I believe Battlefield 6 has tremendous potential and delivers a fun experience, but several mechanics undermine the immersion and authenticity that define the franchise. Below is a clear breakdown of issues and constructive suggestions for improvement.
1. Tank Mechanics & Realism
⢠Problem: Tanksā turrets swing freely as you driveāunrealistic and frustrating.
⢠Impact: Solo players constantly correct aim, breaking immersion.
⢠Suggestion: Revert to BF3/BF4 behaviorāturret remains fixed until manually moved, with an optional toggle for independent control.
2. Weapon Handling & Control Issues
⢠Firing Modes: Unable to switch between auto, single-fire, or burst. Assess whether this is a UI limitation or a bug.
⢠Button Binding Bug: Custom mapping causes unintended interactionsācrouch and melee overlap. Needs fixing.
3. Movement & Animation
⢠Problem: Transitions (prone, sprint, ADS) feel too fast and fluid, reducing weight and tension.
⢠Suggestion: Slower, more deliberate transitions reflecting gear load. Adjust footsteps and head bobbing for realism.
4. Explosives, Smoke & Gunplay
⢠Grenades, RPGs, and launchers lack lethality and impact.
⢠Smoke visuals are thin and vanish too quicklyāneed more density and duration.
⢠Bullets under-penetrate coverāshould pierce through soft materials.
5. Pacing & Immersion (Hardcore Mode)
⢠A slower-paced āHardcore Modeā is needed:
⢠Higher lethality (1ā2 shots to kill), no crosshairs, first-person-only vehicles.
⢠Promotes tactical gameplay, discourages constant sprinting and parkour.
6. Support Class & Equipment
⢠Support class currently combines health and ammo supplyāinstead of maintaining distinct roles.
⢠Rechargeable gadgets break immersionāresupply ammo and explosives from teammates.
⢠Return vehicle exit/entry mechanics from BFV for added realism.
7. Vehicle Modes & Squad Size
⢠Squads reduced to four membersādrops teamwork potential. Consider five-member squads like BF4.
⢠Vehicle use should feel purposefulāfirst-person vehicle view by default in Hardcore would help.
8. Animations & Terrain Interaction
⢠Running uphill or upstairs should slow pace and alter animation.
⢠ADS transitions feel weightless. Add subtle inertia to grounded gameplay.
9. UI & Overall Experience
⢠Crosshair on-screen is immersion-breakingāshould be optional or disabled in Hardcore.
⢠UI and HUD should be minimalist and reminiscent of BF3/BF4, not cluttered like modern games.
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RPG Balance & False Power Fantasy
Iām given 5 RPGs, which on paper sounds powerful ā but when I fire into a group of 2ā3 enemies, it barely does anything. Unless itās a direct hit, the RPG only suppresses or lightly damages them, even at close range (within a foot of impact). That is not only unrealistic ā itās immersion-breaking. I shouldnāt have to treat an RPG like a sniper rifle just to get one kill. In reality, a single well-placed RPG in a tight group would devastate everyone in that radius.
This feels like an intentional balancing tactic to prevent multi-kills, but itās the wrong solution. If RPGs are too powerful, limit the engineer to 2ā3 rockets until they visit an ammo crate. Donāt gut the weaponās lethality ā respect what it represents on the battlefield.
Also, the audio-visual reaction to RPGs is lacking. There should be a distinct launch sound, travel whistle, and earth-shaking impact. Enemy soldiers nearby should be diving, flinching, or panicking when one goes off ā not casually walking through the smoke. Itās not just about stats ā itās about psychological presence. RPGs should make people run for cover, not shrug and keep sprinting.
As further confirmation of this issue ā during her own test of the Engineer class, my wife (who hadnāt heard my thoughts on the RPG yet) said out loud: āIām running around using this RPG like a sniper rifle!ā Thatās two players, independently, in the same session, reaching the same conclusion ā not by design, but by necessity. That tells you everything about how far the RPG has deviated from what itās supposed to be.
š Character Design & Realism
Character models, particularly for non-American factions, lack realism and creativity. Many wear odd sci-fi-inspired masks, visors, and private-military fashion that looks like something from a future-themed shooter ā not grounded warfare. These designs feel tacky and out of place for a Battlefield game thatās meant to reflect immersive, large-scale combat.
The American soldier models are the only ones that retain a believable look, blending real military design with just enough creative flair. They feel authentic. The other factions weaken the immersion, looking like they came from a rejected cosmetics bundle. Battlefield was always about boots-on-the-ground realism, not cosplay.
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BF6 is 2042 With Makeup: A Compiled Breakdown of Visual, Mechanical, and Creative Regression
Letās get right to it.
š Weāre Seeing a Recycling Loop
⢠Battlefield 6 (BF6) looks like Battlefield 2042.
⢠Delta Force: Hawk Ops looks like 2042.
⢠And now BF6 looks like both of them.
All three are sharing a nearly identical base ā from the engine, graphical tone, UI, movement systems, to even the way animations and lighting behave. The resemblance is so strong it makes you question if theyāre literally using the same engine assets or shaders.
But hereās the issue:
šØ 2042 Wasnāt Just Bad ā It Almost Killed the Franchise
Battlefield 2042 singlehandedly dragged Battlefield to rock bottom. It didnāt just miss expectations ā it shattered them in the worst way. It was soulless, broken, disconnected from what made Battlefield legendary.
And yet⦠somehow⦠BF6 and Delta Force are mimicking its style.
So I have to ask ā what kind of executive decision-making leads to copying the very formula that broke you in the first place?
š The Philosophy Behind the Madness
Hereās the probable mindset:
ā2042 didnāt fail because of the vision ā it failed in execution. Letās keep the style, just do it better.ā
Except ā thatās not true. The vision was the problem.
⢠āOperatorsā instead of classes
⢠Blank-slate maps with artificial spectacle
⢠Overdesigned sci-fi HUD elements
⢠Movement and gunplay that felt hollow
⢠A live-service shell without content
That entire identity didnāt belong in Battlefield. Yet somehow, itās now the base blueprint for not just BF6 but for Delta Force as well.
š¤ Vince Zampellaās Role ā A Letdown or a Lock-In?
Vince is someone I used to respect in this industry. A man who actually put meat in his stew ā Modern Warfare, Titanfall, Apex. Heās proven he knows how to make shooters with substance.
So why is BF6, under his oversight, mimicking the failed bones of 2042?
Maybe:
⢠He walked into a mess too late to change direction.
⢠The creative freedom he once had is gone under EA.
⢠Heās being forced to salvage a brand more than remake it.
Still, it feels like he microwaved leftovers and dressed them up, hoping the presentation distracts us from the lack of flavor.
š” There Will Be Some Success ā But Not Real Victory
Yes, BF6 might gain some traction. Why?
⢠Call of Duty fatigue.
⢠Frustrated player bases looking for something ā anything ā different.
But that success will only be a third to maybe half of what the older Battlefield games achieved. And thatās being generous.
Itās not because BF6 is amazing ā itās because everything else around it is so bad that people are settling.
š Delta Force is the Same Dish
Delta Force is just another branch of this tree. Itās taken the same trash, cleaned it up, and is now re-serving it with slightly different seasoning.
Same engine feel. Same hollow movement. Same style. A few tweaks, some eye candy, but no soul. Itās all spectacle, no substance.
š Developers Know ā But Theyāre Silent
The worst part?
āThe shame travels downhill, but the individuals serving the trash acknowledge the shame in silence and do nothing about it.ā
This rings true. Devs arenāt blind ā they know what Battlefield used to be. But theyāve been stripped of creative control, and now theyāre just building what corporate wants.
Thatās why BF6 feels like a 2042 mod with tweaks, not a resurrection.
š Final Thoughts
Youāve polished the shell of 2042, reinforced it with new trash, and called it a comeback ā but the soul is still missing.
Youāre not rebuilding Battlefield. Youāre recycling it ā and hoping the average gamer wonāt notice.
But some of us do.
And weāre not fooled by particle effects, noise, or hype trailers anymore.
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š§ The Final Cherry on Top: Microtransactions & The Deception of Nostalgia
Letās top this off with what might be the boldest insult of all ā the creeping rumor (and likely reality) of microtransactions, battle passes, and cosmetic vending machines dressed up in nostalgia.
Youāre trying to cosplay as the Golden Era of Battlefield ā BF3, BF4, Bad Company ā but youāre doing it in trash bags recycled from 2042.
In this day and age?
Youāre building a system thatās so manipulative, so psychologically bold, that the average player doesnāt even realize theyāre being sold salt ā and theyāre slugs.
Pay $70 for a game that may or may not be complete at launch.
Run it on 2042ās tired engine, recycled mechanics, and soulless design.
And then turn around and hit us with a monetization system that feels like getting pepper-sprayed with lavender and peppermint ā just pleasant enough to numb the slap, but strong enough to make us hand over our wallets anyway.
Youāre asking us to fund your laziness, to buy into a machine that serves half-baked cosmetics, half-interesting skins, and call it ācontent.ā
Letās call it what it is:
A digital garbage vending machine run by corporate sociopaths wearing legacy-era masks.
The trap is real.
The disrespect is louder than the gunfire.
And some of us arenāt falling for it anymore.
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P.S. Why is the auto sprint variation where you JUST sprint foward by pushing L-stick forward and then stops when you stop moving? Why the choice to (double tap forward spring and double tap forward auto sprint)? Very weird decisions.
Why is parachute mid-air maneuvering so crazy and so boldly unrealistic and horrible?
Can we get off this SuperSoldier COD style 2042 mechanics? It's very distasteful and is pushing me away with only playing the bets for one full day.
If this is what Battlefield 6 will be, I will NOT be purchasing this game and or dlc and will now permanently give up on BF as a whole because, this is not Battlefield. It died a long time ago and we've just been trying to revive a dead horse that is more than 20 years old and 4-8 years of death in its core due to issuess that these devs just dont want to work with and properly fix up.
The hate that 2042 received and yet they decided to u
(BF3, BF4, 1& V) "They are Them"
Hardcore lover.
Iāve been with Battlefield since the original BF1942 on PC. I made the mistake of buying the $120 edition of Battlefield 2042, hoping it would live up to the legacy. It didnāt ā and now, BF6 feels like a repackaged version of that failure.
This is not Battlefield. It died years ago. What weāre seeing now is just a franchise wearing its skin. If this is what youāre going forward with, then Iām out ā permanently. No DLC, no Deluxe Edition. Just gone.
(BF3, BF4, BF1 & V) ā They were Battlefield. This? This is cosplay.
ā A Hardcore Lover and Longtime Fan
From the era of BF1942