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Brachydios's avatar
Brachydios
New Novice
3 hours ago

Splash Nerf is good, but larger radius should deal SOME damage.

My feedback is mainly for RPG,MBT(Yes the non-AP round _meant_ for splash), and Frag grenade. 

I completely agree with removing the large 100 damage blast radius that's in prior titles. However, the larger splash radius does almost nothing! It's been _overcorrected_.

The damage curve needs to be adjusted so that it at least does _some_ damage in a larger radius.

RPG should at least be able to at least severely injure someone 1m from the blast. Removing the cheese-insta-kill doesn't mean the RPG should deal 10 damage at <1 m. Plainly, This should have done 80 damage to both players. Maybe ~40 at 2 meters, 15 at 3. That type of curve, where you can at least _finish off_ someone with an indirect hit.

I hate the no RPG splash damage mechanic : r/Battlefield6 (Irony: the ridiculous fire GL would've dealt 80 damage here.)

MBT... Feels very similar to RPG splash. Just piddly. 

Finally, frags. They're just a joke compared to tac grenades now. They need to have a wider radius with moderate shrapnel damage.

 

 

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