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Vieu23's avatar
Vieu23
Newcomer
6 days ago

BF6 beta feedback. PLEASE READ THIS DICE.

Bugs and polish stuff aside, I have a few actual gripes. Some might be alleviated when the full game launches and there’s more gadgets to use. Still, let me explain. 

1. ⁠As is right now, Assault class is very weak. In the beta, you’re forced to take an extra primary (shotgun, dmr, or carbine), and that cuts your ammo in half. Your assault rifle has significantly less ammo and I run out extremely quick with how chaotic gameplay is. The grenade launcher is nice, but you also run out quick and you have to lay next to an ammo box for what feels like minutes to fill back up. And with unlocked weapons, you might as well use an assault rifle with another class to get full ammo. However, I suspect this will be resolved in the full game when you can choose another gadget instead of another primary. Still, as is it’s almost useless.
2. ⁠Siege of Cairo and Iberian Offensive are meat grinders. Metro, Locker, Argonne Forrest, etc. are fun, but not the staple of Battlefield. It’s okay if theres a smaller map designed around choke points and standoffs, but there’s already 2. How many more? Maps in Battlefield, for the most part, should be rather large. Liberation Peak should be considered medium sized. And it feels the best, by far. Hopefully the rest of the maps reflect Battlefield, and display MUCH larger maps. (Doesn’t bode well that Empire State is reportedly rather small too. So far that’s 3/8)
3. ⁠Anti air is SIGNIFICANTLY overpowered. As a pilot, you have to deal with enemy aircraft, anti air emplacements, anti air tanks, and stingers from infantry. All you have to combat this is a flare, and it takes a while to get it back. You get targeted instantly by multiple enemies. Flare the first rocket, then you’re **bleep**ed by the second. I get they shouldn’t be overpowered and dominating the battlefield, but for gods sake it’s virtually impossible to survive more than 60 seconds. And those stingers lock on across the entire map. Needs some serious balancing.
4. ⁠Unlocked weapons aren’t as bad as I thought they would be since they’re giving incentives to use signature weapons of the class. From my personal experience, most classes DO use the signature weapons. However, I DO think they should lock them permanently. Leave dmr’s, shotguns, and carbines open to everyone, but lock AR’s, SMG’s, LMG’s, and sniper rifles. The closed weapons playlist makes the team play much better, and it would help the game significantly.
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