Forum Discussion

Re: Nightbird immune against Air-to-Air Missiles

https://www.reddit.com/r/Battlefield/comments/raghfv/bug_nightbird_is_able_to_avoid_aa_missiles/?utm_source=share&utm_medium=web2x&context=3

"I further tested some techniques with Nightbird and I think I have what are 100% working missile dodging techniques provided you have some distance from the attacker. Tested as Nightbird against Attack heli and Wildcat AA missiles. Does NOT work against Stingers. The first is descending dodge which involves simultaneous activation and hold of Rudder left, Throttle Down, Pitch up and Roll Left. You can switch the Rudder and Roll both to right if you prefer just as long as they both go the same direction. This will result in some altitude loss so you want to make sure you have some to spare. The second dodge technique is an ascending dodge (good for when you are close to the ground) and involves simultaneous press and hold of Rudder Left, Throttle Up, Pitch Up and Roll Right. You can switch the Rudder and Roll directions as long as they are opposing directions. For ease of use I use the direction keys on the keyboard for the Roll actions and the spacebar for the pitch up.

 

To fix this issue the devs may have to look at some/all of these:

- Where the missile targets the helicopters - Right now it is the engine instead of center mass which may make it harder for it land hits.

- Turn rate of missile - This was possibly overnerffed last patch resulting in a missile that cannot turn fast/tight enough to keep up with helicopters

- Detonation radius - It could be that the detonation radius for the missile is too small thus resulting in unexploding missiles.

- Speed of the missile - I believe after testing with helicopter AA missiles that they might be slightly slower than their BF4 counterparts. Not 100% sure on this though and only Attack Heli AA missiles were tested."

1 Reply

  • rainkloud's avatar
    rainkloud
    Seasoned Ace
    4 years ago

    Tested in the 4.0 update and both doges still work.

    GAME = BROKEN

    You can't have anything remotely balanced if the main counters to a vehicle are broken.

    Disgraceful

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