I've reviewed my recorded gameplay footage from those sessions, and I didn't encounter any players who appeared to be using cheats. Even if we acknowledge that there are issues with pro players and rampant cheating, the current one-size-fits-all solution remains unfair and inefficient.
Typically, I maintain a relatively high kill count and my scores are above average, yet I genuinely haven’t run into any players who land every shot as a headshot. I can’t achieve that level of precision myself, but I’m still forced to bear the negative impacts of these low-probability events.
If I ever find myself in a situation where I simply cannot win, the logical move should be to leave the match and queue again. If you can’t win, you retreat—that’s the most fundamental rule of survival. However, for the health of the game, if a large number of players frequently quit because they feel completely outmatched, their frustration will ultimately lead to them leaving the game altogether.
Given that encountering a pro player or cheater is such a low-probability occurrence for players like me, I believe overhauling the gunplay feel for the entire player base is unjustified. The idea that a slight "sacrifice" in overall gameplay feel can "suppress" issues at the highest level of play and combat cheating—thereby preserving the experience for more players, especially those in the mid-to-lower skill brackets—may hold merit on a macro level.
But is this "sacrifice" truly worth it? Is this "transfer" of burden fair?
For a mid-to-high performer like myself, the answer is likely "no" on both counts.
We are not the source of the problem—we are neither cheaters nor top-tier pros destabilizing the ecosystem—yet we are forced to shoulder the primary cost of the solution. It feels like "the good are being punished for the actions of the bad."
Instead of universally increasing recoil or spread, it would be far better to sharpen weapon identity. For example, some guns could be laser-accurate but low-damage, while others could pack immense power but be extremely difficult to control. This would create a gameplay loop centered around weapon counterplay and tactical choice, enriching the strategic depth and pace of the game, rather than simply raising the skill floor uniformly.
Perhaps in the future, EA will implement a more sophisticated solution. For now, working within the current constraints is one approach—but that doesn’t make it the right one.
I am not rejecting change outright; I am advocating for a higher-level solution, one that the entire community hopes to see.
I’ll say it again: Game developers should focus on optimizing the game, not optimizing the players.