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Battlefield 6 Gamemode - 1st WKND Beta Xbox
I freaking loved most of the BF6 beta. The guns, play, and most of the maps (the NYC map was bad) were AWESOME. I am not a try-hard player and appreciate one of the game modes from the 1st weekend. On Xbox there was a Breakthrough game where each team had two squads, and the rest of the lobby was AI players. This was so fun, just relaxing and stomping on AI. My question: Is this game mode going to be in the launch version of BF6? It was not there in the 2nd weekend of beta. I would love to see it come back!zanapi3 hours agoRising Newcomer10Views0likes1CommentRooftop abusers in Breakthrough
The rooftops of Seige of Cairo and the Mountains of Liberation Peak are easily abused by players who find a way to climb up them. It should not be the case for Cairo as no one has vehicles to climb up to are able to shoot down the buildings they are on. Liberation Peak has mountains that players climb on and hide behind, all while everyone bleow is being sniped or rocket launched to death. I'm all for chaos, but we should at least have the ability to shoot down a building or a bridge entirely above us. The mountain shoult also get damaged too, making it less of a high ground. But if you want to just put kill zones on them, then feel free. Just please, make them stop being all high and mighty, because they're telling my team to uninstal the game or much worse. Thanks for the profanity filter, even if it doesn't really shut up those who seem to spout only horrible stuff.Solarwolf643 hours agoSeasoned Newcomer63Views2likes3CommentsWhich mechanics do you want and which not?
So we've seen the multiplayer reveal, and have experienced Battlefield 6 for ourselves through the open beta. Let's have the discussion on which mechanics you liked and which not, and also from previous titles what you would like to see return in Battlefield 6 and what absolutely not? Here's my list. Interested to see what others think. YES Server Browser with persistent servers Rental servers Scoreboard (shouldn´t have to list this but BF2042 taught us otherwise) Limited ammo on vehicles, combined with re-supply stations Jets and helicopters should spawn at base, not mid-air Soldier leaning Squad revive Hardcore mode Basic militaristic cosmetics Class locked weapons 64 players max Modes: Conquest, Breakthrough, Rush, TDM, Frontlines, Operations Maps: good variety between AOW and Close Quarters, Naval maps, Night maps 1st person takedown animation Destruction Dynamic weather Realistic movement DLC with 4 new maps, new modes and vehicles every quarter Premium pass Campaign available offline Spawn beacon for recon Soldier dragging Battlelog Ribbons and medals Squad leads with kick functionality Order request for squad members, no order means squad lead rotation Functionality for clans/platoons NO Specialists Goofy cosmetics Cringe voicelines Excessive spotting In-game wallhack abilities/gadgets Crossplay on by default XL chaos modes 3rd person animations, it should be a proper FPS No excessive sliding, bunny hopping, dolphin diving or sprinting with a heavy LMG Sniper sweetspot Spawn beacon for assault Open weapons to all classes Shotgun next to primary for assault Flick That's it for now, but I might add to this list by means of editing the OP.768Views22likes41CommentsMaps!
So we now know that Battlefield 6 will launch with 9 maps, one of them being a remake of the old BF3 map Operation Firestorm, which I’m not gonna lie brought a little moist to my eyes when I first saw it during the MP reveal showcase. But all sentiment aside, we need to discuss maps. To me the amount of and variety in maps is a key factor for Battlefield. So taking Operation Firestorm out of the equation Battlefield 6 will launch with 8 new maps, which is one more than Battlefield 2042 launched with. But 2042 launched with 6 portal maps, of which 4 were playable in regular AOW. When it comes to variety I’m I little concerned. Having seen gameplay on 4 maps so far, of which I’ve played 3 myself already, the balance seems to be tipping towards close quarters a bit too much. Empire State, Iberian Offensive (Gibraltar) and Siege of Cairo for sure are CQ. I think we can safely assume that Manhattan Bridge is as well, and by the looks of it Sobek City and Saints Quarter also are. That would mean 6/9 are CQ maps. I love urban CQ maps and there was a lack of them in BF2042, but the balance should not tilt the other way. It will be important how, when and how many additional new maps will come to the base game. Dice should not make the same mistake as with BF2042 where we had to wait until 1 year after launch only to receive 1 new map. This type and pace of drip fed content will not be acceptable anymore! And no a Battle Royale map does not count as base game content!181Views6likes11CommentsDisappointed by Battlefield 6’s Lack of Linux Support
To whom it may concern, I was genuinely excited about Battlefield 6. The trailers, the gameplay previews—all of it looked amazing. But that excitement was instantly deflated when I realized there’s no support for Linux at all! I’m running Ubuntu LTS and have absolutely no interest in switching back to Windows just to play EA games. It’s frustrating, to say the least, that in 2025 we’re still dealing with such narrow platform support. Linux users are no longer a fringe group—we’re passionate, loyal, and growing. Ignoring us feels like a slap in the face. I won’t be buying Battlefield 6 unless Linux support is taken seriously. Simple as that. Please rethink this decision—not just for me, but for the entire Linux community. Regards, A very disappointed gamerNever_Go_Jose4 hours agoSeasoned Novice6.3KViews66likes53CommentsA Battlefield 6 Feedback Report
Battlefield 6 Feedback Report from Two Battlefield Veterans First, thank you for all the hard work; the foundation for a great Battlefield game is here. The audio, destruction, and new mechanics are fantastic. Everything mentioned here is just right on the cusp of greatness. However, this may be the last chance to win back many players. If community feedback gets disregarded to chase competitors’ audiences, it won’t work long term or bring the profit that is being looked for. Battlefield thrives when it stays true to its roots. Please don’t let this be a waste of time and passion for the community. We understand game development is complex and not everything can be changed. We love seeing new features like the Drag Revive Mechanic, but some additions feel like they’re only there to mimic other games rather than serve Battlefield’s unique style. It's understandable that a dev wants to add their own unique flash to a game. But there are ways to do that without copying other titles when you have a great title in front of you. The drag revive mechanic is evidence that it can be done. ** This report focuses strictly on gameplay feedback, not bugs or glitches. We realize some of this has likely been changed/addressed. ** TL; DR We love Battlefield 6’s foundation but feel it’s straying too far into COD territory. This more than likely stems from trying to bring in the competitor’s audience. This will not help the long-term health of the game or bring the profit you desire. The other audience types will ultimately go back to COD/Warzone within time. It has too much grasp on the FPS scene to pull away all that player base. Focus on actual battlefield players while being grounded true to the core of the Battlefield experience and you will get the numbers. I’m generating this term “The BattleBit effect” as I think it will fit to what I’m trying to explain as an example. You saw the regard for BattleBit and its HIGH player counts on launch months after and now it’s dead. Why is that? Devs dropped off the face of the Earth for over a year and didn’t listen to players provided feedback. That game is 1:1 in a lot of ways that I see for battlefield 6s future if there aren’t changes. TL; DR Key points: Why do we ask for one thing and get another? Make class 3 level progression score-based, remove assault wallhacks. Add more large sandbox maps with full vehicle play. Fix TTK/TTD/Netcode issues and rebalance recoil, snipers, and certain weapons. Improve UI all around. Tweak bunny hopping, sliding, and parachute speed. Keep Battlefield’s identity—large maps, vehicles, tactical squad and class play Keep game modes true to their core. Classes We know this will stir debate, we don’t particularly like the “Level 3” ability and recommend removing it. The current implementation still feels tied to operator abilities from BF2042. If it stays, progression should be score-based per player instead of XP from team actions. We just sat at the back of the map in conquest and within a few minutes we had the level 3 ability. Example for change (PTFO) Level 1: 2,000 points Level 2: 4,000 points Level 3: 6,000 points Level 3 Ability Feedback: Assault: Enhanced sounds/stamina is fine but remove wallhack effects entirely. Wallhacks do not belong in any modern military shooter period. Engineer: Torch efficiency is okay, but it should overheat faster for balance. Support: No major complaints. Recon: UAV feels more like Call of Duty while in concept it is cool but not sure it fits into battlefields style. It Seems the Recon is just a guy with a high-powered rifle and optic there is no stealth/overwatch. It feels tuned for more “quick scoping” rather than long range sniping. Needs a balance on ADS and Fire Rate. Class locked weapons VS non class locked We think there is room for both, However the main preset should be locked weapons. If someone wants to play open, they should be able to but locked should be the primary focus. Maps Battlefield is known for large sandbox maps with vehicles, not only small infantry-focused maps. The “Tajikistan Liberation Peak” map comes closest to classic Battlefield but still feels too narrow. Avoid spawn zones taking up 20–30% of playable space. Small maps are fine in moderation, but we need more large-scale maps. Forced spawn intros at match start feel copied from COD MW2019. If I have selected my class and am ready throw me into the cinematics but if I haven’t chosen a class or anything don’t spawn me. The ability to edit weapons before moving is a fine addition, Making more terrain accessible, Liberation Peak’s center mountain should be climbable to near peak without going out of bounds. Matchmaking Keep matchmaking button for quick play but please add server browser. Player counts on steam alone were over 500k the audience for a browser is there. I personally like to join the best latency for the maps/modes I want to play. The second beta weekend search addition felt like a slap to the face. Why do we ask for one thing and get another??? Game modes I want the devs, execs, and marketing to look at the game modes. ALL of them are close quarters fast gameplay…. The people want a large scale well battlefield…. There needs to be a balance and right now this is COD level set of weight scales…. KOTH-CQB SQD DM-CQB Rush- CQB Breakthrough-CQB Conquest- CQB albeit one medium map from the beta.... I think this all stems from small maps and large team spawn zones Weapons & Equipment TTK/TTD/Netcode: Needs adjustment; players are being killed behind cover and sometimes taking all damage at once. Weapon Damage: Feels inconsistent could contribute to the aforementioned. Laser-like Accuracy: Some guns have near-zero recoil with attachments, increase recoil and slow attachment unlocks. Snipers -Reduce glint size/brightness and bullet trail visibility. -Unconfirmed but feels all optics have glint apply glint only to 5x+ scopes. -Make ADS slower for snipers (closer to LMG speed pre-attachments). -Calibrate “sweet spot” damage by caliber/distance (e.g., .300 Win > .338 > .50 BMG). Pistols: Slight buff needed. Shotguns: We have thought about it a lot. We don’t think it needs damage or range nerf. The Spread needs to be not as tight. This thing has a virtual choke on that makes it seem super strong. It seems wherever the circle aim icon is that’s where the pellets go. It feels like it does not spread beyond that circle. It feels more like “hit scan” and it needs more ballistic level trajectory. Grenades: Throw animation is overly exaggerated; grenade launchers have almost zero drop. Defibs: Inconsistent revives; collision sensitivity too high UI Icon needs work. Sledgehammer: If destruction matches trailers, tone it down that is a huge hole for a sledgehammer. Knife Takedowns: Add varied animations and weapons like in BF3/BF4. Attachments: Need more variety of optics, grips, barrels, lasers, lights, etc. SMGs: Slightly over tuned for their size. Assault Injection Pen: Feels underwhelming/pointless UI Show a list of squad mates to spawn on, not just the map view. Streamline gun customization shouldn’t require multiple menu layers. Show who’s in your vehicle and who’s driving. More mini map customization options. Combine duplicate settings into clearer categories with a search function. Make weapon mastery easier to see. Movement Bunny Hopping: Tone down—match BF3/BF4 stamina limits. Slide: Keep but slow the speed slightly. Dive/drop to Cover: Good addition. Parachutes: Too fast—likely shared with BR code; separate it for MP or slow all together Vehicles Heavy ground vehicles need better turning. Slightly increase vehicle HP; Engineer should have lower the number of RPGs from 5-3 and only allow 5 RPGs and two mines with support bag. I don’t think one man should be able to take down a tank. Jets need in-air repair options. Secondary MGs on vehicles should have slightly tighter spread. Naval combat (attack boats, RHIBs, jet skis) would be a welcome addition. Conclusion Thank you for all your work and effort on this new game. It has started of with the right foot forward but don't back track and let greed take over. We debated long and hard if this is going to even be taking into consideration but OUR love and passion has hope that things will be listened to and acted upon in the correct manor. P.S. We NEED Phantom Program and easter eggs :)TheReddThorne5 hours agoRising Novice55Views4likes4CommentsJavelin Anti-Cheat Breaking Core Windows Functions!
If EA wants the privellege of running a kernal-level anticheat on my system, it had better make sure it's not completely breaking core functionality of windows when it is NOT IN USE!. Because of the battlefield 6 beta, I have suffered irreprable damage to my expensive OLED panel, due to the windows screensaver failing to trigger following launching the Battlefield 6 beta with Javelin anticheat. This caused a static image to be left on the screen for days creating burn-in. This occurs on windows 11 24H2, and is reproducable across MULTIPLE different machines. If the BF6 beta has been launched even ONCE, and subsequently closed, with all anticheat dissapearing from task manager, windows will no longer be able to trigger the system screensaver. This can be reproduced over and over again. Everything works just fine, until there has been a launch of the EA software, at which point this core windows functionality is broken until a reboot takes place. I am a windows system engineer by career, do not try to tell me this is an issue with my install. This is fundamentally an issue with EA anticheat BREAKING core windows functionality and it can be easily replicated with appropriate testing as described above. If this monitor-destroying behaviour is not patched, I will make it my mission to turn this into a media hellscape for Battlefield 6. Under no circumstances should your software, WHEN CLOSED, be breaking my system.-RHOK-360nohope5 hours agoRising Novice514Views3likes21CommentsAre You Sold on BF:6? Not Yet. I Need To Play/See A Large Map.
I am not a CQC guy. Will do it if I must but I have always been a large map, armor vs armor with snipers being my least concern type of map. I want to pre-order but.....I'm not sure yet. Hell, I would even accept watching a video of the large maps as long as it's not one of those over hyped/rendered 30 second videos they post.Seabees4Life5 hours agoSeasoned Novice35Views2likes5CommentsSniper Zeroing Dilemma
This'll likely be my last suggestion before waiting on the release. The snipers shouldn't be able to zero-in to the exact meter on the press of a button using the range finder attachment. It allows players to set their aim bind to the zeroing bind so that the player never has to worry about bullet drop when aiming in. The range finder should act as an attachment to the scope that will let you know the distance in meters at which you are aiming at, and have the player use the zeroing on the sniper based on (100, 200, 300, 400, 500m) and control their bullet drop using visible cues from the bullet tracing, or on the scopes Ballistic Drop Compensating (BDC) reticles or holdovers that let the player know how high they should aim. It shouldn't act this simple as it removes a skill gap in the game and also removes the need for control over bullet drop in general. And if kept in the game, then the bullet drop should just be removed in general.9Views0likes0CommentsEA/Dice, please don’t CoD this game - Listed Fixes/Nerfs/imps. is must!
(**Changes 19/08/2025) — Promote subject guys for better and more enjoyable gameplay in the future💙 **First I wanna say the game is little bit dissapointed and I explain why, the Game feels like cod we would like the game to feel more like Battlefield. **(I allready see people jump shot, drop shot, bunny hopping, and slide shotting every corner with accuracy of 99/100% hit just like in cod with sweaty players, its soo anooying!) Nerf — The Jump slide, the slide is too far. Nerf — The overall of the slide needs a very tiny touch, but not like Battlefield v. Nerf — The drop shot, make the prone more animated and not fast like cod. Nerf — The accuracy of the gun when sliding>ads so it won't be accurate just like in CoD. Nerf — The accuracy of the gun when jumping>ads so it won't be accurate just like in CoD. Nerf — The overall of the movment speed with the smg's/pistols when ads is a little bit fast. Nerf — The Auto spoting detect enemies from far away, and it need to set to close/medium range like in bf4. Nerf — Remove The glint of the sniper scope is too strong, or turn it down a lot and to show the glint only for 1 second when someone pointing the scope on you. **Fix — Remove the emoji wheel from spotting enemies and keybind it to something different, the emoji wheel showing all the time, and brought up too fast. **Fix — Remove the ping sign marks when trying to spotting enemies the ping sign marks cover and hide the enemies, instead of spoting clearly enemies. **Fix — The position of the smg's when running is not centered on screen. **Fix — The game needs to be optimized cause the Gameplay performance is very bad the game is on very low and its stutering and thers very low fps even on rtx4070ti. (high spec pc etc..) **Fix — Time to die is too fast, It feels like if you don’t have 1 millisecond response time or if anyone sees you first you’re dead. No chance of killing the person already shooting at you. **Fix — The bunny hoppin in this game specialy after slide momentum, seriously what the hell is going on it meant to be battlefield not CoD. **Fix — The wrong hand placment on some foregrips. (added pictures down below to shown) **Fix — Mini map is too tiny even on 100% size. **Fix — Remove the 100-point attachment limit for weapons. Instead, allow players to equip as many attachments as they want, but make each one come with stronger pros and cons. This way, customization can be more creative without breaking balance Now here is why so many call it CoD and not battlefield.👇🏻 https://youtube.com/shorts/HnMw0emtrsk?si=VsV27pRXS21MKfeQ11KViews39likes48Comments13TH Legion Recruitment!
13th Legion – Battlefield Community (Xbox + PC) | Est. 2013 Tired of running with randoms who don’t play the objective? Step into the 13th Legion — a Battlefield community that’s been rolling together since 2013. We been around, know how to play smart, secure objectives, and still have fun along the way. We’re not a hardcore mil-sim group — just a laid-back but tactical community that thrives on strong teamwork, comms, and good times on the battlefield. What we offer: Active, engaging community on Xbox & PC Objective-focused squad play Clear comms, smart tactics, and plenty of laughs A decade-strong, welcoming community Members from multiple time zones, mostly in the U.S but we have a few Uk members we play other games besides Battlefield including The Finals, Fantasy football, Dayz, Arma Reforger, and more! Competitive Series against other clans and communities. Who we’re looking for: Team players who want more than random matchmaking, Mature, respectful members (18+), Battlefield fans who love tactical gameplay without drama If you want a squad that’s got your back — plays to win, but never forgets to have fun — then come check out the 13th Legion. If interested, feel free to DM to discuss further! Discord I'm available at sentinal9 Xbox I'm available at Sentinal 9 I prefer and respond faster on Discord but I check Xbox semi oftenSentinal9_13TH5 hours agoSeasoned Newcomer31Views1like6CommentsLiberation peak needs slight redesign
The map on the F side is not fun to play against and E can almost be held entirely by snipers camping F. wit the entire area between C F and E being a choke point. A simple solutionThere needs to be a path behind that Rocky hill at C allowing for another path to the F point. that alone would greatly improve the flow of the map.Stryke07_0075 hours agoRising Scout18Views0likes2CommentsThe veteran
I have played bf since the beginning. I was not playing in the bf bad company timeframe, but I pretty much played all other bf games. I seriously sucked eggs during the bf 6 beta. I’m old as dirt and my reflexes are not even close as what they used to be….that being said, I feel like the maps offered in the beta wear WAY to small. I did like how it felt more realistic. Ind it was very satisfying to actually get a kill with 5he weapons. We need some battle field Vietnam, and bf 2142 action….cheers to all.TogyDon6 hours agoNew Novice24Views0likes2CommentsHardcore
If you really want to stand out as Game of the Year, you need to support both core and hardcore players. Showing that you value both playstyles will expand your player base and keep people engaged. A lot of us prefer hardcore because it feels more realistic—one well-placed shot matters, not emptying a full magazine just to take someone down. For many, that style of play is simply more satisfying and immersive. If battlefield wants to rise above the competition, giving hardcore players the attention and support we’ve been asking for is a must.Kmckirryher246 hours agoSeasoned Newcomer30Views2likes3CommentsAccount Banned Out Of Nowhere - BF6 Beta
I've had my EA account since 2011 and was really looking forward to Battlefield 6. I even pre-ordered it, played the beta, and grinded to level 20. The next day, I woke up to an email saying my account was permanently banned. I have been gaming for years and have never used cheats or anything like that. I did not even use a headset in the beta, so it could not have been because I used inappropriate language. I sent an appeal earlier this week just to see if it would be "transferred" almost 10 times now. I know for a fact this is happening to others. EA's new anti-cheat system has banned a ton of people, which is amazing if they are really cheating, but I'm seeing posts from people just like this one saying they have no idea why they were banned. I made this new account, and I'm going to try to get back on the beta today, but I'm nervous I'll just get banned again. I'm on Xbox with official Xbox equipment. What's frustrating is that I had unlocked all the beta items and now they won't carry over. Unless my account gets unbanned. The most disappointing part is the fear that when the full comes out, I might invest hours into it only to be banned again for no reason. I really can't help but wonder if this is a problem with their new anti-cheat. If EA sees this, please fix it..SolvedCudo1237 hours agoSeasoned Newcomer1.1KViews1like14CommentsSettings Reset After Beta?
Does anyone know if my settings will be reset after the Beta for the release? I know progress will, but I spent 2 days getting my settings perfect for me, so it flows nicely. I don't really want to have to do them all again as there are so many!SPENCER417 hours agoSeasoned Rookie37Views0likes3CommentsDoes Account Sync from EA Launcher to Steam?
Hallo guys, I played the Beta with my EA Launcher and got all rewards. Also I got Twitch drops. Now I am thinking about preordering for Steam; If I do, Do I get all the rewadrds and drops there also, because I just need to log in into my EA Account? Or is it los then because I dont play with my EA Launcher? Thank you!Sp0cki7 hours agoNew Novice33Views0likes3CommentsSniping in BF6 is Ruined.
First thing is first. This is not a discussion like others I've seen, those of which favour bf1 and bf5 sniping, that was also garbage sniping. REAL Battlefield sniping is that of battlefield bad company 2, battlefield 3 and battlefield 4. 500m shots, 1000m shots, 20x scopes, GOOD SNIPERS, bullet drop, watching your tracer round find its destination, and satisfying kills. Right now in this beta theres a 6x scope, a terrible sniper, no bullet drop (thats noticed or even close to the physics of bf3 or 4) this is a post for the real OG bf players, not the people who played 1 and 5, those were disappointing games too for the real fans. Fix it for the love of god. The sniping is boring, its like COD. Crazy how many people have said that about this one eh? Stop trying to copy cod. Cod is for losers, this game was for those with a bit more intelligence and skill, where is that now? The fact that you can quick-scope says it all, shouldnt be possible. terrible terrible non gravity affected bullet physics and unsatisfactory kills, and the glare, cmon man, its TOO MUCH. be ashamed of yourselves for calling yourselves developers when you cant even make your own game the way its meant to be.CAMPB3LL18889 hours agoSeasoned Newcomer1.2KViews12likes11CommentsBF6 - Clan System
The game needs a clan system which can hold up to 64 players and has various roles built in such as the owner, those who have permissions to send invites, and regular members. This will help build communities by allowing players to meet each other and play together. Additional points: A "clan queue" where up to 32 players from a clan can queue together and pre-form squads before entering a game would be phenomenal for larger groups that want to play together. A clan server, or custom option in portal, where clans can host games and battle against each other. Ideally each clan leader/officer chooses 1 map, then the tie breaker is based off votes from all members of both clans. Or some better way to select tie breaks. An invite system for clans to challenge each other where times and dates can be preset up to 7-14 days in advance. A notification system to go out to emails of clan members, if they so choose to subscribe, to be made aware of upcoming clan battles or simple reminders. Life is busy. A ranking system for clans that helps gauge potential opponents. Could be based off a ranked clan battles mode when lobbies are set up. The clans could then have a win rate percentage per game mode i.e., conquest, domination, etc. Or keep it simple and only conquest and breakthrough can be ranked game modes, maybe others too. Clan tournaments where unique items can be earned and specific to the podium position a clan achieves e.g. the same charm, but plain for just participating, gold for top 3, and platinum for first place. Something along those lines. A clan chat page, or pages, for messages to be posted and pinned, or open discussions, LFG within the clan, etc. Individual challenges speicifc to clans to earn skins and charms to promote participating with other members. Could be "get 1000 kills while partied with a clan member" or "participate in 10 ranked clan battles," etc. The challenges should require continued commitment and be non-resetting if players choose to move between clan. Communal challenges specific to clans where they can only be earned by staying with a clan and reset when leaving a clan, could be something like "play 1 hour with clan members" and you get an emblem, or "revive 100 clan members" and you get a dog tag, but these will reset if you leave a clan before earning the reward. Any ways, those are my thoughts. Thank you for taking the time to read. Cheers, GooseG__5e9 hours agoSeasoned Newcomer162Views6likes5Comments
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