Re: Battlefield 6 Season 3 Performance and Netcode Issues
Anyone else having issues with a ton of hit markers and double head hit markers? It will be like 7 hit markers including the double hit marker for headshot. I am using QBZ with hollow points. Headshots should be significantly deadlier according to the game. I use all the guns though and they all have this issue. I have clips where hits either don’t register, a ton of hit markers register, or I get armor hit markers when there is no deployable cover around them.
I cannot start a fresh match without there being any bots in there… then when I do get a match it will be so started and the team I am on is losing so bad! Like come on. How is it possible for such a great game with high potential get so much worse after each update. This game is so different from launch. I have clips. It’s just like how does the game get so bad instead of good. Season 1 and 2 were solid. This season its so bad.
Engineers are useless now. The RPG is like a mosquito bite to the armored vehicles. Let’s make the tanks even more OP right… then when playing recon. I’ll be shooting at someone 300+ meters away on the head! On the head! It will just hit marker. Or even up close 100 meters away I’ll aim to the head, think I miss, but it registers 1 to 2 seconds later giving me the kill.
Bf4 really was goated and I miss that play style. This game feels like they are trying to cater to the COD players. With maximum mobility so you can slide, slide cancel, double hop. It’s not traditional warfare gameplay style. It’s unrealistic. The whole point of the Battlefield franchise was to stay realistic. How is a light machine gunner going to be wielding a 20 pound m60 along with med supplies, ammo, and armor. Yet they can slide cancel every second and double jump around each corner.