NYYXX27XX
1 month agoSeasoned Newcomer
Re: Strike Point No Longer Feels Tactical
You can now win one round (just by securing a little bit more objective) and grenade yourself to win games. The “tactical” gameplay they’re trying to incentivize just made it so you can cheese wins by dying before the point opens. ALSO , forcing people onto the point does not incentivize tactical gameplay; the way the mode is now, you rush the point or you lose. Your whole team can die immediately after getting a bit of the point and you win the round. Revert the change, that’s the solution. If you want to incentivize tactical gameplay, you have to balance or restrict weapon usage accordingly.