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Hello, I wanted to know why the squad system wasn't implemented in Battlefield 6 ? 😬 Why not allow players who play in teams to create their own squads, emblems, and add their team names before their usernames, like in some previous Battlefield games ?Streameeze01 hour agoSeasoned Veteran28Views2likes2CommentsElite bots are ruining BF6
I get EA wants to keep the matches active but the bots are literally erasing the gameplay. Bots don't have any human touch or developing situational awareness. The moment there's a direct line of sight it nails you. It ruins the gameplay and wrecks your meta as well. Human games I'm 20:1. Bot games I'm 1:20. It's a trash experience. Ditch the bots or program them better. I didn't pay $129 for bots to run around while I wait for revives. Do better.RegalRonny2 hours agoSeasoned Rookie1.6KViews17likes18CommentsController aim assistant to strong
This is coming from a controller player. Aim assistant is to strong don't even have to try. In this video you can see I don't even need to try and aim. Just place xhair in close proximity and it just follows. Edit. first video I'm not even touching the right aiming stick. Every time I spam ADS it snaps to the target don't even need to try. The faster you spam the stronger the snap. https://youtu.be/wke-avp7aaI?si=Sg4qcVMq9BaE7aIj In the second video will show when the snap aim start. Look how strong it is. This video shows the proximity the xhair needs for a snap. One again I move xhair away ads and snap. https://youtu.be/ouUbmAqbN7Q?si=E081H95uOyaOm5Yi I have been messing with the aim assistant settings and 20 snap and 20 slow down seems fair enough. As aim assistant is now feels like cheating. You literally don't even need to try and aim. What the PC players are saying is right it's to strong. In xplay off games most controller players run 4x, 5x scopes on SMGs because aim assistant just keeps you on the enemy without trying. Now add a cronus zen and you have almost aimbot. I have seen cronus zen scripts. And most spam ADS like I showed you but faster obviously. Every ADS spam holds the xhair on enemy.16d93b9d7e4c3f1b2 hours agoRising Traveler59Views6likes1CommentVPN USE NEEDS TO BE ADDRESSED
The use of VPNs in Battlefield 6 needs to be addressed immediately. Players are clearly exploiting the system, and it’s affecting the overall integrity of the game. How is it that someone with a red network icon indicating a poor or unstable connection can consistently finish at the top of the leaderboard? This isn’t just coincidence it points to a serious flaw being taken advantage of. When players manipulate their connection through VPNs, it creates an unfair experience for everyone else. Gunfights become inconsistent, hit registration suffers, and the competitive balance is completely thrown off. It’s frustrating to play a match where skill feels secondary to connection exploits. What makes this worse is the perception that these issues aren’t being taken seriously. Instead of addressing core gameplay problems like netcode and VPN abuse, it feels like the focus is elsewhere. If this continues, it’s going to drive players away and hurt the long term health of the game. This needs to be acknowledged and fixed before more of the player base loses confidence.RichardDirt2 hours agoSeasoned Rookie24Views1like2CommentsCan PC players get some feedback?
The new leadership at EA is on track to lose a large portion of the Battlefield 6 PC player base. A major issue that keeps coming up is aim assist for console players it increasingly feels like it’s been pushed to a point where it resembles soft aim bot behavior. With each update, it seems to get stronger, and it’s creating a growing imbalance between console and PC players. If you look at the Steam player numbers, the trend already suggests frustration on the PC side. At the same time, decisions like layoffs and a perceived lack of engagement with the PC community only add to the concern that player feedback isn’t being taken seriously. A straightforward solution would be to give players the option to fully disable cross-platform matchmaking. That way, console players can compete among themselves with their current aim assist settings, while PC players can have a more level playing field. Ignoring these concerns risks long term damage to the game’s health and community.RichardDirt3 hours agoSeasoned Rookie23Views1like2CommentsNetcode badly needs a good cleanup
I know, yet another net code thread... But I wanted to report a weird one today: Playing with a 65ms lag (not ideal obviously, but no servers left in my region, so...), I'm waiting beside a door for an enemy marked on the mini map to come through. What I see is them running through and past me, never stopping, but I do die, and the death cam shows their outline in red facing me right after they went across the doorway. So running guy in normal colors on the far left, red outline shooting in the middle. So what am I supposed to make of this? What did actually happen? Did they stop, turn around and shoot me, before resuming their run? Then they couldn't possibly have run as far as what the game showed me. And if not, why does the game shows me they did? Or was it a sideway slide and somehow the game showed me something entirely different, yet still internally inconsistent? It's not lag, not rubberbanding, or any of the stuff I would usually see with other games. It's a completely nonsensical scene. It makes every kill and death untrustworthy, because you cannot trust what you see. You can't have a ttk this low and netcode this bad, it just feels horrible. Please sort it out.AlphiB3 hours agoSeasoned Rookie98Views3likes10CommentsWho actually likes this game still
Long time battlefield player started back in the 1942 days and it seems like every battlefield they put out is awesome in the beginning but then EA messes it up. I’ve already been banned from the site two times because I talk trash on them. They take horrible ideas and and implement them seems like every update they do they make worse if it’s not for the cheaters on the console I thought PC lobbies were bad, but I’m starting to play those a lot more than the console lobbies. This game is getting to be unplayable and not fun very boring.huginn1233 hours agoRising Scout62Views3likes7CommentsOk EA enough is enough
You wanna make your game better? How about fix your issues before adding new stuff? Your server desync, hit reg, and ttk is bad. To the point i am fully thinking of unisntalling this trash game and moving onto a different one. And never purchasing another ea game. Its shouldn't take 41 rounds to down someone in redsec. And then an additional 41 rounds to finish them while downed. I have 10 latency, 1 gb download speeds and 1gb upload speeds. So its not my connection. How abkut getting rid of the orange dots in the menu? Or getting rid of all the modes except the popular ones? Tryin to find a match and it takes 45 minutes to load in because it cant find enough players? Backfill with bots after a few seconds leave server open to other late arrival players. How about a hardcore redsec and game modes? Lets focus on fixing current issues before you see people deleting your games? Devs do yall even play the garbage you drop before deciding?27Views2likes2CommentsGreat Update!
I gotta say, I'm loving it so far! Gameplay is much smoother. Everything about firing, getting hits, being hit, felt good. Not laggy or behind. Things look better. Not sure what you did, but it just looks cleaner somehow. The new map, and Nightfall, is amazing! I am loving that night mode. Knocked it out of the park!D_Snipe_Hunt3 hours agoSeasoned Traveler305Views5likes16CommentsEA, please put these two bundles back in the store!
Hi, why aren't the Contraband and Twin Flames bundles available in the store anymore? Will they be brought back periodically like all the other bundles? I last saw them in November 2025 and haven't seen them since. Why?! Please bring those two bundles back—I'd love to buy them. ThanksKanzlermacher4 hours agoSeasoned Traveler14Views1like1CommentHardcore mode for veterans and those who prefer simulation
Hi DICE / EA team, I’ve been a Battlefield player since Bad Company 2 and I deeply value the tactical, immersive experience the franchise has always offered. Hardcore mode—with reduced HUD, one-shot kills, friendly fire, no minimap—was an iconic part of Battlefield’s identity. It’s disappointing that in Battlefield 6 Hardcore is only available through Portal, requiring custom servers and manual setup. Many long-time fans (including myself) just want to queue into a standard Hardcore playlist via matchmaking, like in BF3 and BF4. A simple option at the start of matchmaking—"Standard" vs "Hardcore"—would let new players join the normal mode, while veterans could select what they know and love. This choice doesn’t harm anyone and addresses both audiences fairly. Portal cannot replace matchmaking: lack XP progression, and aren’t easily discoverable. Access to Hardcore via matchmaking would revitalize competitive play and honor Battlefield’s legacy. Please consider adding an official Hardcore playlist to standard matchmaking. Many fans have voiced similar concerns and would greatly appreciate such a feature. Thank you for listening.spectro9754 hours agoSeasoned Rookie14KViews272likes123CommentsWould like to have mastery camos for guns. (Gold, flat colour)
Levelling up a gun doesn’t feel very awarding when at level 50 all I get is a camo that doesn’t look very cool and I’m probably not going to use. I would love to see the return of gold camos like they had in BF5 or all silver or all green or all one colour. I feel like unlocking a camo line that at level 50 would feel more awarding.7Views1like1CommentLet’s be honest… infantry in Battlefield 6 feels terrible
First problem: Switching between your primary and secondary weapon feels really slow. This also applies when you use a gadget and then try to switch back to your primary or secondary weapon—it just takes too long. Second problem: Visibility. Player skins blend in too much with the ground and surroundings, making enemies hard to spot—especially when they’re prone. This issue is even more noticeable on maps like Liberation Peak and New Sobek City. I believe this is also related to the color grading being too warm. Third problem: The animation from prone to standing is too slow. I know the devs have fixed or updated it multiple times, but the difference doesn’t feel significant. Fourth problem: There are too many gun attachments. To unlock them, you have to farm XP instead of leveling them up through kills like in Battlefield 2042. Why do gun attachments require up to level 40, while vehicle loadouts only go up to level 20? Fifth problem: The Engineer’s repair ability is too fast. MBTs and IFVs become overly durable when multiple Engineers are repairing them from behind. This is especially noticeable on maps like Siege of Cairo, where it’s very hard to destroy these vehicles because so many Engineers are constantly repairing them.94Views0likes6CommentsThe EA shareholders are designing the game, and it shows.
Unless I'm mistaken, the new progression system for mastery means that you can basically sit there, repair a vehicle, and get weapon unlocks. Why? Why not just reduce the amounts of xp needed to level up? Why even bother using the weapons at all at this point? Why did I spend hours with the PSR sniper when soon, I could just sit there and get free unlocks? I really hope I'm wrong with this, as why even use weapons at this point? Hell, why not just make the whole game Motorcross? Also Golmud. I've heard people say that the map is being shrunk down. Some say that if you were in the outskirts, you weren't contributing to the match anyway so it doesn't matter. So, what? We should be grateful that the map has been shrunk to fit the poorly designed small map agenda of BF6? It's not worked well so far, why would it work for Golmud? Do vehicles still not matter at all? They go out of bounds almost instantly on most maps, especially jets, so why is it being shrunk? I'm reserving full judgement for when I see it play (I've uninstalled so won't be trying it until I get feedback from others that the game is improving). New machete, new single gun, new gadget. This isn't content. This is filler, that should've been in the game from the start, that we could earn from levelling up. Instead, it's drip fed, live service rubbish. BF1 would give us several new maps and weapons at once. I don't buy a new BF Pro or season for a new shrunken map, single melee weapon and single gun. The previous gadgets were nerfed so badly that they became useless anyway. And finally, there's very little to no communication between development and the players. There's a huge divide, and it really shows in the output. It feels like the shareholders, rich people who don't do gaming, are making the game. (AI generated stickers that we are being charged for, being a big indicator). Some serious discussions need to be had about season 3, and better communication going forward as the gameplay across the board is in a really poor state, and I can only see it getting worse from here.MjrWalker5 hours agoSeasoned Veteran8Views0likes0CommentsRemove aimbot from the game
Controllers should not have soft aimbot. Remove it from the game. Every console can use MNK. If they want to use a controller fine, but they don't get soft aimbot. That will also make it far easier to ban people using soft aimbot programs and devices like cronus. Unless you think your players are too stupid to play on their own EA?MakserMarkICE5 hours agoSeasoned Traveler102Views8likes7CommentsSeason 2 engineer nerfs equals Aerial supremacy
Let's admit it: EA hates the Engineer and everything that made Battlefield great. The current meta revolves around being a skilled pilot—you simply can't be shot down reliably. The Igla spawned in as weak as they come , the Stinger is easily countered by popping flares and hiding or just flying out of range, and the RPG feels like the most inaccurate nerf launcher in the game. Sure, you might get a lucky kill here and there, but instead of playing Engineer, I just hop in a chopper and farm the infantry below. As long as you're better than the enemy jets and other helicopter pilots, you're set. Most pilots never actually learned how to fly properly because they never had to deal with the pressure of Engineers on the ground—they just know how to hover.66Views1like4CommentsEvery match is guaranteed to have cheaters
With a dwindling playerbase, it's almost impossible to get into a game without 3-4 obvious cheaters. A lot of times both teams have them. Soft aimbot, walls/esp, Cronus/Xim, etc. Even taking out obvious spotting, motion detectors, they'll know where everyone is at all times and track through walls, smoke, obstacles, etc. EA won't do anything about it because they know what a high % are cheating (especially on console).MakserMarkICE15 hours agoSeasoned Traveler368Views7likes22CommentsEvery match has 2-3 cheaters or more
At this point it's insane how obvious it is. Wallers/ESP, cronus, soft-aimbot, etc. You'll have ppl that were 2kd suddenly going 10kd+. Wow. More than any FPS game ever overnight! It's sad that EA won't do anything to combat this. They put out meaningless statistics. how many accounts have you banned EA? How many on console? Are you going to ban up to 1/3 of all console players?MakserMarkICE23 hours agoSeasoned Traveler105Views2likes10CommentsMaps too small
So i know i am not only one to complain about this but i know you guys had people laid off because EA. However nightfall is a good map. However the entire game feels like medium maps rather then large maps. They are too close together compared to past battlefield maps.17Views1like1Comment
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