and deaths matter - in other words, one’s K/D.
  • @psylentrage76 How is this an argument:

    "We've got 4 pages and 18 years of CQ that disagrees with your blanket statement"

    The length of this thread has no bearing on the validity of my earlier point, and the age of the franchise is another example of the same thing.

    Do you honestly think that when Dice started developing the original BF1942 - they thought to themselves: "how do we build a team based multiplayer game about capturing flags/areas on a map?" And then decided to put in shooting the opposing team just to spice things up..?

    Like I said, at its core Battlefield is a FPS in which the gameplay loop fundamentally leans on killing the opponent. Different gamemodes facilitate this gameplay loop, as in the example of conquest - by directing players to focus their gameplay on certain parts of the large maps, so that the gameplay loop stays active and engaging. This is what the various objects are for in the different modes.

    Vehicle gameplay (combined warfare) is the unique part that BF1942 introduced to the masses and undoubtedly is what made it such a popular FPS, but that aspect is still very much a part of that same gameplay loop I am talking about.

    The great thing about BF, and what is very much a part of that "sandbox" DNA is that the are a multitude of other actions, than just killing the opponent, a player can take that can help their team be victorious. (Mind you, BF wasn't even the first multiplayer FPS to have such supporting tasks - Return to the Castle Wolvenstein comes to mind as an earlier example.) Nevertheless, even the fact that those supporting tasks can be the difference between winning or losing doesn't make them them most important part of the game.

    I like to think that I'm a team player, and since BF1942 I've always mained the classes that I feel can contribute the most to that aspect of the game - medic and support in their various incarnations. And I'm no stranger to being a wrench monkey for the whole round while going negative on my K/D, but I would never claim my repairing was more important than the killing that vehicle was able to do.

    Opposing views are good, and it's great that this franchise has various aspects to its gameplay that people can value to varying degrees, but I still repeat it like a parrot that in its heart the Battlefield franchise is about killing the opponent.

    I am willing to change that view if you are able to present me with a compelling case to the contrary - and no, nothing stated in this thread already constitutes as such.
  • VOLBANKER_PC's avatar
    VOLBANKER_PC
    Seasoned Ace
    4 years ago

    What I don’t understand is why getting a high K/D is presented as if it’s in opposition to: 1) PTO’ing, 2) Doing supportive actions (heal, revive, resupply, repair, spot, suppress etc.)

  • @psylentrage76 Also, I forgot to address this:

    "Not all FPS games are even about combat, or do you only know one kind? I know what the S stands for, but the genre has evolved to be more about the FP."

    What on earth does this have to do with the Battlefield franchise? The fact that various games use a first person point of view and have little to no combat in them has nothing to do with the discussion at hand, since at their core those games have a very different type of gameplay loop to BF.
  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    4 years ago

    @UP_SunnyTheWolf wrote:

    At the end of the day, BF is a FPS, so at its core it's all about killing the opposition.

    Objectives are there to facilitate that, and while it's more than fine to focus entirely on the supportive actions in a game like BF - that doesn't change what is at the core of the gameplay loop.

    In that light, focusing on the K/D as the main stat is very logical and valid.


    Outside of TDM  where K/D really is everything, The other modes are more complicated. Killing the enemy more certainly means that one can do the objectives easier but I find that when I see people selecting to preserve their K/D over fighting an uphill battle to be a problem

  • ninjapenquinuk's avatar
    ninjapenquinuk
    Seasoned Ace
    4 years ago

    Someone having a K/D of 6 and going 60-10 is obviously helping the team whether they are 100% PTFOing or not, however someone with a K/D of 6 going 6-1 or even 12-2 and not PTFOing probably isnt (hence lower down on scoreboard) 

  • @UP_Hawxxeye I don't know why the narrative in this thread has become placing high K/D players who'll always sacrifice team goals to preserve their high ratio on one side, and placing altruistic team-first players who'll always sacrifice themselves for the betterment of the team on the other.

    Surely most people fall somewhere between these two outliers?!

    Also, I'm yet to be convinced that the underlying gameplay loop isn't about getting kills regardless of the gamemode.
  • Trokey66's avatar
    Trokey66
    Seasoned Ace
    4 years ago

    Yep, conversation is going the way it always does, nothing changes......

    Prejudice indeed!, I've heard it all now.

    Shame I didn't save all those Frontlines score boards. 

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    4 years ago

    @UP_SunnyTheWolf wrote:
    @UP_HawxxeyeI don't know why the narrative in this thread has become placing high K/D players who'll always sacrifice team goals to preserve their high ratio on one side, and placing altruistic team-first players who'll always sacrifice themselves for the betterment of the team on the other.

    Surely most people fall somewhere between these two outliers?!

    Also, I'm yet to be convinced that the underlying gameplay loop isn't about getting kills regardless of the gamemode.


    I would argue that those who are both super killers and altruistic paragons at the same time are the outliers.
    One will take a lot more risks by doing all they can for the objective. This means that someone that manages to also pull a great K/D during that is an absolute monster (in a good way) of a player.

Featured Places