After discussing it so many times, I believe that in reality, my viewpoint now is"I am not advocating for transforming the current spread mechanics into laser-like precision, as that would undermine game balance. Rather, I propose maintaining the existing spread level without introducing additional sustained-fire penalties. Currently, only one out of four maps distinctly favors snipers, while rifle/sniper distribution remains well-balanced on others.
If adjustments are necessary, redirecting balance efforts toward alternatives beyond increasing spread—rather than further expanding dispersion—would be more reasonable. This does not demand absolute precision.
Observe mainstream shooters: most feature flat, predictable trajectories (e.g., EA’s own Apex Legends even Call of Duty). While Battlefield and COD differ fundamentally, reality dictates that most FPS players are influenced by these dominant titles. The majority possess moderate skill and patience, prioritizing immediate enjoyment over mechanical mastery. Thus, satisfying kill feedback outweighs 'skill improvement' gratification, and streamlined lethality better bridges the skill gap between casual and seasoned players.
I fully acknowledge Battlefield’s intent behind spread mechanics: to prevent 'do-it-all' weapons or frustrating deaths at extreme ranges (e.g., rifles/SMGs achieving unreasonable kills). However, Battlefield 6 needs broader appeal. Its maps are generally smaller—arguably the franchise’s most visually chaotic combat scenes—with abundant urban cover that naturally limits long-range engagements. The beta’s current balance is already excellent.
We should avoid increasing—if not reduce—ballistic spread to attract newcomers and improve retention. This approach grants us greater accessibility than COD and cultivates a healthier player ecosystem."
The Battlefield series can no longer withstand failure。 Do you understand ?bro…