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Bring Back Squad Deathmatch!
Dear DICE and EA, Please bring Squad Deathmatch back to Battlefield 6. This wasn’t just another game mode. For many of us, it was one of the most enjoyable and replayable parts of the game. It offered fast-paced action, constant teamwork, and intense firefights without the chaos of larger modes. A huge number of players spent most of their time in Squad Deathmatch. It was the perfect mode to warm up, improve gunplay, play with friends, or simply enjoy Battlefield in a smaller, more tactical environment. Since Season 4 launched, many players have been asking the same question: Why was Squad Deathmatch removed? There has been no official explanation, and many of us are disappointed to see one of the community’s favorite modes disappear. If you also want Squad Deathmatch to return, please support this post. 👍 Like this post. 💬 Leave a comment. 📢 Share your thoughts so the developers can see how many players want this mode back. Let’s show DICE and EA that the Battlefield community still loves Squad Deathmatch and wants it back! #BringBackSquadDeathmatch16Views2likes1CommentSquad death match and other modes removed, bring back or refund
Several game modes have been removed, including squad death match, rush or king of the hill. Removing SDM makes it impossible to play on two of the available maps. Is DICE messing with us? I think it's time to start demanding refunds en masse for the game and all the seasons we've purchased, because some of our other favourite modes might be cut next. This is starting to get ridiculous.31Views3likes3CommentsClosed Weapon Modes removed (again)
With the recent Update the Closed Weapon Modes were removed entirely. You guys from EA tricked us Core Players into buying this Game, by giving us this mode. It was already a struggle, to have to switch from All-Out-Warfare to infantry gameplay every week. But now you removed that playlists entirely, and now there is no playable Mode left in the Game. People don´t want to play against, or with, selfish Single Players. Like Support Snipers, who sit on the edge on the map, and don´t help the Team at all. There was a reaon for Closed Weapons. Every class relies on other classes. Teamplay was neccessary. A Medic needs a suppport player nearby, support needs a medic, both need the sniper, to mark enemys. The Assault is needed to spawn faster, or in older titles to destroy tanks. EA/Dice nailed it in Battlefield5. That shuld be the Goal for a Battlefield Class System. What you are doing now with this silly Open Weapon Modes is to completly destroy the Teamplay. My question to EA is: Was that a Mistake, will the Mode come Back, or shuld we move on to an other non EA Game?Kraftzwerg_bln26 minutes agoSeasoned Rookie884Views17likes30CommentsSTOP with the Logitech Lua scripts – it's cheating, plain and simple
Honestly, this is getting ridiculous. There are people running Lua scripts on their Logitech mice in every single match, and on top of that they come bragging on the forum like "don't worry bro you'll never get banned lol." It's insane. Quick reality check for those who don't get it: A recoil control script = cheating An auto-fire/rapid-fire script = cheating Any script that performs actions for you = cheating Just because you're doing it through G Hub instead of some sketchy third-party software doesn't make it legit. It's still automation. It's still an unfair advantage. It's still cheating. The anti-cheat team isn't stupid. Detection methods evolve, player reports pile up, and ban waves do happen. You're not untouchable, and you're not smarter than everyone else. If you want to cheat, go ahead – but own it when the hammer drops. And if you're out here telling new players "it's safe bro trust me," you're just leading them straight into a ban. Cut the crap and play fair.Linoa130 minutes agoRising Novice51Views2likes5CommentsSupport Bag needs balancing. It's one of the most OP things in the game
A quite vastly imbalanced part of the game, is the Support class' access to infinite healing and infinite ammo, but not the notion of the supply bag itself (even if it should be split into two individual bags, one for ammo and one for healing so it's a conscious choice what you bring like in BF4, but that's a topic for another day), but the imbalanced thing is the Support class' ability to have it be infinite for themselves, allowing them to be the most imbalanced class in the game by far. My solution instead is as simple as this; Make the Support class not able to gain direct ammo or healing from their own bag (minus the mechanic for the mortar of more rapid shell feeding), forcing them to play more as a team instead of the lone-wolfing camping that has become a mainstay of the class in BF6. That being said, it should still be possible to resupply yourself with the supply pouch as it currently functions, as it is limited and has to be restocked before it can be used again when you use up all the charges. This would promote more use of the supply pouch as well, and fundamentally balance the class at its core by eliminating its "one-man-army" flaw. This would also promote more classes being used and using their respective Signature Weapons more frequently, rather than any weapon in the game being only played with Support to level up the weapon, due to the infinite ammo being the "go-to" for such, as well as after all unlocks and masteries are done for the weapon. There are quite a lot of the things with the Class Signature Sets that need addressing, and there are definitely enough complaints about the Assault class' Gadget 1, but this would be a first step in addressing one of the most imbalanced things (if not THE most imbalanced thing overall) in the game.83Views0likes5CommentsWas the nerf to sliding really necessary?
In my opinion: NO! I used it to get behind cover fast when i messed up my timing of a reload, now I am just doomed to die. What really would have helped if you nerfed the accuracy while jump-Shooting. So, bring back the slide the way it was before tha last patch. Thank you. Oh, and can you please fix your **bleep** grenade indicators? And all the other bugs? Thank you in advance!Pointi197833 minutes agoSeasoned Ace44Views1like5CommentsBattlefield 6 Season 3 Performance and Netcode Issues
It’s honestly unbelievable that we are now deep into Season 3 and many of the biggest Battlefield 6 issues are STILL here — some of them dating all the way back to Season 1 and even launch week. This is not about “small glitches” anymore. These are gameplay-breaking problems affecting gunfights, matchmaking, performance, networking, and overall game stability. The community has been reporting the same issues for months, yet every new update somehow introduces even more problems instead of fixing the old ones. Here’s what players are STILL experiencing in Season 3: Broken hit registration Delayed damage and desync Rubberbanding Packet burst feeling Random ping spikes Matchmaking putting players into high-latency servers Massive frame-time spikes and stuttering Inconsistent recoil and aiming responsiveness UI bugs that survive multiple patches Visual glitches making maps literally unplayable Ranked mode launching with known bugs And the worst part? A lot of players have perfectly stable internet, high FPS, strong PCs, and STILL get terrible gameplay quality because the issue is clearly server-side or netcode-related. Community reports repeatedly show that official servers feel dramatically worse than community-hosted experiences. Even EA Forum posts are filled with complaints about: broken HUD ping indicators, severe lag after the Season 3 update, FPS instability, missing UI elements, persistent unlock notifications, and visual bugs that completely blind players on certain maps. Meanwhile, DICE openly launched Ranked Battle Royale with a list of “known issues” already acknowledged on day one. The Battlefield community has supported this franchise for years because when Battlefield works, it’s one of the best FPS experiences on the market. But right now it feels like players are being used as beta testers every single season. How does a company the size of Electronic Arts and DICE still struggle with: basic server stability, functioning hit registration, proper matchmaking routing, and performance consistency months after launch? Players should not need VPNs, routing workarounds, FPS caps, or third-party fixes just to make the game feel playable. The community is tired of hearing: “We are investigating.” We want actual fixes. Season 3 should have been about improving the game. Instead, many players feel like the technical state is worse than before. Battlefield deserves better. And honestly, so do the players paying for it. (cm edit updated title for vis)DrHellDog1 hour agoSeasoned Rookie2.1KViews17likes193CommentsCheaters in ranked battle royale servers based in Singapore
cheater 1:https://steamcommunity.com/profiles/76561198346808810/ EAID:123pkm cheater2:https://steamcommunity.com/profiles/76561198368654206/ EAID:navy5466 cheater3:EAID: DreamRider_Mars These three cheaters have been evading bans for a very long time, and I am confused why their accounts have not been suspended yet. I will keep submitting reports against cheaters. Every report I file is confirmed 100% as cheating through my spectator mode observation. I will never send in a report unless I am absolutely certain. Official relevant teams please investigate and impose sanctions accordingly. If you have doubts, you may look up their combat records via dedicated stat-tracking platforms for Battlefield 6. Their headshot rates with firearms in the battle royale mode are abnormally high, which is obvious evidence of cheating.Alanmister1 hour agoRising Scout40Views0likes2CommentsConsistently Unbalanced Matchmaking
The last hand full of times I got on BF6 it wasn't even fun in the least. I don't understand why there is a consistent skill gap between my team and the opposing team. Almost every match is just my team getting completely rolled over until they start rage quitting in mass. I've been playing less often with increasingly long durations in between because of this, and am now at the point where I feel like I should just uninstall. I'm hesitant to do so because of the time invested, and the hundreds of dollars I've spent between the store and Phantom upgrade. Not to mention the initial game purchase. And no, I don't expect anyone to let me win or expect to win every match. I wouldn't care if I lost 100 matches in a row if they were good battles, but they're not. There's a difference between a battle and a slaughter. Why is it so consistently unbalanced? I know I'm not the only one to have noticed or have this kind of experence. If you can't balance it, at least make it random. It shouldn't feel like I'm on a team of special needs kids fighting trained soldiers.FatDanny8001 hour agoSeasoned Novice526Views13likes10CommentsThe Console Desync advantage has gone too far and long enough
As a pc player, I find that the console players have far too many advantages! With aim assist acting like an aimbot and a desync that makes getting the drop on them all but impossible. Cutting back on aim assist and syncing the latency up is long past necessary for fair play! You were able to finally fix it in 2042. Let's fix it now before you lose the pc player base again!!!!!Solved8Aimbot81 hour agoSeasoned Rookie963Views13likes29CommentsWhy does spotting seem to be broken?
I am just wondering what happened. Some matches spotting is actually broken complete. Just will not spot anything. It worked fine for a long time. But it stopped working properly and just lately it barely functions at all. I can point at one vehicle or person. Sometimes it will put a red contact tag in the sky. It is bizarre. Mostly it seems to not work at all as far as I can tell.HiredRanger2 hours agoSeasoned Adventurer41Views2likes8CommentsWhy was I permanently Banned in Battlefield 6?
Ok so on July 26, 2026 I went to Best Buy to purchase the logitech pro x2 superstrike mouse. I played I think 2 matches just to test the mouse and logged off. Little did I know that would be my last 2 games in Battlefield 6. I woke up the next morning and wanted to run a few matches with the bros and I couldn’t sign in. I just happen to check my email and saw a message from EA stating that I was permanently banned and the reason they stated “We observed Gameplay enhancement in Battlefield 6.” I’ve appealed and the second email I got said “We have confirmed that your account was involved in cheating. Because of this, we will not remove the sanction on your account.” I’ve been putting in new appeals and all I get is links to the code of conduct and then saying they will not reverse the permanent ban. The only thing I can think of that might could have gotten me banned is when I used a drawing tablet and a pen to play Battlefield 6. I also used the tablet and pen setup in Battlefield 2042 but I’m not banned there and if it was the tablet and pen combo y’all could have gave me a warning. I’ve been playing Battlefield since Battlefield 3 on the Xbox360, I built up enough courage to play on PC back in Battlefield 4. I’ve never used any kind of wall hacks and aim hacks in any Battlefield game. EA I want a clear answer asap. Sorry if my grammar is chopped. My EA account is: GuNStAriZaRd Here is a link to my stat tracker: https://tracker.gg/bf6/profile/3176570274/overview Here is a link of a video with me using pen and tablet: https://youtu.be/xbjkMButXd0?is=R5EYpEepuIuWyOUHGuNStArHeRo2 hours agoNot applicable11Views0likes0Commentsthe cheats are all back
people snap aiming and killing you in 2-3 shots, they walk around the corner and instantly snap aim and insta headshot you. between the console aim botting, the pc cheats this game is unplayable now. was good when the cheat engine was ramped up now again seems to be turned off and the cheats and insta snap killing are all back again.Solved9ba684ce0ba8f4b42 hours agoSeasoned Novice237Views7likes18CommentsCrossplay off!!!
For the love of God DICE let us turn crossplay off. 90 Percent of the time it ALWAYS THE CONSOLE PLAYERS that snap aim to you and deal 80 damage in one or two shots. than there's the desnc in the hit boxes that is ALWAYS CONSOLE SPECIFIC. There is an obvious correlation to the more matches with console players the more unreliable the hitboxes are and the more unenjoyable the games are even if they are wins. Why can't we turn crossplay off!!!?? We really need you to answer the question it is getting beyond ridiculous now!!!!!!!!!!!!!!9ba684ce0ba8f4b42 hours agoSeasoned Novice123Views6likes13CommentsWe need Help in Apac Region for Rank
EA_LunardustCat EA_Hux Could you please help us let everyone in the APAC region know that Ranked mode is working again? It would really help if you could make an announcement, as many players may still think Ranked is broken. We tested it last night with over 100 players in the queue, and everything worked as expected. Could you also include the official start time for Ranked in the APAC region so players know exactly when to queue? A clear announcement should help increase participation and let everyone know Ranked is back online. Thank you!PureQuality_Dex2 hours agoRising Rookie4Views0likes0CommentsPlease give us official 32/48 Players Servers (Portal is not a solution)
It really feels like you (Dice) are not paying attention to your community feedback. Or if you do, it is not coming from your core community. Going through the forums, I see hundreds and thousands of post, where people complain about BF6 feeling like Call of Duty. The constant pressure, no breathing room, always getting shot from multiple angles all add up to BF6 feeling extremely fast and CoD-like. There would be such an easy and straight forward solution: give us the exact same Maps with fewer players! There would be countless benefits like: fixing all of the above having more tactical rounds less run and gun a single squad could actually have an impact on the round the hitreg/netcode/dying-behind-cover would not feel nearly as bad The funny thing is, IMHO the overall balance (teams/classes/gadgets/vehicles) won't need adjustment. You can implement smaller servers without much/any attention to the overall gameplay. Why do I think that? Because in its current state, people rarely play according to the current circumstances. If you have a pilot or tank driver farming a server, he/she can often do so without noticeable intervention. So having less player just means less kills for them, but there won't be a shift in the balance "because fewer engineers are going to kill them". They aren't right now either. Since Portal is basically useless and the server browser is still intentionally hidden, it is not a solution. You won't believe how many people actually don't know (or care), that Portal/the Server Browser even exists. I know there is a ton in your backlog, but every patch feels like a face slap and is sending weird signals by constantly leaving out huge issues/bugs the game still has. Even the little feedback this forum seemingly receives is still not implemented (speaking of the confirmed but yet to come class rework...). Please show any sign that you actually listen to the core community and to people who play BF since the beginning. Also, if it is too hard to envision a way for BF, take a look at some old developer interviews. Just dropping one citation here: "BF was never meant to have 64 Players as a default". There is such much more that would catapult BF6 to a better state, but I leave it at the player count for now. Thank you and best regards.78Views1like2CommentsGive the Assault another class ability
The stim pen is absolutely useless and selfish at the same time. Please give the Assault a gadget that gives the squad/team a benefit. The Assault feels like an inferior class compared to the rest. If he would not have the spawn beacon, the assault would be completely superfluous.S4K_HeadhunterEx4 hours agoNew Vanguard218Views4likes4CommentsRemove little-bird from Manhatton Bridge Conquest /All small maps\
Little Bird pilots are almost entirely untouchable if they play even moderately safe. The current meta on small maps is incredibly predictable and infuriating to play against. Step 1: Fly in fast, use the skyscrapers for cover, and farm kills. Step 2: Take a single hit or even just start getting locked onto. Step 3: Immediately retreat back into the spawn area. Step 4: (The HQ Shield) The moment they cross that line, they are completely safe. If another pilot tries to pursue them to finish the kill, the enemy HQ defence system almost always instantly drops the pursuer. Step 5: (The Invisible Wall) You can't even try to finish them off from the ground with a well-timed rocket. The moment your missile reaches the HQ zone boundary, it just detonates in mid-air. Step 6: Sit safely in the spawn to auto-heal/Get ammo, then repeat until the match ends. Why Small Maps Suffer Most On massive, open maps, this isn't as much of an issue because there is plenty of airspace to hunt them down and have a little dogfight with them, before they run away to the HQ boundary. But on dense maps like Manhattan Bridge, the distance to safety is way too short. They just dip behind a building, cross the line, and let the game's automated defences and projectile blockers protect them while they repair, get ammo. It turns the match into a one-sided farming simulator for sweaty pilots. Playing like this doesn't mean the pilot is good. Literally anyone can do this. It takes zero actual dogfighting or evasion skill to farm infantry and retreat behind an invisible shield the second you are challenged. Honestly, there is a higher chance of them crashing into a building than an actual player shooting them down.iLuckyBrad4 hours agoSeasoned Ace41Views4likes3CommentsIs anyone else seeing this in there matches?
I played matches yesterday, start with a full squad. 3 minutes into the game we were losing 1 to 2 players due to matchmaking or cheaters. I had the samething today. The matches were over is 5 to 10 minutes.Chaz634 hours agoSeasoned Veteran29Views1like2Comments
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