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Scouring the forums and reading what gaming media cover, I think that the devs will have to choose what to listen to and what is just complaints from those who hate change or are no longer sweaty.
Most of what will be listened to will be when the statistics meet opinion, or when something really make sense. They probably won't remove glint in buildings because 1 it's would be reasonably complex to get right and 2 there needs to be a penalty for staying far from the fight, they don't want 64 players where 40 of them are camping..... That's sniper elite.
I see a lot of complaints that are counterpoint to each other, one post says, "this is OP" while the next says "this needs a boost" so devs are going to have to pick which side moves closer to their vision, and again they'll probably use stats.
So yes, they will listen, to SOME, and yes some will cry bloody murder that the devs don't care because their choice wasn't implemented.
I can agree on the glint. It probably is way too complex to pick and choose where it shows, I dont feel snipers are OP, given you need a headshot to get a one shot kill, and if you get hit twice by a sniper and die, well then thats your fault at that point. My only real complain thats realistic is rush player count, and suppression.. the rest are just suggestions I guess. I wanna see more squad/team play, but i feel there isnt enough incentive to operate as a squad for run and gunners to slow down and work together
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