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xiaozhenma
Rising Newcomer
6 hours ago

Battlefield 6 Beta Feedback - As a newerish player since Battlefield 4

Battlefield 6 Beta Feedback

My Gaming Background

I started playing the franchise with Battlefield 4 on PS3 and PC, including all its DLCs. Since then, I've played Hardline, Battlefield 1, Battlefield V, and the Beta of 2042.
Outside of Battlefield, I've also played a wide range of shooters including multiple Call of Duty titles (Black Ops 2, Cold War, MW2019, Warzone), Titanfall 2, and The Finals.

Core Feedback

Movement

  • Sliding feels too strong and can become oppressive, especially when spammed around corners.
  • Personally, I prefer a Run → Stop → Gun flow over Run → Slide → Gun with crouch spam.
  • I remember the gadget movement exploit in Battlefield 4, but I wasn't a fan of that either.
  • My Suggestion: Limit slide usage, adjust it so it doesn't dominate close quarter or remove it.

Reviving

  • Defibrillator revives are currently too fast and spammable.
  • Entire squads can be brought back instantly, which feels unbalanced.
  • My Suggestions: Add a short cooldown between uses and make the reward that fully charged revives are better more clearly.

Gunplay

  • Weapons feel almost "laser like" with very low spread, similar to Warzone.
  • Unsure if this is intentional, but increasing spread slightly might make combat feel better. It could be just a thing of modern games and improvement of visual clarity now though.

In Game UI

  • The UI could be improved.
  • I miss the ticket counter with faction symbols above the minimap (NATO flag, Pax Armata emblem). It gave better immersion and clarity.

Menu UI

  • The main menu feels cluttered and could be simplified to make joining games faster.

Gun Customization

  • The customization flow is slower than it should be. Currently, you must click through multiple menus to reach attachments.
  • I've personally liked the part in Battlefield 4 where you had suppresors/silencers do the same thing but had a bit more variety for aesthetic purposes.

Tank Gameplay

  • IFVs felt great and fun to play.
  • MBTs felt less enjoyable due to switching between AP and HE rounds. (I understand the logic (AP vs tanks, HE vs infantry/buildings), but I preferred the simpler setup of: 1. Tank Round 2. Machine Gun)

Less important Feedback:

Flag Poles

  • Seeing your flag rise was a nice touch in earlier games.

Closed vs Open Weapons mode

  • I prefer Closed Weapons as the default, with Open Weapons as an optional mode. Not the other way around.

Good Things:

  • Audio: Sound is very good.
  • Drag Reviving: Very fun mechanic.
  • Theme & Uniforms: Standardized faction uniforms are fantastic and make teams feel like an army, even on the Mercenary side.
  • Rush: 12v12, Worked really well on the current maps, and I had the most fun in this mode. On larger maps, a higher player count could improve it further

Final Thoughts and Post Launch Game:

  • I did see some of the preorder skins and stuff, please reconsider this. A key strength of Battlefield is the feeling of being one unified army/group, not a group of random, mismatched characters.
  • Overall, I had a lot of fun in the Beta. I think the game has a strong foundation, now you just have to build a good looking house.

Thanks for reading!

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