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sunfire273's avatar
sunfire273
Seasoned Newcomer
2 days ago

Blind player, wondering about accessibility?

Good morning, afternoon, or evening. My name is Gage Long, and I've been interested in video games for, well, basically as long as I've had access to a computer of any kind. And my favorite genre is anything FPS-related. Like battlefield. Now I know battlefield six is meant to bring a lot of new content to the table in terms of mechanics and gameplay. Now my question is, does this involve accessibility? I do know that battlefield: 2042 had a rudimentary menu narration/screen reader that only functioned in some settings menus. Will battlefield six have anything better? This is one of the few titles I've actually been able to play, at least to a degree, due to the shear quality of sounds and 3D audio. I can actually hear where gunfire is coming from, footsteps of enemies and teammates, and to an extent, I can even tell where I am based on the sound of my footsteps and the ambient scenery in my environment. I'd love a screen reader though, it would make my life so much easier, and dare I say I'd be able to get some friends to play who aren't as patient with optical character recognition as I am. I'm trying to contact EA regarding this as I'd love to help with a project like this in any way I can, but I don't know how exactly to go about doing so. If someone could please help, I'd truly appreciate it. I'm truly grateful for Ea's continued commitment to accessibility (their sports games being a large and successful example), and I think allowing the blind and visually impaired to easily access this wonderful title would be awesome for them. Thank you!

3 Replies

  • Anaghya's avatar
    Anaghya
    Seasoned Veteran
    2 days ago

    Hello, a genuine question, if you don't mind, as I cannot entirely imagine blind players playing a fast multiplayer FPS game like Battlefield. I can imagine that navigating through the level may be based on audio cues like on a distance to the obstacle under your crosshair and similar, but how it does work with the other players, like that you have an enemy somewhere in front of you (and where exactly)? Is it also based on audio cues? Does the game need to directly support it or a 3rd party software is able to handle it, grab the screen or other rendering data like a depth buffer and "guess" what information is on the screen (and then convert it to audio cues or similar)?

  • sunfire273's avatar
    sunfire273
    Seasoned Newcomer
    2 days ago

    Primarily by memorizing particular sound queues and the like. Your solution sounds brilient in theory but unfortunately few have been able to make such tools

  • Anaghya's avatar
    Anaghya
    Seasoned Veteran
    2 days ago

    Thank you for the clarification. :)

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