Maps would really benefit from more color, Liberation Peak is the worst offender
As the title says, the game feels super washed out. Liberation Peak is essentially all shades of gray. This just makes the game look visually disappointing in my opinion. Despite incredible technical visual achievements, like the amount of debris that flies about, the art direction seems lacking. Liberation Peak feels like if the entire map was based visually on the C objective of Siege of Shanghai...after the tower falls. Just grey. Siege of Cairo I like a bit better, but again it feels very monotone. There's nothing striking about it really. This stuff matters a lot.
Hell, going back to the Siege of Shanghai example, while that game visually has not aged superbly, even in a city map like Shanghai there is a distinct effort to include different colors. Red signage and walkways, blue-tones in and around the water, and if you look at the buildings, they aren't all the same tone, some are silver and white, some are blueish, some are warmer browns. Of course the textures and lighting in that game are much worse, no question. 2042 even I think did a bit better in this regard.
It just feels like a bit of an odd decision artistically, especially because most of the time I hear people mention the visual style of mid 2000s to early 2010s shooters, it's with a mocking tone. People have made fun of how games back then all looked washed out and gray. I am NOT saying we need things to glow neon (unless the setting of a map makes it appropriate I guess?) but a bit more color interspersed throughout the maps would be nice.