BF6 Beta Feedback and Suggestions [DutchyMcDutch]
Suggestions:
Allow crawl movement while downed to move into a safe position for better revive, may be dependent on damage amount and type, e.g. explosive damage prevents downed movement, firearm damage allows.
Allow use of secondary weapon while downed, single hand aim or two hand aim down sight depending on severity and type of injury.
Vehicle health bars are a bit vague (white/gray) and should be easier to monitor in the corner of ones eye, either displaying damage as a red color, or moving the health bar to a more noticeable area or making it larger in size.
Grenade throws are not very realistic, they fly very slowly as if made out of styrofoam and weighing 50 grams, make them fly faster and farther. Could also introduce grenade cooking/throwing strength depending on how long the player holds the grenade key. So a tap is a slight arc very close by, and holding it throws the grenade further forwards in a straighter line.
The mount and climb mechanics are a bit picky, needing to be perfectly lined up. It should be way smoother to organically mount and climb on nearby obstacles and not need a specific location to hit the mount/climb mark. Trying to climb an obstacle at the same time as someone else causes both parties to be unable to climb the obstacle, possibly leading to griefing/trolling.
Icons, alerts and 'action' on the borders of the screen. Think local activity like a grenade going off, a teammate needing revive, an enemy shooting nearby, a nearby point being captured. The sides of the screen should have some indication of nearby events, noises or alerts as it is quite chaotic to handle the 360 degrees combat while being only 'aware' of about 120 degrees. The objects on the sides of your screen should essentially represent your ears.
Something I can't give a name to, only that it was achieved in COD BO1 and BO6 is the ability to answer "what could I do?" after death. In essence the reaction time in a 1v1 situation where you're reacting to the other player attacking you and have the opportunity to "do something" to prevent your death. I see many instances in my BF6 play where I notice there was nothing I could do to prevent death. Ideally there should always be something you could've done to prevent it in terms of reaction time. Hard to explain but I hope you get it, this is the stuff that makes or breaks games.
Ways to go about balancing this is tweaking health and damage modifiers, but also aim down sight speed, camera movement acceleration, hip fire accuracy, weapon swap speed, and agility related maneuvers like dodging, diving, ducking, etc. There's no combat sliding into cover, no hiding/peaking behind obstacles, no diving of any sort, and no dodge like abilities e.g. 'dashing' by tapping sprint once and not holding.
Will attach footage and more suggestions and issues as I play.