Open Beta Weekend 1 Feedback
I'm sure there have been a ton of these but the more, the merrier. Hopefully they are reading these as well. I have been playing Battlefield for over 20 years now starting with 1942 and getting truly into it in Battlefield 2 Modern Combat. I also had about 30 hours in the Weekend 1. Just for reference and onto the feedback:
- Gunplay: Feels solid, it feels like a mix of the good from Battlefield 3/4 mixed with the good from 2042. However, I feel adding just a tiny, tiny bit more bloom to counter full auto at distance, would be helpful. Adjust the recoil as well when attachments are put on to not make them laser beams fully. Not so much that you cant still hit at distance. Maybe 5% more.
- Movement: This is a weird one for me and probably some of the community. The movement feels like a mix of BF5 and 2042. Slightly heavier but fluid in most aspects. The only gripe I have is that jumping and sliding should be punished more by either really making aim hard during the animation or not being able to shoot at all. Shooting during jumping, fine, but there needs to be more inaccuracy, maybe add bloom or a large amount of movement in the sight. Get rid of jump shotting and slide kills. Makes for cool action scenes but thats it.
- Maps: I am very 50/50 on the maps currently, I think most are. They don't feel memorable, I can barely remember the names of them as is aside from Cairo. Now, Liberation Peak, I think is a good starting point for a map, it needs maybe one more lane for flanking and to make it slightly bigger and it'd be a good medium sized map. Cairo is fun but it feels way too chaotic, needs to have wider streets or more of a flow to it instead of being so all over the place. I forget the last one but I think its a decent CQB map, most of the flow ends up at the C point which is smack dab in the middle with a lot of fights going on at D and E or A and B for flankers. I saw people say they wanted to test the smaller maps for stress testing and more data, which I am okay with and understand, just feels less Battlefield.
- Ground Vehicles: I didn't play flying vehicles as I am horrible with them on M&K but the tank and IFV NEED to have either adjustable sensitivty for third and first or just make them the exact same. It was wildly jarring going from slow aiming in first person to absolutely insane in third person and the settings didn't seem to change anything. Ground vehicles did feel slightly anemic but with upgrades I am sure they will be a bit less easy to kill. The rear hit damage multiplier needs to be high as it was in this beta. In previous Battlefields, tanks and IFVs were near indestructible because the weakpoints didn't do enough. You should have to play tanks smart, not just be able to eat 7 RPGs before dying. They need to be strong but killable, a balance.
- Air Vehicles: As I said I didn't play them, but I can comment on how easy they were to kill and how they seem to be lacking power. I think the attack heli needs a bit more health or damage mitigation. It currently took 2 stingers to kill it and the AA gun absolutely shredded the poor thing. The same thing as tanks, there needs to be balance. They also seemed to be useless for killing but that also just could be bad pilots. Unknown for now on that as I wasn't killed a single time by one before beating it to death with stingers or AA. Jets seem to be in a decent spot, low health but fast with good ordnance. The bombs definitely help and in a good pilots hands, they can easily avoid stingers and such. Upgrades again will most likely balance them better.
- Server Browser/UI: I feel like this problem is overblown. I understand the complaints and I have them too of persistent lobbies and community. However, they have said that there will be normal modes in portal, self hosted and I'd imagine, hosted by DICE/EA themselves. So server browser and quick play both being there will give choice. We have had this exact same functionality in most previous games, including 3 and 4. Give people a choice, it is better that way. Stop trying to force people to use YOUR choice. Now for the UI, I don't HATE it but it definitely needs streamlining. The options menu is awful, settings within settings menu and other tabs is stupid. The main menu feels too streaming app and should be more basic and sleek. Make it less confusing, something like click multiplayer, choose server browser or quickplay then choose from there what you want to play.
- Classes/Open Classes: I am going to have a hot take on this but I think both are good. Again, player choice is key. They said they will or hopefully will have the choice of both, plus community servers can do as they want. I personally don't understand the hate for open classes as "class readability" seems silly as I do not get more scared of an assault over a support class. It changes nothing for me and I don't notice the class someone is playing 99.9% of the time. It really doesn't effect gameplay as much as people think. Now, I think there is and has been an issue for a very long time. Snipers. They absolutely need to be limited to say 10% of the team. So around 6 players for 64 player servers. They can sway matches since 99% of the time, they are sitting in the back, doing absolutely nothing to help. Losing their spawn beacon is exactly what they needed as they were rarely used to help the team. Breakthrough on Liberation Peak depended on how many snipers you had whether you'd win or lose. Now Assault, feels fine, the shotguns need to not be a gadget though. Shotgun can stay how it is but it needs to be a primary, the point of the shotgun is to have close range killing power but you have to figure out how to kill at long range. Having an AR and a shotgun is asinine and makes that class too powerful in infantry fights. Engineer, also feels very good. I wish Stinger RPG combo would stay but I understand the problems. Support I feel needs a bit more utility or something. It just feels like every class has some utility like UAVs, faster repair, etc. needs a little spice to it but overall it feels good.
- TTK/TTD/Weapon Balance: Now this one is very subjective, I think the TTK is good where it is. Guns feel like they actually do damage and is fairly balanced. Some guns need some tweaks with either recoil, damage or whatever else but overall it felt like every gun had its place without being too broken or too weak. With that being said, the only guns I think need buffs or balancing are the M39 and the pistol. Make the rate of fire higher, don't eliminate it complately but they need to be able to shoot faster, I think that is a fair balance for them. TTD is hard to get right as it is mostly the server figuring things out, if they can make it a little more responsive, that'd be helpful to stop feeling like you are being one shot by an AR.
- Performance: This is all over the place as everyone has a different system. I personally was getting around 140+ constant while playing. I have a 9070XT and 7700X however. My friend with his 7900XTX and 7600X was getting a good amount less. There was a bug where not having the EA Overlay on, would net you about half the frames so that NEEDS to be fixed. Steam users seemingly didn't have the issue as it wasn't using it. The game runs well it seems for how much is going on, on screen and the quality of graphics. They definitely need to try and get CPU usage under control if they can and optimize it a bit more, but it is a beta, they most likely will.
- Spotting/Visibility: This just feels not good in general. Seeing a big dot above someone by just looking at them makes it too easy to kill through concealment and such. Shooting at doritos is not good. We should go back to actual spotting with user input only or with UAV/TUGS. I personally could see just fine when finding people to shoot at so visibility for me at least, was fine without issues. Probably could improve it a tiny bit though.
I can't think of anything else to comment on here but if you have anything you think should be added, I will.
These are my opinions on this game, I do not like comparing games to another or listen to others on their opinions. I try my absolute best to be as unbiased as possible when I make my conclusions for games as it makes games more enjoyable. Do not flame me or be toxic for my opinions, everyone is different and this community is wildly varied and opinionated. This game is fantastic even in its current state but things need go be worked on, which I believe they will.
See you all next weekend, good luck!