Forum Discussion

S_A_B_R_E_3O's avatar
S_A_B_R_E_3O
Seasoned Newcomer
3 days ago

My Battlefield 6 feedback

Explosive Damage Behind Cover
Tank shells and HE rounds feel underpowered when hitting surfaces near enemies in cover.
- Explosives should deliver more realistic splash damage and concussive force, especially in urban or enclosed environments.
- Increase indirect damage radius and implement directional damage. E.g. enemy is laying down behind 

Weapon Recoil and Bullet Spread
Weapons lack satisfying recoil and feel too random due to excessive bullet spread.
- Introduce more predictable recoil patterns that reward skill and muscle memory.

Suppression Effects from Support Weapons
Suppression mechanics are ineffective, especially against snipers.
- Add visual distortion (blur, screen shake, scope sway) when under heavy fire.
- Increase suppression radius and intensity for LMGs and support weapons.
- Suppression should temporarily reduce ADS speed and accuracy for affected players.

Helicopters
Helicopters struggle to pull out of dives due to limited pitch authority.
- Increase pitch responsiveness.

APKWS rockets lack splash damage and are limited by tracking-only mode.
- Increase splash radius and damage to make them viable against infantry and light vehicles.
- Add a toggle for dumb fire mode for close-range or stealth scenarios.

Engineer Kit Loadout Balance
Engineers carry excessive anti-vehicle weaponry, making them overly dominant.
- Limit the number of Stingers and RPGs per spawn or introduce cooldowns.
- Encourage loadout diversity with trade-offs (e.g. more repair tools vs fewer rockets).

Revive Speed While Stationary
Reviving feels slow when stationary.
- Speed up revive animations when the player is not moving.

Jet Flight Dynamics and Stinger Range
Jets feel rigid and stingers are too effective at long range.
- Loosen jet flight physics for more fluid dogfighting.
- Reduce stinger lock-on range or improve jet countermeasures.
- Add altitude-based lock-on limitations for realism.

Sliding Mechanics and Terrain Interaction
Sliding feels uniform regardless of terrain slope.
- Implement terrain-aware sliding physics: faster downhill, slower uphill.
- Add momentum-based sliding with friction modifiers based on surface type.

Frag Grenade Animation
Grenade throw animations lack polish and impact.
- Add contextual animations (e.g. throwing while prone or moving).

Weapon Mounting Mechanics
Mounting doesn’t significantly improve weapon control.
- Dramatically reduce recoil and spread when mounted.
- Add stability bonuses based on surface type/with bipod or without.

Atmosphere and Audio Immersion
Characters are unnaturally silent during intense combat situations.
- Encourage reactive voice lines: yelling when encountering grenades, vehicles, large groups of hostiles, collapsing buildings, exploding vehicles, or downed teammates.
- Add dynamic squad chatter to reflect urgency and situational awareness.
- Reinforce immersion with more vocal reactions to gameplay triggers like low health, limited ammo, or incoming fire.

Scavenging System
-Allow players to loot limited primary weapon ammo from dead enemies.

Auto spotting
-Bring back the manual spotting system.

1 Reply

  • twing1ea's avatar
    twing1ea
    Seasoned Novice
    3 days ago

    It really surprises me how many people don't realize that manual spotting is still a thing.

    The target acquisition in this game is absurd, and it is a problem, but manual spotting definitely still exists.

    Basically, how it works is that the game automatically places red dots above any and every enemy's head that is both remotely near the center of your screen and also within ~35m of you. These red dots are ONLY visible to you, but this system is overly generous and problematic in that it gives away enemy positions far too easily, and allows you to quickly follow up with a manual spot which will then communicate their locations to your team in a similar fashion, as well as painting them on minimap.

    This post does a good job at explaining this mechanic, complete with screenshots: https://forums.ea.com/discussions/battlefield-6-beta-feedback-en/bf-vet-beta-feedback-game-pacing-is-too-fast-3-easy-fixes/12478776

About Battlefield 6 Beta General Discussion & Feedback

Discuss the Battlefield 6 Beta with the community. Give feedback and share your experiences!3,728 PostsLatest Activity: 22 hours ago