Forum Discussion
Donforcefeedback
2 days agoSeasoned Newcomer
For the remaking of old BF2 maps, they need to limit the visibility to match how it was otherwise people can just snipe from base to base pretty much thus ruin the feel and any chance to flank or find a safe path in. Something like a sandy haze or fog would work. It's what the BF3 remakes lacked.
TheRock19999
2 days agoSeasoned Scout
Donforcefeedback I agree. Limiting visibility is key to preserving the original map’s tactical flow. Without it, longrange sniping dominates and flanking becomes nearly impossible. A light fog or sandy haze would really keep the authentic BF2 feel while still allowing smart movement and strategy
About Battlefield 6 Beta General Discussion & Feedback
Discuss the Battlefield 6 Beta with the community. Give feedback and share your experiences!3,583 PostsLatest Activity: 12 seconds ago
Community Highlights
Recent Discussions
- 12 seconds ago
- 6 minutes ago
- 8 minutes ago