Sniper rifles need balancing !
1- "Sniper glint" The glint glow is too noticeable, the glint should remain but the glow strength should be reduced. 2 - "Bullet trail" Sniper scopes already have big glint. It already adds a huge disadvantage. Sniper bullet trail should be removed. Also, it looks very bad visually. Either scope glint or bullet trail should be selected and the other removed from the game. 3- "Sweet Spot Mechanic" "Sweet spot" is a useless mechanic. There's no way to tell if an enemy is within range. That's why you're trying to hit them headshot at every distance. Instead of sweet spot, you need a one-hit kill from the torso at close range, like 0-50m. So, it should be like BF3-BF4. TTK in the game is incredibly fast. All assault, smg, lmg weapons in the game kill in 4 hits from close range, some full auto weapons kill in 3 hits. And assault carry two weapons second shotgun 1 shot kill. Snipers cannot single-shot body kill and in this situation it is impossible to fight them. Sniper weapons should fire single shot kill from the body from a distance of 0-50m. If this is not fixed, recon will remain a dead class like in bf 2042, no one will prefer it. For a fair fight, it should kill with a single hit to the body at close range like BF3-BF4. Additionally, sweet spot mechanic that forces players to camping from a distance. If instead it's a single close-range shot to the torso, no one camps, everyone plays in the combat.Early beta blood animation have been removed why? BF6
It's annoying when they had a perfect game with good blood animations and atmosphere, and now they've removed it completely, the game was so atmospheric a week ago https://youtu.be/NjkaPCMStH8?si=AQ2Kjx4EF4TAYfMl the game was so beautiful especially in this clip, what happened to gore settings???The failed Air Vehicle Mechanics from 2042 are back again?!
BF2, 3, and 4 were the games that made the Battlefield franchise glorious, and the devs should have stuck to the same formula. But from what I’ve seen, it looks like they copy-pasted the air vehicle mechanics from BF2042 — and that’s just sad. Air vehicles were the holy grail of those older games: skillful, hard to maneuver, but incredibly rewarding once you mastered them. They weren’t easy to control — once you pointed the nose of your Mi-28 down, nothing could stop you from hitting the ground. You could feel the G-forces and everything else. And you had actual bases to take off from with your jets, instead of just spawning randomly in the air like now. Oh, and of course, the TV missiles from the gunner — those were the hardest things to handle, but so, SO satisfying when you hit a jet or heli with one. From what I’ve seen so far, it looks like the artificial-feeling air vehicles from BF2042 are back again. I really hope they fix this mechanic before launch — otherwise, it’ll feel like DICE only managed to achieve perfection 14 years ago.The sad Air Vehicle Mechanics from BF2042 are back again?
BF2, 3, and 4 were the games that made the Battlefield franchise glorious, and the devs should have stuck to the same formula. But from what I’ve seen, it looks like they copy-pasted the air vehicle mechanics from BF2042 — and that’s just sad. Air vehicles were the holy grail of those older games: skillful, hard to maneuver, but incredibly rewarding once you mastered them. They weren’t easy to control — once you pointed the nose of your Mi-28 down, nothing could stop you from hitting the ground. You could feel the G-forces and everything else. And you had actual bases to take off from with your jets, instead of just spawning randomly in the air like now. Oh, and of course, the TV missiles from the gunner — those were the hardest things to handle, but so, SO satisfying when you hit a jet or heli with one. From what I’ve seen so far, it looks like the artificial-feeling air vehicles from BF2042 are back again. I really hope they fix this mechanic before launch — otherwise, it’ll feel like DICE only managed to achieve perfection 14 years ago.Class System (back to the roots?… Not really)
Hi Guys, in my Opinion, giving just one class both heals and ammo is a huge mistake. If i‘m not mistaken, in BF3 the Support Class could give you some Ammo box and the Assault Class takes on the role of the Medic. Why not stick to that ? This is a huge let down for me tbh.Full auto weapons need to be balanced...
First of all, let me state that I have been playing MP BF games since BC2, my main game is BF. TTK is incredibly fast, unlike any other BF game. There is no recoil in fully automatic weapons and even with a high magnification scope the recoil is not noticeable. Damage is very high; the MPX (SMG) deals 20 damage from afar, while some assault weapons deal 34 body damage up close (3 BTK). The damage of all full auto weapons in the game needs to be reduced. Gun play feels very cheap, like F2P games.Remove sliding and hyper movement
I haven’t even played the game yet and from what i’ve seen your top streamers are exploiting movement for no reason other than to gain viewership. If you truly care about the future of your game you will remove sliding and any sort of fast movement. Slow the game downSuggestion: Add Jump on a Grenade Mechanic to Save Teammates
I’d love to see a new mechanic where a player can intentionally jump on a grenade to absorb the explosion and protect nearby allies. Right now, when a grenade lands in tight spaces, you often just watch it go off, knowing there’s no way to save yourself or your allies, so you just end up accepting your fate waiting for the explosion. This feature could add a heroic layer to the gameplay. How it could work: 1) You dive on the grenade. 2) You die instantly and cannot be revived (to avoid abuse). 3) The explosion radius and damage are reduced significantly, sparing allies nearby. Let me know what you think!