Class identities
Firstly, I’ve been thoroughly impressed with the team behind battlefield 6 and how they have been listening to community and continuing to be responsive to concerns. The beta proved that they have been working hard and I believe with fine tuning this could be one of the “greats” in the battlefield community as well as in the whole topic of gaming.
However, there were some concerns with the beta, which of course is to be expected. The primary one that I think may drive division between community and developers in the future, are classes and their individual roles. I personally believe that this battlefield could benefit from more concrete and familiar classes. We’ve had many iterations through the years that each add new and exciting ways to play and experience battlefield. Maybe it’s possible to keep on the trend, but have it more grounded in some of the best class systems we have had in the past.
I feel that this battlefield is trying to blend the “medic” and “support” class into one. It may work in the future with more customization, but it feels messy. As well, this the idea of mixing gadgets from recon to assault also feels weird and off. Keep the deploy beacon on recon and keep the assault the faster paced character who dives head first into combat.
I know that battlefield has had 4 classes, and they seemed to have switch from era to era what the 4 classes are (assault, engineer, support, recon) or (assault, medic, support, recon). What if we have 5 classes. Assault, engineer, medic, support, and recon.
Assault keeps the AR’s obviously. But their gadgets consist of stims, small anti-personnel grenade launchers on their weapons, etc.
engineer takes care of armor both friendly and enemy. They still get to use their SMG’s
Medic take on the only role that can revive players with defibrillators and their specialized weapons are maybe the carbines or DMR?
Support provides, well support by resupplying the battlefield and laying down covering fire with LMGs.
Lastly the recon, still able to place deploy beacons atop mountains where they have advantage still using scouting gadgets and sniper rifles.
The class identity within the beta felt confusing and these are just my thoughts, but I’m curious what others might think.