GrafTimotheus
3 days agoNewcomer
Final beta feedback after both weekends
Gameplay / Usability Issues
- Squad leaders are not easily identifiable.
- Players can spawn in tanks while they are under attack (unclear if intentional).
- Players can reach strong rooftop positions via parachuting (unclear if intentional).
- When downed, it is not possible to determine if nearby teammates are medics.
- On respawn, the cursor does not remain locked on the selected target, and spawning does not trigger automatically when the deployment timer reaches zero.
- Combat feels excessively fast-paced, with movement (e.g., sliding and speed) resembling arcade-style shooters rather than traditional Battlefield pacing.
- The overall game pace reduces opportunities for larger, strategic plays.
Controls / Bindings
- When unbinding Toggle Crouch from C and assigning a gadget to C, pressing C still triggers crouch.
- Weapon inspection should allow rotation along all axes.
Visual / Graphical Issues
- Soldiers sometimes fly unnaturally into the air when killed by normal gunfire.
- Graphical glitches and flickering occur in certain areas.
Menus / UI
- Exiting a submenu sometimes opens an unrelated menu instead of returning to the correct parent menu.