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No no the opposite. You sit longer in the death scene because you should be revived as a first chance instead of just skipping because its faster.
I doin't agree with death animations at all (and squad revives).
I would like it if the game was played like Battlefield 3, 4 and/ or 1. Where the person killed was left spectating the person who killed them. Then after a short time can look around the map planning screen. All while you could be revived by a medic, as long as you don't respawn.
Battlefield 6's death animation only reminded me of the two other titles from the series, Battlefield 5 and/ or 2042 which I didn't purchase, and a lot others didn't aswell.
It might work in a BR game mode, but it absolutely ruins the flow of a game like conquest, rush and/ or anything similar. People want to play the game, not act like some military sim, just to be dragged around and/ or wait to be revived.
That's a bad gameplay loop that only looks good in movies.
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