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CryW014's avatar
CryW014
Seasoned Novice
21 hours ago

šŸ”„ Battlefield 6 BETA is Just 2042 in disguise. Veterans breakdown. (Revised)

 
 
I believe Battlefield 6 has tremendous potential and delivers a fun experience, but several mechanics undermine the immersion and authenticity that define the franchise. Below is a clear breakdown of issues and constructive suggestions for improvement.
 
1. Tank Mechanics & Realism
• Problem: Tanks’ turrets swing freely as you drive—unrealistic and frustrating.
• Impact: Solo players constantly correct aim, breaking immersion.
• Suggestion: Revert to BF3/BF4 behavior—turret remains fixed until manually moved, with an optional toggle for independent control.
 
2. Weapon Handling & Control Issues
• Firing Modes: Unable to switch between auto, single-fire, or burst. Assess whether this is a UI limitation or a bug.
• Button Binding Bug: Custom mapping causes unintended interactions—crouch and melee overlap. Needs fixing.
 
3. Movement & Animation
• Problem: Transitions (prone, sprint, ADS) feel too fast and fluid, reducing weight and tension.
• Suggestion: Slower, more deliberate transitions reflecting gear load. Adjust footsteps and head bobbing for realism.
 
4. Explosives, Smoke & Gunplay
• Grenades, RPGs, and launchers lack lethality and impact.
• Smoke visuals are thin and vanish too quickly—need more density and duration.
• Bullets under-penetrate cover—should pierce through soft materials.
 
5. Pacing & Immersion (Hardcore Mode)
• A slower-paced ā€œHardcore Modeā€ is needed:
• Higher lethality (1–2 shots to kill), no crosshairs, first-person-only vehicles.
• Promotes tactical gameplay, discourages constant sprinting and parkour.
 
6. Support Class & Equipment
• Support class currently combines health and ammo supply—instead of maintaining distinct roles.
• Rechargeable gadgets break immersion—resupply ammo and explosives from teammates.
• Return vehicle exit/entry mechanics from BFV for added realism.
 
7. Vehicle Modes & Squad Size
• Squads reduced to four members—drops teamwork potential. Consider five-member squads like BF4.
• Vehicle use should feel purposeful—first-person vehicle view by default in Hardcore would help.
 
8. Animations & Terrain Interaction
• Running uphill or upstairs should slow pace and alter animation.
• ADS transitions feel weightless. Add subtle inertia to grounded gameplay.
 
9. UI & Overall Experience
• Crosshair on-screen is immersion-breaking—should be optional or disabled in Hardcore.
• UI and HUD should be minimalist and reminiscent of BF3/BF4, not cluttered like modern games.

:EDIT-----------------------------------------

 

RPG Balance & False Power Fantasy

I’m given 5 RPGs, which on paper sounds powerful — but when I fire into a group of 2–3 enemies, it barely does anything. Unless it’s a direct hit, the RPG only suppresses or lightly damages them, even at close range (within a foot of impact). That is not only unrealistic — it’s immersion-breaking. I shouldn’t have to treat an RPG like a sniper rifle just to get one kill. In reality, a single well-placed RPG in a tight group would devastate everyone in that radius.

This feels like an intentional balancing tactic to prevent multi-kills, but it’s the wrong solution. If RPGs are too powerful, limit the engineer to 2–3 rockets until they visit an ammo crate. Don’t gut the weapon’s lethality — respect what it represents on the battlefield.

Also, the audio-visual reaction to RPGs is lacking. There should be a distinct launch sound, travel whistle, and earth-shaking impact. Enemy soldiers nearby should be diving, flinching, or panicking when one goes off — not casually walking through the smoke. It’s not just about stats — it’s about psychological presence. RPGs should make people run for cover, not shrug and keep sprinting.

 

As further confirmation of this issue — during her own test of the Engineer class, my wife (who hadn’t heard my thoughts on the RPG yet) said out loud: ā€œI’m running around using this RPG like a sniper rifle!ā€ That’s two players, independently, in the same session, reaching the same conclusion — not by design, but by necessity. That tells you everything about how far the RPG has deviated from what it’s supposed to be.

 

šŸŽ­ Character Design & Realism

Character models, particularly for non-American factions, lack realism and creativity. Many wear odd sci-fi-inspired masks, visors, and private-military fashion that looks like something from a future-themed shooter — not grounded warfare. These designs feel tacky and out of place for a Battlefield game that’s meant to reflect immersive, large-scale combat.

The American soldier models are the only ones that retain a believable look, blending real military design with just enough creative flair. They feel authentic. The other factions weaken the immersion, looking like they came from a rejected cosmetics bundle. Battlefield was always about boots-on-the-ground realism, not cosplay.


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BF6 is 2042 With Makeup: A Compiled Breakdown of Visual, Mechanical, and Creative Regression
 
Let’s get right to it.
 
šŸ” We’re Seeing a Recycling Loop
• Battlefield 6 (BF6) looks like Battlefield 2042.
• Delta Force: Hawk Ops looks like 2042.
• And now BF6 looks like both of them.
 
All three are sharing a nearly identical base — from the engine, graphical tone, UI, movement systems, to even the way animations and lighting behave. The resemblance is so strong it makes you question if they’re literally using the same engine assets or shaders.
 
But here’s the issue:
 
🚨 2042 Wasn’t Just Bad — It Almost Killed the Franchise
 
Battlefield 2042 singlehandedly dragged Battlefield to rock bottom. It didn’t just miss expectations — it shattered them in the worst way. It was soulless, broken, disconnected from what made Battlefield legendary.
 
And yet… somehow… BF6 and Delta Force are mimicking its style.
 
So I have to ask — what kind of executive decision-making leads to copying the very formula that broke you in the first place?
 
šŸ’€ The Philosophy Behind the Madness
 
Here’s the probable mindset:
 
ā€œ2042 didn’t fail because of the vision — it failed in execution. Let’s keep the style, just do it better.ā€
 
Except — that’s not true. The vision was the problem.
• ā€œOperatorsā€ instead of classes
• Blank-slate maps with artificial spectacle
• Overdesigned sci-fi HUD elements
• Movement and gunplay that felt hollow
• A live-service shell without content
 
That entire identity didn’t belong in Battlefield. Yet somehow, it’s now the base blueprint for not just BF6 but for Delta Force as well.
 
šŸ¤” Vince Zampella’s Role – A Letdown or a Lock-In?
 
Vince is someone I used to respect in this industry. A man who actually put meat in his stew — Modern Warfare, Titanfall, Apex. He’s proven he knows how to make shooters with substance.
 
So why is BF6, under his oversight, mimicking the failed bones of 2042?
 
Maybe:
• He walked into a mess too late to change direction.
• The creative freedom he once had is gone under EA.
• He’s being forced to salvage a brand more than remake it.
 
Still, it feels like he microwaved leftovers and dressed them up, hoping the presentation distracts us from the lack of flavor.
 
šŸ’” There Will Be Some Success — But Not Real Victory
 
Yes, BF6 might gain some traction. Why?
• Call of Duty fatigue.
• Frustrated player bases looking for something — anything — different.
 
But that success will only be a third to maybe half of what the older Battlefield games achieved. And that’s being generous.
 
It’s not because BF6 is amazing — it’s because everything else around it is so bad that people are settling.
 
šŸŽ­ Delta Force is the Same Dish
 
Delta Force is just another branch of this tree. It’s taken the same trash, cleaned it up, and is now re-serving it with slightly different seasoning.
 
Same engine feel. Same hollow movement. Same style. A few tweaks, some eye candy, but no soul. It’s all spectacle, no substance.
 
šŸ”‡ Developers Know — But They’re Silent
 
The worst part?
 
ā€œThe shame travels downhill, but the individuals serving the trash acknowledge the shame in silence and do nothing about it.ā€
 
This rings true. Devs aren’t blind — they know what Battlefield used to be. But they’ve been stripped of creative control, and now they’re just building what corporate wants.
 
That’s why BF6 feels like a 2042 mod with tweaks, not a resurrection.
 
šŸ“Œ Final Thoughts
 
You’ve polished the shell of 2042, reinforced it with new trash, and called it a comeback — but the soul is still missing.
 
You’re not rebuilding Battlefield. You’re recycling it — and hoping the average gamer won’t notice.
 
But some of us do.
And we’re not fooled by particle effects, noise, or hype trailers anymore.

 

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šŸ§‚ The Final Cherry on Top: Microtransactions & The Deception of Nostalgia

 

Let’s top this off with what might be the boldest insult of all — the creeping rumor (and likely reality) of microtransactions, battle passes, and cosmetic vending machines dressed up in nostalgia.

 

You’re trying to cosplay as the Golden Era of Battlefield — BF3, BF4, Bad Company — but you’re doing it in trash bags recycled from 2042.

 

In this day and age?

 

You’re building a system that’s so manipulative, so psychologically bold, that the average player doesn’t even realize they’re being sold salt — and they’re slugs.

 

Pay $70 for a game that may or may not be complete at launch.

 

Run it on 2042’s tired engine, recycled mechanics, and soulless design.

 

And then turn around and hit us with a monetization system that feels like getting pepper-sprayed with lavender and peppermint — just pleasant enough to numb the slap, but strong enough to make us hand over our wallets anyway.

 

You’re asking us to fund your laziness, to buy into a machine that serves half-baked cosmetics, half-interesting skins, and call it ā€œcontent.ā€

 

Let’s call it what it is:

 

A digital garbage vending machine run by corporate sociopaths wearing legacy-era masks.

 

The trap is real.

The disrespect is louder than the gunfire.

And some of us aren’t falling for it anymore.

 
 
 
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P.S. Why is the auto sprint variation where you JUST sprint foward by pushing L-stick forward and then stops when you stop moving? Why the choice to (double tap forward spring and double tap forward auto sprint)? Very weird decisions. 
Why is parachute mid-air maneuvering so crazy and so boldly unrealistic and horrible? 
Can we get off this SuperSoldier COD style 2042 mechanics? It's very distasteful and is pushing me away with only playing the bets for one full day.

If this is what Battlefield 6 will be, I will NOT be purchasing this game and or dlc and will now permanently give up on BF as a whole because, this is not Battlefield. It died a long time ago and we've just been trying to revive a dead horse that is more than 20 years old and 4-8 years of death in its core due to issuess that these devs just dont want to work with and properly fix up.
The hate that 2042 received and yet they decided to u
(BF3, BF4, 1& V) "They are Them"
Hardcore lover. 
 

I’ve been with Battlefield since the original BF1942 on PC. I made the mistake of buying the $120 edition of Battlefield 2042, hoping it would live up to the legacy. It didn’t — and now, BF6 feels like a repackaged version of that failure.

 

This is not Battlefield. It died years ago. What we’re seeing now is just a franchise wearing its skin. If this is what you’re going forward with, then I’m out — permanently. No DLC, no Deluxe Edition. Just gone.

 

(BF3, BF4, BF1 & V) — They were Battlefield. This? This is cosplay.

 

– A Hardcore Lover and Longtime Fan

From the era of BF1942

2 Replies

  • CryW014's avatar
    CryW014
    Seasoned Novice
    17 hours ago

    Yes. I feel as we're being robbed as a community. 5 RPGS! Very low splash damage? What am I shooting, (2 Liter cokes filled with mentos and inserted in a tube, aimed and fired just to say, "Hey! i'm right here look at me... now i have to scramble for my main weapon just to put off a couple of shots too?

    lets not even mention if he/she has a squad with them...

    Goodness.

    i see 2042 all over again but just much better than 2042.

     

    problem is, are we actually going to get Battlefield? Only time will tell.

    heres to you brother/sister.

    Cheers on the good fight.

  • Feel you on the RPG splash, it’s a bit disheartening launching one into a room and only getting a bit of suppression. I guess RPG spam should be avoided all costs (2019 WZ PTSD) but feels heavy handed here. More than few times yesterday I landed an RPG right at someone’s toes and it still takes a good sprinkling of bullets to kill them. 

    BF3 and 4 did it well enough, the splash wasn’t huge nor a guaranteed kill but it was enough to severely wound and at least keep some heads down to cover a push.

    I’m going to shamelessly add on a personal gripe with the RPG. Why do NATO not have the SMAW or Carl G? Just feels weird using one as a western soldier (on the whole, yes I know they are out there).

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