JAIUNEVIE19
11 hours agoNew Scout
Weapon balancing
Please dont make the mistake of nefring the good guns. Buff the underperformers to match the stuf people like to use. This will make each gun feel good rather than make the stuff we liked garbage.
Please dont make the mistake of nefring the good guns. Buff the underperformers to match the stuf people like to use. This will make each gun feel good rather than make the stuff we liked garbage.
Close range TTK needs to be looked at thats what needs balance first then guns second because right now the game feels a bit too unfun when you drop in an instant with zero chance to react.
I'd like to see respawn timing delayed (say 60seconds, or more) )so its more strategic and not a rush fest (as it currently is, and not realistic to warfare) , giving those who repawn in a change to get established, I got killed instantly respawning in a few times whilst testing Beta.
Close range is so fast because shotguns are 1 shot and smgs have a high fire rate. Smgs should be able to somewhat counter the shotgun, so it kills fast up close. There are more open areas of the map to get distance, take a setup for that up close and you shouldnt really stand a chance. I should not be able to walk off a shotgun blast up close or 10-15 smg rounds
60 seconds is excessive. There would be to much dead time in a match then. People already pay the price by wasting the tickets doing that. A faster ttk would slow people down as they would know charging a fortified position is basically suicide. Hardcore games play a lot slower than high ttk casual games. I love hardcore, but enjoy what they have here as well