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Which mechanics do you want and which not?
So we're closing in on the multiplayer reveal. Let's start the discussion on what mechanics from previous titles you would like to see return in Battlefield 6 and which absolutely not? Here's my list. Interested to see what others think. YES Server Browser with persistent servers Rental servers Scoreboard (shouldn´t have to list this but BF2042 taught us otherwise) Limited ammo on vehicles, combined with re-supply stations Jets and helicopters should spawn at base, not mid-air Soldier leaning Squad revive Hardcore mode Basic militaristic cosmetics Class locked weapons 64 players max Modes: Conquest, Breakthrough, Rush, TDM, Frontlines, Operations Maps: good variety between AOW and Close Quarters, Naval maps, Night maps 1st person takedown animation Dynamic weather NO Specialists Goofy cosmetics Cringe voicelines Excessive spotting Crossplay on by default XL chaos modes 3rd person animations, it should be a proper FPS That's it for now, but I might add to this list by means of editing the OP.333Views16likes26CommentsIntroductions and BF6 expectations
I thought now may be a good time, with the reveal of Battlefield 6, to start fresh and open a new chapter. I’d like to start off with a quick introduction of myself and what my expectations for Battlefield 6 are. Feel free to do the same! My name is Vincent AKA Sawtooth75 and my Battlefield story began with playing the campaign of BFBC on PS3, followed by BF1942, BFBC2 and BF3. It was only with BF4 in 2013 that I actually started playing Multiplayer, which opened the door to the Battlefield community for me. At some point I started spending more time on the Battlefield forums, where I eventually became part of an early form of EA Game Changer program and started as a volunteer moderator in the Battlefield forums. After doing that for a while, I took over as host for FridayNightBattlefield for Playstation Europe from Lee Williams, running the event in BF1. This became the highlight of my Battlefield ‘career’, where I found more friends than I ever imagined possible. No doubt some of you earned their FNB dog tag in one of my weekly FNB events on PS4😃. After a marginally disappointing BFV and an immensely disappointing start of BF2042, I decided it was enough and walked away from the Battlefield franchise and community. So what am I expecting from Battlefield 6? To be honest I don’t fully know yet. In a way I’m hoping for a game very similar to Battlefield 4, but at the same time I don’t know if that’s a realistic expectation or more coming from sentiment. I like the modern setting, the boots on the ground experience, the gritty style. I prefer a game that is not too vehicle heavy, balanced but leaning more towards infantry play. I like a varied experience, playing on big open maps, but also on urban maps all the way down to small linear infantry only maps. My favorite game mode used to be domination, although I probably spent most of my time in the well known conquest meat grinders. I’m a completionist, so I really like to have a broad selection of weapons and assignments/awards to work on. I’m not a fan of ridiculous skins, I prefer a game grounded in a military setting. I guess we will know soon if the game is going to tick all the right boxes.Sawtooth752 hours agoSeasoned Vanguard31Views4likes2CommentsSniper bullet trail should be removed !
Hi, Sniper scopes already have glint. Sniper weapons cannot kill with a single hit to the body from any distance. It already has enough disadvantages. Sniper bullet trail should be removed. Also, it looks very bad visually.ArlinaFTW2 hours agoNew Novice14Views1like2CommentsThe perspective of adding support for languages and control schemes on consoles.
Good day to all BF fans and developers from Battlefield studios. Me, like many other players and loyal fans of the games in the Battlefield series in the territory of the former USSR (CIS) are interested in the prospects for possible implementation of the following functions. 1. First of all, the implementation of language support within the translation of the interface in the game and subtitles in the story campaign. Is there a possibility to use neural network technologies for translation before the release of the game all text in the following languages: 1.1 Russian language (taking into account the sanctions imposed against criminal Putin regime, the use of neural networks within the framework of localization will allow you to use your time and resources without involving the services of a studio in Russia, but at the same time maintaining and strengthening trust among Russian-speaking audiences around the world; 1.2. Ukrainian language (as a sign of solidarity and support for the Ukrainian people in this difficult time, plus strengthening the reputation of the EA corporation); 1.3 and at personal request - Georgian language (since i am georgian myself and according to the synopsis of the story campaign one of the episodes will take place in georgia, this will also raise the level of support among the georgian people in accordance with the bill "Megobari act".) 2. Support for control on game consoles (Playstation and Xbox) using keyboard and mouse (since this topic was ignored during the game support period Battlefield *, then at the current moment this issue should be resolved as never before). It is not only about supporting the cross-platform system of the multiplayer mode of the game, but also the ability to play comfortably in the game with high graphics quality and stable FPS for everyone who does not have the skills to play shooters on a gamepad, and does not own computers with high system requirements. I would appreciate feedback from the forum curators from the studio itself, as well as from players and fans who are waiting for a new revival of the game series. Battlefield. Best wishes and success in your endeavors. P.s. Previous post on the English-language forum was deleted without notice or reason. I will tolerate such treatment from the forum moderators. This discussion needs to be made public if we want to achieve success for the upcoming release of our favorite shooter series.28Views0likes1CommentCorpses
When a soldier dies, wouldn't it be more realistic to leave the corpse on the ground? That is, when a soldier dies, the corpse disappears in a few seconds and this is not realistic, I think the game would be boring without corpses)))TheRock199993 hours agoSeasoned Novice48Views1like7CommentsPC main menu request
Can you please make a main menu/front end that doesn't ignore frame caps and doesn't attempt to toast my pc. I just fired up 2042 for the first time in a long time and I was instantly reminded how bad the front end is, literally ignores my frame cap which I need in place to utilise dlss.R1ckyDaMan194 hours agoSeasoned Ace29Views2likes3CommentsWelcome back, Soldier!, what's your class?
We are almost there! Next Thursday is the multiplayer reveal, which class will be your main? I'm going for anti-vehicle, always fun to bring the smack to the tanks while rolling with the squad to repair, while SMGs and carbines will be my first pick for it. So, what's yours?225Views8likes21Comments- sudgajm5 hours agoSeasoned Novice376Views6likes17Comments
Request: Full Gyroscope Aiming Support and Auto-Calibration Toggle
Dear Dev team, I’m a PlayStation player and a big fan of first-person shooters. I truly appreciate developers who implement gyroscope aiming — it’s a modern, precise, and comfortable mechanic that significantly enhances controller gameplay, especially for players who are physically disabled. I’d like to share a suggestion regarding future gyroscope support in your game. In Battlefield, for example, gyroscope aiming is technically present in the latest alpha versions (such as BF6), but it’s currently non-functional. I’d love to see a fully developed and customizable implementation of gyroscope aiming — similar to how it works in Fortnite, THE FINALS, or Call of Duty. Most importantly, I’d love to see: An option to disable gyroscope auto-calibration. This system is built into PlayStation controllers and often interferes with small, precise movements — such as when using sniper rifles or trying to control recoil. While it can’t be disabled at the system level, some games successfully disable it within their own engine (e.g., Fortnite). Comprehensive customization options — sensitivity, acceleration, input threshold, inversion, and more — just like in the titles mentioned above. Features like these show care for detail and greatly improve the controller experience for many players. Thank you for your work — I hope this feedback is useful! Sincerely, Artem Rolar Horun P.S. I played the BF alpha and it was awesome.Rolar_Artem6 hours agoSeasoned Newcomer15Views1like0CommentsExpectations for the Future of Battlefield 6
Enable vote-kick functionality to address hackers using cheat software, which ruins the gaming experience (absolutely detestable). EA servers should record the reason for kicking players. If the reason is cheating, after being kicked N times, the player must wait N minutes before rejoining (to annoy hackers while preventing abuse of the kick system). Strengthen game servers against DDoS attacks. This is a highly popular game, and we can’t rule out rival companies launching DDoS attacks out of jealousy. Revert vehicle controls to the style of Battlefield 3, 4, 1, and *5*—remove assists. Since vehicles are limited, they should be reserved for skilled players. Right now, everyone just camps the spawn screen waiting for vehicles instead of pushing objectives... This is a team-based game—the absence of "Specialist" roles in testing was great. Never add them in the future. We’re not "battlefield orphans" fighting alone. Consider high-damage servers—should a sniper rifle really leave an enemy at 10 HP with no consequence? (Or add bullet knockback—enemies stagger or fall back, tanks get flung? Just for fun!) Enhance destruction physics. You know players love chaos, and it boosts the game’s viral appeal. The core of Battlefield is fun and mayhem. Wishing Battlefield 6 tremendous success!OpaoGuoNai7 hours agoRising Novice9Views1like0CommentsBattlefield 6 flying requests
Please include decouple pilot freelook, disable camera chase roll and perhaps a real proportional throttle band system. It's time for Battlefield to evolve. Please include native TrackIR 5 support as well? Thanks.BLACKD0VE278712 hours agoNew Traveler15Views1like0CommentsM4A1 Carbine, M16, M416 (HK416) where are these Guns ?
Hello DICE and EA team. I have been following the Battlefield 6 Gameplay test and noticed that the Classic Rifles like: M4, M16, M416 (HK416) are missing from the current weapon list. Are there any plans to bring these Rifles Back ?TheRock1999915 hours agoSeasoned Novice171Views11likes26CommentsFlight Stick Support
I have noticed that since after BF4, there was no support for flight sticks. They have kept the controller or keyboard for flying only. Since the talks of BF going back to their roots of the older games, I would like to see support of Flight sticks brought back as well. Is there a possibility to bring that back as well?? Nothing like getting into a heated air combat and being able to pull some amazing maneuvers...SFC_Malign17 hours agoSeasoned Newcomer45Views2likes3CommentsMedals, Ribbons and Dogtags...
I hope these return to Battlefield 6 in much the same manner as they were to be found in Battlefield 1. I had a lot of fun working my way through collecting as many as I could. It made me play the game in different ways, on various modes, and with other weapons, etc. This, to me, added depth to the game, increased its longevity, and, above all, a sense of attainment and fun that kept me playing long after I might've otherwise stopped. I hope they nail this perhaps undervalued aspect again.Air_Cav_Gav18 hours agoRising Traveler137Views11likes11CommentsAll I want for Christmas is…
a linear infantry only close quarters meat grinder map. I promise I’ll be a nice boy Santa 🎅Sawtooth7519 hours agoSeasoned Vanguard48Views4likes6CommentsBF is the best community in the world.
I believe that Battlefield is what it is because of the community. I first learned about FNB during the BF4 era and made friends with people from many countries. During BF1, I held my own clan events. I was supported by many people. I'm really looking forward to this new game. I want to play with old friends. Sorry for my poor English.masushowa21 hours agoSeasoned Veteran58Views6likes8CommentsOG WAR GAME AUDIO
As a long time fan and dedicated player of the Battlefield titles I wanted to share a recommendation that I believe and hope many in the community would strongly support which is the reintroduction of the iconic war game audio from Battlefield 2 and 3. The sound design in those titles remains unmatched in terms of immersion and emotional impact. From the adrenaline pumping orchestral scores to the raw, gritty combat chatter and environmental audio cues, these elements weren’t just background noises, they were integral to the atmosphere and identity of the games. They made each gameplay feel like a moment in a living, breathing conflict. With that being said after watching multiple Pre-Alpha gameplays of BF6 I think there is a lack of these sounds. Bringing back the OG audio elements to Battlefield 6, mainly MORE of the constant chaotic soldier chatters would definitely add the extra spice and bring back the old Battlefield vibe.IsPavz22 hours agoSeasoned Newcomer38Views2likes3CommentsSuggestions for addressing matches with significant score disparities.
In battlefield labs, I often encounter matches where there is a significant score gap between the two teams. The dominant team directly pushes the losing team all the way to their base, ruining the game experience for both sides. Therefore, I suggest increasing the number of vehicles for the underdog team. The greater the gap, the more vehicles there should be. This way, novices on the underdog team will have more opportunities to score by driving tanks, while experts on the dominant team will also have the chance to use rocket launchers to destroy more tanks. This mechanism will narrow the score gap and make both teams happy.GOATGUO22 hours agoSeasoned Newcomer65Views2likes7Comments
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