navardi
17 hours agoNewcomer
Battlefield 6 Beta – VRAM Limit Stability & Rendering Artifact Feedback
System Specs:
- CPU: AMD Ryzen 9 9900X
- RAM: 64GB DDR5 6200 MHz
- Storage: PCIe 5.0 2TB NVMe SSD
- GPU: NVIDIA RTX 3080 10GB (Non-LHR) - Driver 580.88
- Monitor: Samsung Odyssey OLED G9 49" (5120×1440 @ 240 Hz, HDR enabled)
Primary Issue – VRAM Limit Stability:
While testing the Battlefield 6 beta, I consistently encounter DXGI_ERROR_DEVICE_HUNG and DXGI_ERROR_DEVICE_REMOVED crashes when VRAM usage approaches the GPU’s physical limit. This is most common on high-resolution, high-refresh-rate displays (DQHD, 240 Hz) where frame buffers and high-quality assets quickly push VRAM usage near the ceiling.
Reproduction:
- HDR enabled (Windows display setting)
- Fullscreen mode, 5120×1440 resolution, refresh rate 240 Hz
- DLSS enabled, Resolution Scale 100%
- All other settings on Auto defaults (Mostly High - Med AVG FPS in game 60-90)
- Any in-game calculated VRAM usage exceeding 6.5 GB in the GPU Advanced menu (before accounting for system-reserved memory) will eventually trigger a crash
- Playing without streaming: Game + system-reserved VRAM averages 8,400–9,500 MB total GPU VRAM usage (no overclocks)
- When total usage hits around 9 GB, the game typically crashes
- Streaming gameplay adds around 500–600 MB VRAM overhead, which at Auto settings is enough to push usage over the limit and cause instability
Impact:
- Even when the in-game calculated VRAM usage is well below the card’s reported capacity, real-world gameplay spikes push total VRAM usage high enough to cause driver hangs
- Streaming exacerbates the problem, forcing large reductions in visual quality for stability
- This issue appears specific to BF6 beta — I do not see the same behavior in Battlefield 2042 under similar VRAM loads
Secondary Issue – VRAM-Induced Rendering Artifacts:
After 1–2 hours of gameplay (even without streaming), I begin to see severe red/green glare and lighting artifacts in the environment. This typically happens after making mid-session graphics changes or during prolonged play.
Observed behavior:
- Bright red/green glare and blown-out light sources
- Textures, shadows, and reflections corrupted or incorrectly lit
- Often preceded by minor microstutters and FPS dips
Reproduction:
- Play for 1–2 hours with VRAM usage in the 8.5–9.5 GB range
- Change certain graphics settings mid-session (shadows, texture quality, reflections) to improve performance
- Resume gameplay — artifacts appear on certain lights, reflections, and environment assets
Impact:
- Severe visual corruption that affects gameplay visibility
- Restarting the game clears the artifacts, confirming it’s related to VRAM allocation/state