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I agree, this is probably a good improvement. The ping decay could be 0 tho unless spotted by a recon and than only 1,5-2 sec would be enough imo, 3 sec is kinda long. The auto spotting should also only activate when you shoot at someone and recon auto spot perk should activate only when ads.
- 4Jerious_gamer8 days agoNew Novice
I like the change of auto spotting only activating with the scout shoots at a target, maybe the round has to have a certain proximity to target for it to mark? I would only be concerned about it marking enemies that the scout wasn't aware of. I do like that it makes the scout take some risk giving up their position before they get the benefit of their spots.
I had intended for spots to stick to the last seen location, a sort of visual communication of where targets were lost instead of the ping tracking the target behind walls and smokes. Do you still think a 3 second fade would be too long for this application?
- vonChizu6 days agoNew Traveler
For the recon auto spotting its fine for it to work even if you miss, as long as the target is within a set cone and you pull the trigger it auto spots them. The idea behind it is that you cant just sweep the field passively and auto spot everything but it does allow you to auto spot sort of hands free in a fire fight so friendlies have an easier time seeing what you are shooting at. You ofc can still just look around spamming Q if you got time or dont want to shoot but still want to spot people.
I was talking about the ping above their head, bc if someone breaks line of sight and appears again(out of a different spot) they should not still be pinged, you dont know if its the same person after all, could be someone else and it also dumbs down trying to outplay people by getting in cover and reappearing somewhere else or sneaking away somewhere to the side. Last known location marker(shouldnt be the same as the marker above their head) could stay up for around 3 sec, still dont want it to be too long bc it can create clutter.
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