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carsono311
15 hours agoSeasoned Ace
Interesting team-based idea, but likely difficult to execute, design / programming-wise. Trying to factor in how "open" a grenade is to apply its damage profile would be wild... especially in tight confines with many players around.
Secondly, and this topic was brought up elsewhere, non-revivable kills are tricky, especially around explosives. If it promotes grenade spam, I think everyone would be against it.
Just my thoughts. Thank you for sharing! See you on the Battlefield.
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