Persistent Lobbies / Persistent Servers
I know I might be beating a dead horse here, but Battlefield Team, why are you not sticking with the persistent server model you had for older battlefield games?
The old system let players find games quicker and because of the map rotation being attached to persistent lobbies, you never got stuck in a loop of playing the same map over and over again!
If you are really just going to commit to the new lobby system then it would be nice if we got a non-corporate answer as to why. It cannot be a technical reason since you did it in the past with more limitation, it can’t be a cost reason because you are making more money than ever, if it is somehow due to bullying then make a good reporting system to get rid of the bad apples. It was so much fun playing against the same group of people and developing rivalries!
In the beta it really wasn’t fun to play a match, wait for a new lobby to form and then become populated, just to have to play the same map from the same spawn for a second time in a row.