Forum Widgets
Featured Content
The Meat and Potato detail
From observances the detail of the game that is a very big question mark? The very big question mark in the game from observances is towards the focus reasoning of what all FPS games are suppose to do and that is engage into bot shooting. With that in mind the bot mouse clicking or otherwise applied as with the aim symbol present is that it is centered and not as it should as allowing a left from center or right from center off the hip positioning as then meaning the aiming crosshairs by its centering positioning is presently cross-eyed-Please correct this immediately as it makes zero Video Gaming sense within the ever increasing and expanding into detailing textured landscapes that immerses the player in the FPS genre by the applied cinematic.76ea4c2d273986c27 minutes agoRising Novice8Views0likes1CommentHelp with permanent bans due to lack of knowledge of the rules
Subject: Humanitarian request for account review: Unintentional first-time mistake on a birthday gift game (Battlefield 2042 case). Dear EA / Terms of Service Team ,I am writing this letter out of deep frustration and sadness, as a last resort to request that a human being reviews my case instead of an automated system. I know my account has previous rejections, but I beg you to take two minutes to read what actually happened. This game was a very special birthday gift for me. I have always been a clean player; I have never used hacks, scripts, cheats, or any third-party software to alter the game. My EA history has been spotless for years.My mistake was joining a community server from the game's official tab (Portal) that allowed playing against bots. When I saw my weapons leveling up, I assumed in good faith that since it was an official feature created with EA's own tools, it was completely legal. I never knew this was considered "stat padding" or an exploit, as the game did not show any warning when entering the server. It was a mistake out of pure ignorance of the community guidelines, not an act of malice to ruin other players' experience.I understand rules are rules, but a direct permanent ban for an involuntary first-time offense on an in-game community server feels completely disproportionate. I feel like I lost a deeply valuable gift over a mistake I made with absolutely no bad intentions. I am not asking you to overlook my mistake. I am willing to accept any fair alternative punishment: I accept a complete reset of all my account progress to zero (a rollback), or a temporary suspension for several weeks or months. Please, just don't take the game away from me permanently.I earnestly ask for a second chance and a manual review of my history so you can verify I am not a cheater. I just want to be able to play legitimately again.Thank you very much for your time and consideration. Greetings from ArgentinaDRAG0NTITANx37 minutes agoRising Newcomer7Views0likes0CommentsAttack Helicopter — Killing Machine. Mobile Anti-Aircraft Unit That Never Gets
Dear DICE Team, I am writing this because it is painful to keep playing like this. The Attack Helicopter is a true killing machine — powerful radar, strong weapons, can strike and retreat, and always receives attention and adjustments patch after patch. Meanwhile, the Mobile Anti-Air vehicle is left behind, forgotten, and placed at a clear disadvantage every single match. The imbalance is obvious: - Missiles lock-on too slowly while helicopters attack and leave before we can respond - Missiles sometimes fly straight into the ground instead of climbing toward the helicopter - Thermal smoke blocks OUR vision completely — we lose sight of the very targets we are supposed to stop - Helicopters have "below radar" protection, flares, and countermeasures that reload fast — we barely have anything to reliably counter them - We send videos, screenshots, and detailed feedback over and over — yet nothing truly changes Infantry gets updates. Helicopters get fine-tuning. Every other vehicle gets looked at and improved. But Mobile Anti-Air? It stays broken, weak, and neglected. I have to ask — why is it like this? Why does everyone else get balance love and improvements, while Mobile Anti-Air players are just ignored? Do DICE truly hate this vehicle and the players who choose to use it? Is it so hard to give us the same fairness you give to pilots? We don't ask to overpower everything — we ask for equality. We ask to be able to defend our team without being an easy target from above. Please stop leaving Mobile Anti-Air behind. Respectfully,313Views8likes74CommentsBattlefield Labs Technical A/B Testing
Battlefield Labs could be used not only for gameplay changes but also for controlled networking and performance experiments. For example: Group A — Current Matchmaking versus Group B — Latency-Aware Matchmaking EA could then compare matchmaking duration, median RTT, p95/p99 RTT, jitter, packet loss, out-of-region assignment rate, disconnect rate and match-abandonment behavior. The same testing methodology could be applied to performance and server-side changes. Rather than predicting the improvement beforehand, Battlefield Studios could measure the actual result.legiao11 hour agoSeasoned Rookie31Views0likes25Comments2s all the time - Redsec
Please reconsider removing Duos from REDSEC every other week. Many players prefer playing Duos consistently, and rotating the mode makes it impossible to play it whenever we want. Please considerkeeping Duos permanently available, even if Solo remains available as well. [Edit: All bold formatting changed - ElliotLH]17Views0likes0CommentsBattlefield 6 Season 3 Performance and Netcode Issues
It’s honestly unbelievable that we are now deep into Season 3 and many of the biggest Battlefield 6 issues are STILL here — some of them dating all the way back to Season 1 and even launch week. This is not about “small glitches” anymore. These are gameplay-breaking problems affecting gunfights, matchmaking, performance, networking, and overall game stability. The community has been reporting the same issues for months, yet every new update somehow introduces even more problems instead of fixing the old ones. Here’s what players are STILL experiencing in Season 3: Broken hit registration Delayed damage and desync Rubberbanding Packet burst feeling Random ping spikes Matchmaking putting players into high-latency servers Massive frame-time spikes and stuttering Inconsistent recoil and aiming responsiveness UI bugs that survive multiple patches Visual glitches making maps literally unplayable Ranked mode launching with known bugs And the worst part? A lot of players have perfectly stable internet, high FPS, strong PCs, and STILL get terrible gameplay quality because the issue is clearly server-side or netcode-related. Community reports repeatedly show that official servers feel dramatically worse than community-hosted experiences. Even EA Forum posts are filled with complaints about: broken HUD ping indicators, severe lag after the Season 3 update, FPS instability, missing UI elements, persistent unlock notifications, and visual bugs that completely blind players on certain maps. Meanwhile, DICE openly launched Ranked Battle Royale with a list of “known issues” already acknowledged on day one. The Battlefield community has supported this franchise for years because when Battlefield works, it’s one of the best FPS experiences on the market. But right now it feels like players are being used as beta testers every single season. How does a company the size of Electronic Arts and DICE still struggle with: basic server stability, functioning hit registration, proper matchmaking routing, and performance consistency months after launch? Players should not need VPNs, routing workarounds, FPS caps, or third-party fixes just to make the game feel playable. The community is tired of hearing: “We are investigating.” We want actual fixes. Season 3 should have been about improving the game. Instead, many players feel like the technical state is worse than before. Battlefield deserves better. And honestly, so do the players paying for it. (cm edit updated title for vis)DrHellDog2 hours agoNew Traveler2.7KViews20likes219CommentsEA's AI auto ban is out of control. Banned for user after successful appeal :/
Welp I got a warning a few months ago for my username and successfully submitted an appeal with EA's response below. "Hello, Thank you for contacting us regarding the action that was taken on your account. Your concern led to a full investigation of your account. After reviewing your case, we found your concerns valid and justified. We will make sure to prevent this in the future. We appreciate your help and understanding in this matter. Please don’t reply to this email, as we don’t monitor this inbox. If you need more help, visit our website: https://help.ea.com/help-home/ Think your account was locked, banned, or suspended by mistake? Follow these steps to get information on your account ban: https://help.ea.com/help/account/information-about-locked-or-banned-or-suspended-accounts/ Thank you, EA Terms of Service" ----------------------------------------------------------------------------------------------------- Low and behold after a successful appeal I get an instant account suspension on Friday night for the same violation, I am still waiting for resolution or a response before I log back into BF6 again. It's truly a shame, I've had this username with EA for years, been playing BF sense 1942, and I even signed up for BFLabs for BF6 with this username with no issues yet suddenly the word "Lewd" and the word "Lemons" are so taboo and shocking it leads to account suspensions and bans :[ From EA: ""lewd" and "lemons" both refer to explicit, highly sexual content. LewdLemons" Please see the attached for the history of this now ongoing issue.LewdLemons2 hours agoSeasoned Rookie473Views2likes40CommentsShould the worst iron sights have a negative cost?
All the current iron sights cost 5 points But not all iron sights are equal the worst iron sights can look like this (M123K) (All Screenshots are from Sorrow's videos) Meanwhile there are much better iron sights that look like this I believe that if it is too much work to change the "bad" iron sights into something that is not a miscarriage like M123K, their attachment cost should at least be adressed. In the case of the M123K and similar irons, I think that not only the iron sight should not cost poits but it should have a zero to NEGATIVE cost (aka if currently an M123K has a 100/100 points with its iron sights + other attachments, the sights should made the cost go 95/100 or 90/100 as a compensation for equiping such a nearly unusuable iron sight. These sights might make sense in the real world where one bullet could destroy a human, but this is a game where a someone needs to land 4 shots or more to someone depending on the distance and the body parts, so one is not supposed to just spray the general direction of an enemy and wait for a random shot to take them out, but to be consistent at it or the other side's vampire regeneration kicks in. Conclusion: Please consider giving people some handicap for picking a horrible iron sight if you do not want to break "authenticity" to provide every gun with reasonable iron sights... why do iron sights even have a possitive cost, seriously...22Views1like2CommentsBreakthrough Liberation Peak
I have notice in the past month that defenders in breakthrough on liberation peak are getting steamrolled rolled. For some reason I only get slotted for defender and the past 5-10 times on the map as defender it wasn’t even close. Even in the past it was only at the last base were we able to make a stand. But now that doesn’t stop the attackers. Might be worth either giving defenders some more tanks or removing attacker tanks. Usually I don’t find such a lopsided map on breakthrough. But liberation peak really stands out now as favoring the attackers.3Views0likes0CommentsHOSAS/HOTAS support.
Can we please get proper support for using HOSAS and HOTAS, Flying heli's and jets has always been a part of battlefield... The best way to fly is to use flight sticks. The ingame settings have an option for Joystick... But that's just it... 1 single joystick... Most people will fly with flight sticks that are multiple controllers such as HOSAS aka hand on stick on stick (2x joysticks) Or HOTAS aka hand on throttle on stick ( 1x joystick and a throttle) That's 2 controllers each but the game won't let us use 2 controllers. Which sucks by the way and it's completely lazy to leave this support out of the game considering flying is always a big part of battlefield. and we have been asking again and again. Thank you for adding "joystick" in the settings but can you add another one so our other controller works too? Because using a keyboard and a stick is horrible and its not immersive or fun. I know we could use emulators of xbox controllers but that's not the same, they are buggy and can be blocked or flagged by anti cheats, so that's not an option we want to use.VT_Agrona7 hours agoSeasoned Novice2.6KViews14likes126CommentsLittle bird too op
Little bird makes the game unplayable to infantry and vehicles. I'd be happy if it were removed from the game. I don't think anyone outside of Little Bird users would object. Aside from a lucky few RPG players, it's impossible to blast it. A vehicle this fast and capable of one-shotting everything shouldn't be in the game. It's not enjoyable or fun, it's an imbalance. Players who get 40-100 kills and 0-1-2 deaths prove that Little Bird is overpowered.Gold22227 hours agoNew Traveler710Views13likes52CommentsSuggestion Jungle Battle maps
At Developers, since you already have decided which maps to be released on upcoming Season 5, I want to suggest you make Jungle Battle maps on next Season afterwards. Hope Jungle Battle maps would be the theme of the season afterwards Season 5. Hope you create a couple jungle maps as well to give variety not just only one. How about creating new mechanic and experience as well. Players can climb up some trees. That would be awesome. In Jungle, everyone must be aware. Trees are not just decorations but something must be looked up as well. Recons camouflage attire will make sense as well. Their gameplay in jungle might be more appealing since they can blend well in patch of dried leaves. They might also surprise and will suddenly stab soldiers. You can also introduce new traps (gadgets) as well. Traps (gadgets) that will clip soldiers foot when they stepped into and some traps that bury soldiers foot in mud causing them to move slowly for a couple of time. Lastly, some parts of battle map must have burning trees as well to make it look a battle is ongoing.jamreal188 hours agoRising Scout38Views2likes4CommentsPC Vs Consoles
Please give PC the option to turn off crossplay. They're crying about it anyway and us consoles prefer not to deal with their cheats anyway.... it should be 3 options... crossplay (all platforms), crossplay (consoles onley) and crossplay(off). You wont have to worry about this imaginary godly aim assist they swear we have. Aim assist on consoles is trash....Solved428Views6likes13CommentsHelicopters are really starting to ruin the game for me.
Helicopters are really starting to get on my nerves. If someone is flying one who has had a bit of practice, it can completely ruin the entire match. Scores like 40/2, 60/3 or even 80/4 seem to be more the rule than the exception these days. The amount of effort it takes to actually take down a helicopter is clearly very high, because quite often an entire team simply fails to do it. And I can understand why. More and more often, you get killed by a helicopter from 200 or even well over 300 metres away. As infantry, you're just gone in one hit. You don't see them, you don't hear them, and you don't even hear the incoming missile, rocket or whatever it is. You don't see anything approaching either. One moment you're fine, the next moment you're dead. I've had it happen a few times now on Tsuru Reef, while I was inside the building at E trying to capture the flag. Apparently a helicopter can fly low somewhere hundreds of metres away, look straight through the glass back of the building and instantly kill infantry inside. And whether these players are cheating or not, it creates a really unpleasant gameplay dynamic. You basically can't walk anywhere anymore. You're constantly being instantly attacked by a helicopter you can't hear and can't see. When they fire, they seem to hit everything, everyone gets wiped out, and you simply can't get into any kind of rhythm. You stop taking the routes you'd normally take because you expect to get deleted again. By now I've played enough matches like this that I usually know how the rest of the round is going to go, so I just leave the server. But at that point, the only people really enjoying that round are the helicopter pilots. As a developer, surely you have to think a bit further than that? Apart from that, I'm also becoming more suspicious of some players using cheats in combination with helicopters and tanks. Personally, I find it quite difficult in this Battlefield to hit AND kill infantry consistently with a tank. I found that much easier in previous Battlefield games. But then I see some players driving tanks and I honestly have no idea how they manage to hit so many infantry players so consistently. Of course, maybe that's just me. I have the same problem when I'm a gunner in a helicopter. I can fire an insane amount of rounds at infantry and plenty of them still manage to get away. Yet when I'm on the receiving end as infantry, I hear one little "tick" and I'm dead. And then there's the netcode. For me, it always seems to work against me. I don't know exactly why, but since the latest updates I've had even more of a feeling that I'm dealing with serious desync than before. And it was already much worse for me than in previous Battlefield games. Which is saying something, because Battlefield has never exactly had a great reputation for desync, especially for people with fibre internet and very fast hardware. Think whatever you want about it, but I thought I'd share my experience again. :)GuiltyNL8 hours agoSeasoned Hotshot41Views2likes5CommentsAPAC CASH CUP servers changed last minute to japan
Apac cash cups were supposed to be hosted on singapore server officially but they changed it last minute to japan server making the game unplayable due to high ping for indians , malaysians , thais and some other countries. this decision was made to accommodate aussie players as the underwater cable in the region has been cut and this decision does not solve the aussie issue as they are still on high ping and instead this has caused other players to get 150 - 180 ping to japan instead . my question is why was such a decision made in the final hours before the cup and no discussion or poll in the official cash cup community discord server ? this has ruined the chances for many teams and wasted the time and effort of teams as we are considering of pulling out due to high ping (180ms) . [CM edit-remove massive tagging]114Views4likes5CommentsDisappointed with Wake Island
I honestly couldn't wait for Wake Island to return in BF6. I had so much fun on this map in previous Battlefield games. Unfortunately, after playing it in BF6, I'm pretty disappointed. The basic dynamic of the map just feels broken now, especially if you enjoy playing infantry like I do. It simply doesn't work the way it used to. You're constantly being harassed by helicopters that seem to have superpowers. They dominate the scoreboard round after round. You blink and you're dead to a helicopter again. Yesterday I was killed instantly by one from around 300 meters away. One hit. I didn't hear it coming, and sometimes you barely even see them before you're dead. Then there are the boats. They have an absurd amount of firepower. They can just sit out in the water and wait for infantry to appear, then delete them almost instantly. They're extremely powerful and, on Wake Island, they're simply too dominant and too constantly present. And then there are the snipers. I've personally never liked sniping and I've always felt that excessive camping hurts Battlefield, including in previous titles. In a game mode like Conquest, I don't think sitting hundreds of meters away waiting for someone to cross your scope contributes much to an enjoyable or dynamic match. But on Wake Island in BF6, snipers seem to have an incredibly easy time. In general, I'm surprised by how quickly and effectively snipers can get kills in BF6. You barely enter their field of view and you're instantly dead. It actually feels unusual to hear a sniper shot and realise they missed. Most of the time it's just an immediate one-shot kill. Put all of this together and, for me, it completely destroys what used to make Wake Island such a fun and dynamic map. The whole flow feels different. Infantry feels like prey for helicopters, boats and snipers rather than an important part of the battle. It also seems to contribute to very unbalanced teams, because once one side gains control with the right vehicles and players, the match can become extremely one-sided. None of the rounds I've played so far have felt particularly close, exciting or enjoyable. Maybe I've simply been unlucky with the handful of rounds I've played so far, but this really isn't what I expected from the return of Wake Island.GuiltyNL11 hours agoSeasoned Hotshot269Views8likes18CommentsThe fact that Objective D on Eastwood Conquest… exists.
The pinnacle of game development. A sure sign that DICE plays their own game as infantry. All jokes aside, the fact that this horribly designed objective still exists is a testament of DICE just not even giving a F. Literal golf course terrain without a single sliver of ACTUAL COVER for infantry. Light concealment is only there at the match start then totally gets gets obliterated. Did DICE learn NOTHING from Bf2042 and the horrible objective on most of the maps that were released? The Iwo Jima redux in 2042 was magnificent for infantry. Deep trenches, tunnels and actual overhead cover for infantry on most objectives. I had hopes for BF6. Be insulted. Be embarrassed. Be angry and fix these horribly designed objectives so infantry can’t have a chance and not be picked off from 360 degrees from enemies that are hundreds of yards away.RunNgunn12 hours agoRising Hotshot46Views1like3CommentsI need assistance from a real EA support
I have never used any cheats, hacks, or unauthorized third-party programs, and I have never harassed or insulted other players. I do not understand why my account was permanently banned. I have submitted multiple appeals, but all I keep receiving are automated replies from the same **bleep** bot. No one seems to be actually reviewing my case. Is there any real person at EA who can manually review my account and help me resolve this issue?😟WARWOIF91114 hours agoSeasoned Newcomer83Views1like16Comments
Community Highlights
- EA_Rtas11 months ago
Community Manager
- EA_Rtas1 year ago
Community Manager
Featured Places
Battlefield Game Info Hub
Read the latest news and announcements from the Battlefield Team.Battlefield 6
Discuss the latest news and game information around Battlefield 6 in the community forums.Battlefield 6 General Discussion
Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Battlefield 6 Technical Issues
Having issues with Battlefield 6? Join here to find help with connectivity, performance issues, crashes and more.Battlefield 6 Bug Reports
Report bugs and see what the Battlefield 6 community is saying on this forum.