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Happyfeet_I's avatar
Happyfeet_I
Seasoned Newcomer
16 hours ago

Movement is too fast.

And before anyone replies about the running speed, that's not what I'm talking about. 

There's more to movement than just flat running. Changing directions, strafing and traversal/jumping are all too fast, it's what creates that floaty feel everyone is complaining about.

Jumping should have a few milliseconds delay after pressing the jump key before the jump actually happens. Hopping straight to a jump instantly feels wrong, a slight delay makes it feel like your character actually had bend their knees to build momentum before jumping, makes the movement feel weighty and satisfying, it gives the jumps some oomph. 

Also your character should have to ramp back up to full sprint after landing on their feet. Instead of hitting the ground at a full sprint. Again, instant sprint speed after landing on your feet from any height is what's contributing to that uncanny floaty feel.

Vaulting obstacles is also way too fast, feels like you teleport through half walls rather than climb over them. Maybe this is just an animation issue, but I should feel slowed down by a vault, currently vaulting feels almost like a speed boost, it doesn't look/feel right at all.

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