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Dyngles's avatar
Dyngles
Newcomer
3 hours ago

Class identities

Firstly, I’ve been thoroughly impressed with the team behind battlefield 6 and how they have been listening to community and continuing to be responsive to concerns. The beta proved that they have been working hard and I believe with fine tuning this could be one of the “greats” in the battlefield community as well as in the whole topic of gaming. 

However, there were some concerns with the beta, which of course is to be expected. The primary one that I think may drive division between community and developers in the future, are classes and their individual roles. I personally believe that this battlefield could benefit from more concrete and familiar classes.  We’ve had many iterations through the years that each add new and exciting ways to play and experience battlefield. Maybe it’s possible to keep on the trend, but have it more grounded in some of the best class systems we have had in the past.

I feel that this battlefield is trying to blend the “medic” and “support” class into one. It may work in the future with more customization, but it feels messy. As well, this the idea of mixing gadgets from recon to assault also feels weird and off.  Keep the deploy beacon on recon and keep the assault the faster paced character who dives head first into combat. 

I know that battlefield has had 4 classes, and they seemed to have switch from era to era what the 4 classes are (assault, engineer, support, recon) or (assault, medic, support, recon).  What if we have 5 classes. Assault, engineer, medic, support, and recon. 

Assault keeps the AR’s obviously. But their gadgets consist of stims, small anti-personnel grenade launchers on their weapons, etc. 

engineer takes care of armor both friendly and enemy.  They still get to use their SMG’s

Medic take on the only role that can revive players with defibrillators and their specialized weapons are maybe the carbines or DMR?

Support provides, well support by resupplying the battlefield and laying down covering fire with LMGs. 

Lastly the recon, still able to place deploy beacons atop mountains where they have advantage still using scouting gadgets and sniper rifles. 

The class identity within the beta felt confusing and these are just my thoughts, but I’m curious what others might think. 

5 Replies

  • I’d be curious on everyone’s opinion about this idea!

  • I think the idea of a 5 class system could be very cool, and it could open up more gameplay opportunities for people. One alternative could be to have the Assault, Medic, Support, and Recon classes, and give the Assault the ability to attack vehicles, and give Support the ability to repair (Kinda like in BF1). One additional thing I'd like for them to change is having "Conquest" actually be the game mode title to have the gun-locked classes (since that's how it classically has always been). And call the unlocked mode be called "Sandbox Conquest" or simply "Open-Gun Conquest". They could even just leave the Open-Gun Playlist to the Portal since I feel this new conquest mode could be pretty divisive for the player count for either mode.

  • i honestly like the way BF4 did it best. Assault, Support, Engineer, Recon. Closed weapon and gear matches. But allowing shotguns, DMRs and Carbines to be flex picks. Also to me support and medic have always seemed like one class. What does a medic do? supports the team so wether its revives or laying heavy cover fire it all works under the same idea.

    Im not a huge fan of fully opening up all kits or weapons since that makes the classes loose identity, but also dont want it hard locked to one weapon type especially if u hate the classes weapon. Thats why the middle ground of having a few open categories worked well in BF4

  • Voeltz's avatar
    Voeltz
    Seasoned Novice
    55 minutes ago

    Support and Medic are the same thing, they've simply mixed it up with every Battlefield game to try and keep it interesting. Closed weapons is crucial for maintaining class identity and balance. Having Carbines, DMRs, and Shotguns available to all roles strikes a nice balance and gives plenty of flexibility to players. Only Issue right now is Assault has practically nothing useful aside from the grenade launcher, and Support is absolutely loaded. All they have to do is give Assault the ammo like in BC2 and we'd be golden.

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