I mostly agree here. I think that controller console players should have a first round assist on ads. I think larger hitboxes on enemies for console/controller players leaves a lot to be exploited in my opinion. Unless it is a dynamic hit box like fighting npc characters in halo/destiny style games where first shot ads will most likely get hit marker but from there you have to find target manually. I think this would be a better basis to combat the versatility of kbm/pc players who have a significant first round down range advantage. As most pc players have fine tuned ads skills from development across many gps games.
basically I believe that either a dynamic hit box or boosted first round ads aim assist would be the best way to approach breaching the gap between controller and KBM players. Especially considering this could be modulated to not benefit sniper or marksman rifles