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  • 1_Hat's avatar
    1_Hat
    Seasoned Rookie
    6 hours ago

    Commander mode is great for both the commander and squads. The commander obviously has fun directing squad leaders to the most vulnerable points on the map, supplying them with drops and vehicles, and using artillery before a big push to break a stalemate. The squads benefit because they feel like they are part of a larger battlefield; it is alive, unlike the automated voice clips that mimic a  command structure as you are winning or losing the game. Additionally, if the squad members could only spawn on the squad leader, it would help keep the squad near to each other and on the same mission.

    An embodied commander like in BF2 and BF2142 is better than the version in BF3 and BF4 where there is no character in the world. The commander must defend his physical position, hide well, or settle where there is a lot of friendly activity. Every time the commander is disturbed by an opponent playing "hit man" he has to close the screen that gives such valuable information and assistance to his team. It is entertaining to get to the commander or destroy his assets far behind the lines (artillery guns, radar, etc.) that require an engineer to fix (if the commander is playing the engineer as well, it can be a chance to ambush him). It makes cracking a fortified point more rewarding if it turns out to be the HQ of the commander.

    Some improvements can be made on the past and to better fit into BF6. Spotting would have to be changed so there is not a spam of dots and call-outs across the entire map the commander has access to. The spawn timer for the commander might have to be increased, or perhaps it could be like a jet where the position itself respawns.

    Even a mediocre commander can make a big contribution and largely counter the effects of a competent opponent commander.

    Sadly, I think it is too late for BF6 to implement such a game changing feature. I may as well say it, though, because maybe BF7 will be the true return to form.

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