Performance discrepancy — DLSS (wo Frame Generation) slower than FSR on RTX 5080
Performance discrepancy — DLSS (wo Frame Generation) slower than FSR on RTX 5080
Build/Version: Open Beta
Time & Timezone: 2nd Beta weekend, Europe/Berlin
Region/Server: EU West
Platform: PC (Steam)
Map/Mode: All
Graphics Preset: High/Ultra personalized, , Reflex On
Resolution/Upscale: 3840×2160 @ 240 Hz
Steps to Reproduce:
1) Load [map/mode], stand at a fixed POV and perform a 30s pan/run path.
2) Test FSR 3 [Quality/Balanced/Performance], FG Off; check avg FPS, 1% lows, frametime.
3) Repeat with DLSS [Quality/Balanced/Performance], FG Off; same path and duration.
4) Keep all other settings identical; capture results.
Expected Result:
On RTX 5080, DLSS should match or exceed FSR performance at equivalent presets, with stable frametimes.
Actual Result:
FSR consistently outperforms DLSS at the same preset. Examples:
• FSR Quality: 160 avg FPS, 1% low: not measured but noticably more stable
• DLSS Quality: ~110 avg FPS, 1% low: not measured but unstable, jumping between 95 and 125.
Frequency:
Consistent across multiple matches/maps/drivers.
Workarounds Tried:
Clean GPU driver install (DDU), toggle Reflex On/Off/Boost, rebuild shader cache, Fullscreen↔Borderless.
System Specs:
CPU: AMD Ryzen 9 9800X3D
GPU: NVIDIA GeForce RTX 5080, v581.08
Monitor: 3840×2160 @ 240 Hz (HDMI)
RAM: 64 GB
OS: Windows 11
Storage: NVMe DDR5
Network: Wired LAN 1Gbit/s
Note to Devs:
Please coordinate with NVIDIA to review DLSS integration and driver interaction for RTX 50-series, as FSR currently provides significantly better performance on this hardware.