Forum Widgets
Featured Content
Please Add a Penalty for Early Leavers in Casual Battle Royale
I think the Casual Battle Royale mode should have some kind of penalty for players who constantly leave matches early. Right now, it's extremely common for teammates to quit immediately after they die, leaving the rest of the squad at a huge disadvantage. Many players don't even wait to see if they'll be redeployed or revived. Some players also leave the lobby before the match even starts, forcing the remaining squad to play with fewer teammates from the beginning. Even a light penalty, such as a short matchmaking cooldown for repeated early quits, would encourage players to stay and would make matches much more enjoyable for everyone. Please consider adding a system that discourages frequent quitting while keeping Casual Battle Royale accessible for everyone.4Views1like1CommentThis game desperately need more thermal scopes
Right now there is just 1.5x and 6x , the 3x thermal is extremely narrow sight and probably worst scope in the game. Would be nice to see some more thermals between 2-5x zoom, what do you think ?Slichnid12 minutes agoSeasoned Newcomer52Views2likes7CommentsOfficial Complaint Regarding Rampant Cheating and Ineffective Anti-Cheat System
Dear EA, I am absolutely shocked to have experienced firsthand the stark reality behind your smugly advertised slogan, which claims there are no cheaters in the game. The truth is quite the opposite: the game is simply INFESTED with cheaters using various aim-bots and wallhacks! It is outrageous that your game has become completely unplayable, despite your promises that your new system guarantees the detection and filtering out of these cheaters. You are not even close to fulfilling this promise! Because the game is unplayable in this state, I intend to write an open letter and launch a petition, which I will submit directly to your regulatory body as well. There is not a single Event or game mode that is not crawling with cheaters. If you are interested, I would gladly livestream an afternoon of my gameplay so you can witness this shocking FACT for yourselves, and see proof of just how ineffective your anti-cheat filter truly is. I look forward to your prompt response, along with your proposals and views on this matter. I am eager to hear your official stance. Sincerely, me -.-Heeimdalsson38 minutes agoSeasoned Newcomer533Views16likes57CommentsSeason 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.EA_Rtas1 hour agoCommunity Manager9.7KViews29likes713CommentsEnable Linux Support for Battlefield 6
Hey EA, We can’t play Battlefield 6 on Linux because of your Javelin anti-cheat, even though Apex Legends (your own game) works perfectly on Linux. You’ve already solved this problem once - just apply the same solution to Battlefield. The frustrating part: In September 2024, you added anti-cheat to Battlefield 1 (an 8-year-old game) and broke it completely on Linux. People who paid for it can no longer play. Why this matters: Steam Deck sold millions. Linux gaming is growing. Companies like Riot, Bungie, and Valve all support Linux anti-cheat successfully. What we want: Enable Linux support for Battlefield 6. You have the tech, you’ve done it with Apex - just do it for Battlefield too. Don’t make us choose between our OS and your games when you’ve already proven you can support both. Thanks.sa3odii1 hour agoRising Traveler3.4KViews29likes25CommentsSolo play with Bots PvE; A Simple Proposal to Bring Back Solo vs. Bots
Hi EA_Leeuw EA_Rtas and hopefully the dev team and Rebecka Coutaz, Criterion and Dice GM/VP I wanted to share a constructive, realistic idea regarding the Solo vs. Bots experience. I know the launch window brought major headaches with Portal "bot farms" overloading cloud servers and breaking the progression economy. EA had to step in at the time to protect server quotas and stop progression exploits. However, now that the game has been out for a while and the concurrent player base has leveled out, the overall server demand is a tiny fraction of what it was during launch month. Because of this, I believe there is a very simple, low-resource compromise that would give solo players their sandbox back without threatening EA’s server infrastructure or requiring complex programming (like building an entire offline local play mode). Here is the proposal for a lightweight, completely free "Solo Practice & Sandbox Mode": ## The Core Constraints (To Protect EA's Servers & progression) * Zero Progression: Absolutely no Weapon Mastery, Vehicle Unlocks, Level XP, or Battle Pass progression. This completely destroys the incentive for macro users or AFK bot farms. Lobbies will only be used by people who genuinely want to practice, fly, or relax. * Locked Game Modes: Restrict the mode strictly to standard, unedited Conquest and Breakthrough. * Fixed Solo Player/Bot Counts: Lock the match to standard 64-player layouts. *Standard Multipliers: No custom logic builders or modified health pools. The servers only have to load a single, basic template file, drastically reducing CPU strain on EA's data centers. ## The Only Options Needed (For Gameplay Value) To keep the mode fun and functional for the community, players would only need three basic selections on the menu: *Map Selection: The ability to pick any map from the active pool to practice layouts or vehicle routes. *Bot Difficulty: Dropdown presets for Beginner, Intermediate, or Advanced AI. *Sandbox Attachment Access: Since this mode features zero progression, all gun attachments should be automatically unlocked only while inside this specific mode. This transforms the mode into a true "Firing Range" environment where solo players can test out different weapon builds and vehicle loadouts against AI before taking them into live multiplayer matches. ## Why This is a Win-Win for Developers and Players Because the active group of people who would use a solo-bot mode is small enough now, the server network can easily absorb the traffic without triggering "Global Game Quota Exceeded" errors. Furthermore, changing a map, unlocking attachments locally, or shifting a bot difficulty multiplier doesn't require complex coding—those systems are already deeply baked into the engine. This approach requires almost zero development time, costs EA nothing extra in server overhead, protects multiplayer balance, and gives the solo PvE community exactly what they need and had at game launch. Hopefully, the Ea team can consider it as a simple quality-of-life update for the next update! …and can the community managers please forward this to EA people in charge of BF6, thanks.Rocco441362 hours agoRising Vanguard8Views0likes0CommentsImmediately kick high ping players from games
Seriously. Just about every time there's a high Pinger in games they are always instakilling people. just had a game with a guy consistently with about 170ms and me with 40-50ms yet he just jump and insta kills. In this day and age there is literally no excuse to have high ping so this game needs to immediately ban people with high ping. Give them a 5 minute warning to fix their ping then immediately kick them from the game.185Views4likes20CommentsLet's be honest: aim assist really is an unfair advantage.
I've always felt that aim assist here benefits console players all the time. If only a tiny part of your body is exposed at long range, you're already at a disadvantage against console players because aim assist sticks to that small exposed part of your body and does all the work. The only thing console players have to do is start shooting somewhere near you, and that's how it works for everything. They start shooting close to your body, and aim assist pulls their aim onto you. It doesn't matter if it's long range or close range, they just have to start shooting. If console has aim assist, then give it to PC as well, because nobody should be forced to play at a disadvantage while only one side gets assistance. Let's see if console players will still keep crossplay enabled after that, because it's very easy to shoot at the air and have your aim pulled onto the target, while PC players are forced to refine their gameplay. If a casual player starts on PC and another casual player starts on console, the console player has every advantage. I've watched countless YouTube videos of players showing console controller gameplay, and they literally do nothing except shake the analog stick until the aim locks onto the enemy. You constantly see players jumping, sliding, and still hitting you because they're relying on Battlefield 6's aim assist, which is unfair. Either give the same assistance equally to both platforms or disable it. Start paying attention, everyone. Go watch YouTube videos and see just how overpowered and unfair aim assist on consoles really is. I even saw someone's aim staying locked on after the target had already moved behind cover. YES, AIM ASSIST KEEPS TRACKING UNTIL THE PLAYER USING IT STOPS AIMING. I'm tired of being punished by this unfair mechanic. I'm tired. PC players, start moving from side to side whenever someone starts shooting at you from long range. They won't hit you because they don't have the mouse precision to aim at you and are dependent on aim assist. Please, PC players, move from side to side. Make them struggle with this unfair mechanic. DICE, are you really unable to balance this? Why am I forced to be at a disadvantage all the time? I'm sure people will come here defending aim assist and saying I'm just bad. Maybe I am, but so are you. You just have the illusion that you're good because aim assist makes the game easier for you. Start speaking up, PC players. We need to put an end to this. Let them play against each other with aim assist, and let us play the game fairly!BOJJIl4 hours agoSeasoned Rookie418Views18likes47CommentsRemove attachment points since using certain attachment comes with disadvantages
So this confuses me, the attachments have disadvantages to using them, so that is already an implementation of balan ing the guns, then they add a second variable to balance the guns with a ridiculously high amount of points required which leaves you with a bare bones gun that has one main attachment which still comes at a disadvantage, how is this balancing, did they even discuss and go through this idea before implementing it to see the drawbacks of such a system, at least Delta force let's you add all the attachments, it just seriously affects your stability hip fire and scope zoom speed so you have to choose between making the long, close or midrange rifle sniper or sub or light machine gun, because they thought the idea through before just income it and their a small indie game developer. From a triple game developer like Activision or whoever develops this game, you wouldn't expect and believe that such mistakes and bad implementation would not happen because they have access to larger resources, or did tripple a developers get to comfortable believe ing they can't make mistakes and became lazy, if the game was free, fine I car criticize them this much, but I'm laying for a product a large amount so I expect it to be done right. Imagine buying washing machine for a lot of money that doesn't wash your clothes I'd you hVe to manually turn a handle to wash them or it breaks down after two days would to be happy, would toy say well it so okay, everyone's making poor quality products and charging me a lot of money, I bust have to accept it of course you wouldn't and the players that do are the ones ebavkibf companies to get away with this and think that their customers don't care enough no matter what they do . If you pay for something, you shiykd expect reasonable quality, you worked your **bleep** off for that money.Proto-A014 hours agoSeasoned Newcomer9Views0likes1CommentHow do we report offensive game chat from the forums?
How do we report offensive game chat from the forums? You don't provide a way to report players because names in chat have no context. They aren't listed in recently met, and when I search I get 5 different accounts. I reported all of them, but that seems ridiculous, some names have 20 entries.20Views1like1CommentAbout Helicopters
We need to discuss a realistic approach to overhaul the current vehicle-infantry balance regarding all helicopters, including both Recon (Nightbird) and Attack Helicopters. Developers originally designed the air-to-ground ecology assuming that fighter jets would hunt helicopters while ground infantry provided support using the IGLA. However, in actual match telemetry, this idealistic synergy has completely broken down, causing deep frustration for both infantry and helicopter pilots alike. From the infantry’s perspective, the true challenge is not just the direct attack from helicopters, but the built-in real-time data sharing infrastructure. The requirement for a continuous, motionless ADS lock-on forces players to stand exposed as sitting ducks. Before the slow missile can even impact, the helis' onboard 'Proximity Sensor', 'Thermal Optics', and 'Target Designator' systems instantly scan the area. This automatically synchronizes the infantry's exact location data across the entire enemy team's mini-maps and HUDs. As a result, infantry are immediately swarmed and killed by ground enemy players who utilize this shared Intel, leaving zero room for tactical concealment. Conversely, from the helicopter pilot's perspective, navigating the battlefield has become a routine of escaping into out-of-bounds (OOB) areas for infinite repairs the moment they take damage. While tactical retreat to the OOB area for self-repair is a core, respected Battlefield tradition that showcases pilot skill, its current unrestricted implementation rewards passive, repetitive defensive loops rather than high-stakes front-line engagement. To harmonize the sandbox parameters without destroying the legacy of vehicle play, we request Battlefield Studios to implement the following structural rebalancing: 1.Introduce OOB Limits and Risk Parameters for All Helicopters:Retain the traditional freedom to retreat out-of-bounds, but limit the number of allowed OOB retreats per match (e.g., maximum 3 times). Furthermore, if a heli takes damage while within the OOB area, multiply the incoming damage and enforce an immediate mobility hang (speed reduction). This respects the pilot's retreat privilege while introducing a strict risk-reward mechanic that prevents empty, infinite survival loops. 2.Reintroduce the Anti-Air Mine (AA Mine) from Battlefield 4:Re-deploying this automated deploy-and-forget gadget will allow infantry to protect their perimeter from cover without being forced into an exposed, defenseless ADS state that triggers the helis' automated tracking loops. This perfectly capitalizes on the helis' enforced speed reductions when pilots mismanage their front-line positioning, restoring a fair ground-to-air deterrent against both attack and recon choppers. Please listen to the voice of the community and bridge the gap between developer intent and real sandbox physics by returning to the tactical principles established in BF4.20Views0likes1CommentLinux Support Update?
I understand EA is working on Linux support. Any updates on this? Seeing the growth of Linux users im sure it would be a good idea for them to give us the option to run their games on Linux. Even through proton. I would love to be able to play bf6 on it but at the same time not having cheaters. Bf4 runs decently on Linux and rarely has cheaters. Is it because their are admins on the server? Maybe we can have the game run like Rust does for Linux with only having access to community servers and not official servers because of the anti cheat? But having access to all servers would be nice. Also most Linux distros support secure boot and i understand bf6 demands secure boot.7Views1like0CommentsOne last full week of challenges and time to progress?
I’d just like to ask: Is the 10th week of season 3, (this final week before season 4), a regular week with weekly challenges? Does it give time to finish progressing the season 3 pass all the way up until the release of season 4? Or is it another buffer week of nothingness before the release of S4? thanks.12Views0likes0CommentsGive PC Players The Ability To Disable Crossplay
I am pretty irritated that Dice isnt forcing console players to play with pc if they dont want to. But they are forcing pc to play with console even if we dont want to. What is with the catering to consoles but not your original fan base on pc. You guys have given too much ASsistance to console players trying to balance controller and quite honestly im fed up with it. We dont care that they cant match our precision its not our fault that controller cant reproduce precision. Giving them less recoil bullet magnetism aim assist all stacked on top of each other is doing too much. Getting really tired of dying to a controller player while head camping bc ofthe combination of all these things together just gives them an advantage that as a pc player I just cant engage them in certain scanarios and win they have too much assistance going on under the hood. They just hold down the trigger on any gun and get If you want to give them that much of a handicap fine but give pc players the ability to turn off crossplay. It should never be forced on anyone period if they dont want it on. Makes no sense why you give console the option but not pc. I want to be able to have the option of just playing with pc players.yungluke2229 hours agoSeasoned Scout15KViews188likes515Comments
Community Highlights
- EA_Rtas8 months ago
Community Manager
- EA_Rtas1 year ago
Community Manager
Featured Places
Battlefield Game Info Hub
Read the latest news and announcements from the Battlefield Team.Battlefield 6
Discuss the latest news and game information around Battlefield 6 in the community forums.Battlefield 6 General Discussion
Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Battlefield 6 Technical Issues
Having issues with Battlefield 6? Join here to find help with connectivity, performance issues, crashes and more.Battlefield 6 Bug Reports
Report bugs and see what the Battlefield 6 community is saying on this forum.