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ro7hbard's avatar
ro7hbard
Rising Scout
5 hours ago

Map criticism (sorry)

I know a lot of people have already pointed out how small the maps are but I just wanted to point out what I consider to be low quality map making. 

Take for example the Empire State map. If you stand by the docks looking at the crashed sign, you will notice a giant chimney coming out of the top of what looks like an office building. That makes no sense and is lazy map building. I find the same theme throughout all the beta maps. Objects place randomly with no actual logical sense of it being there. Another example on siego of cairo map is randomly placed aircon units in piles on the ground. Gas canisters stacked up next to what looks like an electric sub station box, BBQs randomly placed. I could go on. 

It seems the map builders are just randomly filling up the maps with whatever rubbish they have in their object packs and not realy building maps from a realistic or sensible approach. Which is made worse by the apocalyptic nature of the theme of the game, by just piles of rubble and smoke and burning artifacts every where. 

On the Iberian offensive map the rock textures at spawn are awful. The buildings are ugly designed and have weird diagonal angles. 

There is also so many flanking routes and on such small maps makes for a frustrating game play. 

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