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navardi
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17 hours ago

Battlefield 6 Beta – VRAM Limit Stability & Rendering Artifact Feedback

System Specs:

  • CPU: AMD Ryzen 9 9900X
  • RAM: 64GB DDR5 6200 MHz
  • Storage: PCIe 5.0 2TB NVMe SSD
  • GPU: NVIDIA RTX 3080 10GB (Non-LHR) - Driver 580.88 
  • Monitor: Samsung Odyssey OLED G9 49" (5120×1440 @ 240 Hz, HDR enabled)

Primary Issue – VRAM Limit Stability:

While testing the Battlefield 6 beta, I consistently encounter DXGI_ERROR_DEVICE_HUNG and DXGI_ERROR_DEVICE_REMOVED crashes when VRAM usage approaches the GPU’s physical limit. This is most common on high-resolution, high-refresh-rate displays (DQHD, 240 Hz) where frame buffers and high-quality assets quickly push VRAM usage near the ceiling.

Reproduction:
  • HDR enabled (Windows display setting)
  • Fullscreen mode, 5120×1440 resolution, refresh rate 240 Hz
  • DLSS enabled, Resolution Scale 100%
  • All other settings on Auto defaults (Mostly High - Med AVG FPS in game 60-90)
  • Any in-game calculated VRAM usage exceeding 6.5 GB in the GPU Advanced menu (before accounting for system-reserved memory) will eventually trigger a crash
  • Playing without streaming: Game + system-reserved VRAM averages 8,400–9,500 MB total GPU VRAM usage (no overclocks)
  • When total usage hits around 9 GB, the game typically crashes
  • Streaming gameplay adds around 500–600 MB VRAM overhead, which at Auto settings is enough to push usage over the limit and cause instability

Impact:

  • Even when the in-game calculated VRAM usage is well below the card’s reported capacity, real-world gameplay spikes push total VRAM usage high enough to cause driver hangs
  • Streaming exacerbates the problem, forcing large reductions in visual quality for stability
  • This issue appears specific to BF6 beta — I do not see the same behavior in Battlefield 2042 under similar VRAM loads

Secondary Issue – VRAM-Induced Rendering Artifacts:

After 1–2 hours of gameplay (even without streaming), I begin to see severe red/green glare and lighting artifacts in the environment. This typically happens after making mid-session graphics changes or during prolonged play.

Observed behavior:

  • Bright red/green glare and blown-out light sources
  • Textures, shadows, and reflections corrupted or incorrectly lit
  • Often preceded by minor microstutters and FPS dips

Reproduction:

  • Play for 1–2 hours with VRAM usage in the 8.5–9.5 GB range
  • Change certain graphics settings mid-session (shadows, texture quality, reflections) to improve performance
  • Resume gameplay — artifacts appear on certain lights, reflections, and environment assets

Impact:

  • Severe visual corruption that affects gameplay visibility
  • Restarting the game clears the artifacts, confirming it’s related to VRAM allocation/state
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About Battlefield 6 Beta Technical Issues & Bugs

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