Frametime Spikes in Three Maps: Firestorm, Manhattan Bridge, and Empire State
Reporting a common issue with frametime spikes causing microstuttering about 2-3 times a match of Operation Firestorm, Manhattan Bridge, and Empire States. All other maps are completely stable so this isn't an issue with the high cpu utilization / memory leak and framerate degradation that a lot of other people are experiencing with all maps.
Steam discussion here: https://steamcommunity.com/app/2807960/discussions/0/591784958348260246/
I have a 9800x3d cpu with 9070xt gpu. Seems to be happening to Nvidia gpus as well. No event logs indicating software / hardware issues. Seems to be server side or something with the maps shader or texture loading on these specific map that causes these stutters. I'm not able to replicate this on any parts of the map nor is it related to any specific situation where lots of explosions / levolution happening as far as my character can see.
UPDATE: I spent the last couple of days trying to fix this with every fix possible and concluded that ultimately this is an engine-side issue. Nothing in computer hardware or software on windows is at fault IMO. It's also not any background services interruptions because it only happens on those three maps. More so solidified by the fact that a lot of other people experience the same thing regardless of hardware. I noticed that when the spikes happen my gpu utilization drops to around 88% so the gpu was still working but just slowed down because it was waiting for a resource or sync event like a shader load or something, and these maps like operation firestorm, manhattan bridge, empire state are probably triggering these sync issues due to the way have been designed. It happens at random points in the map and at random times, so it isn't indicative of a baked-in or scripted engine sync but something like a dynamic streaming stall. hopefully they fix this soon.