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I Run a community of great electrifying battlefield Veterans. Im talking players who've played battlefield since bad company. The majority agrees the slide should be nerfed or thrown out. The nerfing we're asking for is severe inaccuracy penalties when immediately ADSing after sliding or while sliding and not allowing the jumping to be spammed. The distance and speed of the slide should be nerfed as well. Here's my communities thoughts please go read your loyal fans opinions and thoughts https://www.facebook.com/share/p/1EALmRqu1D/IAMHVT59 minutes agoSeasoned Rookie156Views6likes30CommentsFirestorm render issue
Firestorm has a terrible render issue with the mountains as I noticed that it’s not fully rendering the mountain leaving players floating mid air without me knowing if they’re stood behind the mountain or at the top so I’m able to shoot them.iTouka-K59 minutes agoSeasoned Scout33Views2likes2CommentsFactions/Sub Factions/BF4 vs BF6
No more Nato vs Pax sub faction combinations in every match. Here me out.... So ive seen and heard many people via discord and socials discuss bf6 heading in the right direction but something still feels off. As a long time vet going back to the original bf titles i think im on to where that "off" feeling may come from. BF6 has significantly better skins than 2042 but there is still so much variety when you're in game on both your team and the enemy it still has this 2042 vibe going on. With each team having multiple factions it feels odd seeing special operators mixed in with Egyptian standard, British standard and US standard forces all together on one team in one match. Same applies to pax. Pre 2042 its was one team vs another, one faction vs another. You were russian on a team of russians or american on a team of americans. (It was this in 2042 technically but goofy hero operators all the time) Im not saying get rid of the sub factions but i think only pitting one of them against the other on a random pick each match would bring a more uniformed classic bf feel back. Previous titles tied which factions fought to the map, but bf6 has so many choices on each team i think a random generated per match "coyote squad vs task force vector" or "united albion vs fireteam vedmak" could be the faint touch of unity on our teams thats missing from titles like bf4. Seeing the same uniformed enemy (skin variations included) had a way of grounding you in the action a bit more as well. As for the special operator groups i think leaving them in with whichever two primary sub factions are selected would leave room for people to utilize those skins without adding too much variation to what teams each match has to generate. In summary, the match begins and randomly selects one sub faction from each teams orignal 3 sub factions to fight against eachother. The special operator factions are always available every map. This returns the older bf vibe of nation v nation with each sides perspective special forces always available. It adds a sense of unity when your team mates are all of the same faction (plus spec ops)Stonebridge6864 hours agoRising Newcomer2Views0likes0CommentsYour game is full of Cheaters. And they are making fun of you on youtube EA.
BF6 is FULL of cheaters. Like, nearly every match now they are either sprinting full tilt through maps just smoking every player with no worry for their own safety because they know where everyone is and have perfect aim or sitting in their own spawn where they are impervious to attack and smashing the other team anywhere they are on the map (tanks and rifle fire through objects, huge distances, no LOS) My mates are leaving the game due to it and getting refunds or just moving onto other games where there is less of the thirsty teenagers with no moral compass. At this point your only options are an AI anti-cheat like Anybrain Anti-cheat or Lock accounts to imei numbers + Phone numbers. Cheaters need to feel the pain of what they are doing and having to spend $70 for a new account is not painful for them and PC Hardware ID's can be spoofed at the click of a button. And just for the BS artists.. Cheaters don't need to be getting 150 kills a match. Many of them carefully play with hacks sent to arm and leg shots and play as to not draw too much attention. Me and others are getting insta-killed by people with no real Line of sight through objects or via impossible shots between multiple slit-cracks in objects from 85m away etc. I'm tired of peaking a quiet corner for the first time and getting insta-killed by some toss with an assault rifle at 150m who had no way to know i was there unless he had ESP. Anyone who says there is not a cheating problem in response to this post will be assumed to be a cheater and will not be fed. Anyone can go on youtube every day and see new videos showing all the latest available cheats on a daily basis with people flaunting them. This game is turning into a Cheat filled Mess.a202dbe2afad214c4 hours agoSeasoned Traveler10KViews104likes93CommentsVehicle Loadouts Should Not Carry Over From the Previous Driver
Hello EA Team, I would like to report a frustrating issue regarding vehicle loadouts. Whenever I enter a vehicle that was previously used by a teammate, I am forced to use that player's vehicle loadout instead of my own selected setup. This includes vehicle equipment such as smoke launchers, radar, active protection systems, weapon choices, and other customization options. As a result, I often find myself using a loadout that I did not choose and that does not fit my playstyle. Players spend time creating and saving their preferred vehicle setups, so those loadouts should automatically be applied whenever they take control of a vehicle, regardless of who was driving it before. The current system creates unnecessary frustration and can negatively impact gameplay, especially when quickly taking over a vehicle during combat. Please consider changing this behavior so that each player's personal vehicle loadout is applied when they become the driver of a vehicle. Thank you.AiXc14 hours agoSeasoned Newcomer66Views0likes9CommentsThe IGLA should be removed from the game
The Igla should be removed from the game until the flare interaction bug is properly fixed. At this point, it’s the only realistic way to make air gameplay bearable again. The developers have already acknowledged that there is a bug involving how AA missiles interact with flares. In the recent Discord Q&A, it was confirmed that missiles can sometimes ignore flares entirely. This isn’t speculation anymore. The issue is known. The problem is that the Igla is by far the worst offender. This isn’t an occasional annoyance that happens once every few days. Anyone who spends a significant amount of time flying will run into it repeatedly. If you’re flying and you’re actually surviving long enough to engage in air combat instead of crashing or dying to simple mistakes, there’s a very good chance you’ll die multiple times to missiles that completely ignore your flares. That is not a minor bug. It’s a game-breaking issue for air vehicles. The frustrating part is that this has existed in some form since release. Lock-on missiles and AA missiles have always had inconsistent interactions with flares. Sometimes they work correctly. Sometimes they don’t. The Igla, however, takes the problem to another level. It seems to ignore flares far more often than any other launcher in the game. When your primary defensive countermeasure randomly fails, there is no meaningful counterplay. Flying becomes less about skill, positioning, or decision-making and more about hoping the game doesn’t decide that your flares simply don’t count this time. I understand that fixing this bug may not be simple and could take time. That’s exactly why I think temporary action should be taken instead of waiting indefinitely while the issue continues to affect every pilot in the game. Remove the Igla from the game until the bug is fixed. While the launcher is disabled, investigate exactly why it behaves differently from other AA launchers and why it appears to ignore flares so frequently. More importantly, continue working on a proper fix for flare interactions across all lock-on and AA missiles so that the problem is finally resolved at its source. The current situation makes air gameplay unnecessarily frustrating, and the Igla is the biggest contributor to that frustration. Until the bug is fixed, it has no place in the game.brrtlol5 hours agoSeasoned Scout491Views11likes39CommentsBattle Royal
I never played Battlefield for the Battle Royal game mode. Back when I used to play as a kid, and I apologies for not knowing the name of the game mode, but I would always play the one where you could respawn and keep fighting, either by capturing points or gaining kills on the enemy team. My favorite out of the two was how many kills each team had would decide the winner, that way I could play without care for objectives, and just play to play, which I think should be the core battlefield experience. I don't like Battle Royal and even if I did I don't think it should be coming to Battlefield. Of course, with how it's set up now Battle Royal will never disappear and will probably be in every future game mode, I just don't want to think of Battlefield becoming a game like Fortnite (exaggerated), I play for other game modes.1View0likes0CommentsNerf Bunny Hopping
You guys stated in this games development and in preview gameplay that bunny hopping and slide canceling would PUNISH you ever since mid-season 2 to now I've seen COD players taking to the game because their beloved no skill "movement" was added in [Edit: All caps removed from title - ElliotLH]77Views5likes16CommentsSeason 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.EA_Rtas5 hours agoCommunity Manager7.4KViews27likes544CommentsBattlefield 6 Season 3 Performance and Netcode Issues
It’s honestly unbelievable that we are now deep into Season 3 and many of the biggest Battlefield 6 issues are STILL here — some of them dating all the way back to Season 1 and even launch week. This is not about “small glitches” anymore. These are gameplay-breaking problems affecting gunfights, matchmaking, performance, networking, and overall game stability. The community has been reporting the same issues for months, yet every new update somehow introduces even more problems instead of fixing the old ones. Here’s what players are STILL experiencing in Season 3: Broken hit registration Delayed damage and desync Rubberbanding Packet burst feeling Random ping spikes Matchmaking putting players into high-latency servers Massive frame-time spikes and stuttering Inconsistent recoil and aiming responsiveness UI bugs that survive multiple patches Visual glitches making maps literally unplayable Ranked mode launching with known bugs And the worst part? A lot of players have perfectly stable internet, high FPS, strong PCs, and STILL get terrible gameplay quality because the issue is clearly server-side or netcode-related. Community reports repeatedly show that official servers feel dramatically worse than community-hosted experiences. Even EA Forum posts are filled with complaints about: broken HUD ping indicators, severe lag after the Season 3 update, FPS instability, missing UI elements, persistent unlock notifications, and visual bugs that completely blind players on certain maps. Meanwhile, DICE openly launched Ranked Battle Royale with a list of “known issues” already acknowledged on day one. The Battlefield community has supported this franchise for years because when Battlefield works, it’s one of the best FPS experiences on the market. But right now it feels like players are being used as beta testers every single season. How does a company the size of Electronic Arts and DICE still struggle with: basic server stability, functioning hit registration, proper matchmaking routing, and performance consistency months after launch? Players should not need VPNs, routing workarounds, FPS caps, or third-party fixes just to make the game feel playable. The community is tired of hearing: “We are investigating.” We want actual fixes. Season 3 should have been about improving the game. Instead, many players feel like the technical state is worse than before. Battlefield deserves better. And honestly, so do the players paying for it. (cm edit updated title for vis)SolvedDrHellDog6 hours agoRising Rookie936Views9likes127Commentsif u delete my post 2 move it why remove the TITLE which sets the whole point
why is my TTK being too slow too fast at the same time and gun balance broken post being rolled into the netcode season 3 issues post just because i mentioned a netcode problem as well instead of making 2 posts... the TTK and gun balance has been an issue from the start not from season 3 and so what am i supposed to do now the entire point of my post the TTK being too fast and too slow at the same time with terrible gun balance got deleted in an abuse of power and now if i keep talking about how i got unnecessaraly abused i'll get abused some more with a ban or if i repost my post it will make it look like spam because know-it-alls have moved it somewhere where nobody was going to read a 142nd comment which was missing the original point/context from the title that was titled TTK is too slow AND too fast at the same time REDSEC .... like if you take the title out you are changing the meaning of my words and my point and no i do not want an answer to the question i am sick of moderators moderation does not need to exist whatsoever because spam does not require a reason to be deleted its self explanatory and abusive material automatically falls under spam anyway so there is literally no reason to have moderation on the internet whatsoever but ive been banned from facebook for re-posting jokes i found on facebook dozens of times on top of a 3rd dozen being banned just for discussing philosophy and calling out propaganda which then got me shadowbanned from youtube and twitter automatically as well because the whole deep state system is all plugged into each other15Views0likes1Comment33 damage guns not doing 33 damage
Can you please correct the damage output of the guns that should be doing 33 damage but have only been doing 25 damage since the end of season 1.... maybe stop making ninja changes that you believe players won't notice in the first place.The-Stoney8 hours agoSeasoned Rookie47Views0likes8CommentsDMR Changes
Been playing around with DMRs and I know they are a bit of a tough one due to their niche role. But right now, apart from the SVK which is basically a semi-auto sniper, they feel sort of weak. Especially the 28 damage ones. No benefits of either sniper or full auto weapons. Very commonly get out DPS by full auto weapons tapping at ranges where they should really outperform. Straight buffing damage seems a bad idea. For the low damage DMrRs, 28 to 29/30 might be okay to allow headshot damage multiplier ammo’s to be more worth it. Some suggestions that might be worth testing: A sweet spot mechanic could be good for them. Wider sweet spot than snipers to suit the more mobile role and the fact it will not 1 shot like a sniper sweet spot. Means they will retain their longe range feel. Might make the damage profile bell curve more than be linear. Increasing headshot multiplier slightly to make it more rewarding when accurate, with lower damage DMRs getting more of a buff to this. Higher risk that high skilled players will dominate at CQC environments. Give them a decent flinch to enemy upon hit. Might make it more viable to break someone’s consistency in return shots. Could create good counter play in a similar way as Sniper Duels. And close quarters it’s not going to benefit as much.17Views0likes1CommentArmor after last patch unkillable?
We've had several cases where multiple AT players are hitting armor with multiple javelins and LAWs at the same time, yet the armor gets down to 2 bars is on fire and is able to take 3 more hits with no repairs or just 1 repair.... suddenly the armor is at half health then full health.... what am I missing? Starting to think the "passive repair" needs to be removed as a fix if it can out repair 3 AT players hitting it non stop.The-Stoney13 hours agoSeasoned Rookie9Views1like0CommentsGame crashes when in concrete bunkers
My game crashes within 1-2 minutes whenever I’m in a map where I’m in a concrete bunker/underground area. It doesn’t crash anywhere else. It isn’t like the crashes I’ve seen on YouTube where someone’s screen freezes for a second or two and then you see the desk top. Instead my game just goes straight to the desktop without freezing. I’ll just be in a concrete underground area and my the game doing bf6 things and then BAM desktop. I have turned off FSR and have regular clocks for my CPU and GPU. I’ve also disabled EA’s overlay and no matter what I’ve tried so far it hasn’t worked. Does anyone know of a solution? Or experience this same issue?7Views0likes0CommentsWeekly Class Debrief - Support
Welcome everyone to the Weekly Class Debrief. You know the drill! Each week we will be rotating through each player class to discuss everything from Balancing, best equipment/weapons to use, tips and more, YOU drive the discussion. This week we're coming back round to talk about the Support class. In our last couple of discussions we discussed the changes made with Season 3 for both the Recon class and the Engineer class. Lets bring it back round to the Support class. Since the release of Season 3 how has Support felt? Have you noticed much of a difference between the last Season and now. As always the discussion is driven by you folks, we’ll be jumping in with our own thoughts, but we’re especially interested in your feedback, playstyles, and any tips you’ve picked up along the way. If you’ve got clips or standout moments, feel free to share those too.EA_Rtas14 hours agoCommunity Manager74Views1like4Comments
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