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GrafTimotheus's avatar
3 days ago

Final beta feedback after both weekends

Gameplay / Usability Issues
  • Squad leaders are not easily identifiable.
  • Players can spawn in tanks while they are under attack (unclear if intentional).
  • Players can reach strong rooftop positions via parachuting (unclear if intentional).
  • When downed, it is not possible to determine if nearby teammates are medics.
  • On respawn, the cursor does not remain locked on the selected target, and spawning does not trigger automatically when the deployment timer reaches zero.
  • Combat feels excessively fast-paced, with movement (e.g., sliding and speed) resembling arcade-style shooters rather than traditional Battlefield pacing.
  • The overall game pace reduces opportunities for larger, strategic plays.
Controls / Bindings
  • When unbinding Toggle Crouch from C and assigning a gadget to C, pressing C still triggers crouch.
  • Weapon inspection should allow rotation along all axes.
Visual / Graphical Issues
  • Soldiers sometimes fly unnaturally into the air when killed by normal gunfire.
  • Graphical glitches and flickering occur in certain areas.
Menus / UI
  • Exiting a submenu sometimes opens an unrelated menu instead of returning to the correct parent menu.
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