Forum Discussion
Every Soldier class needs a different play style, and each player has different Skills.
Unbalanced?!
Well, the game try to Balance the matches. Sometimes not perfect, for sure. 😉
But remember, while playing/joining a match other people leave and others join too....ect.
Some playera join their friends, so it will probably put them in this team as well....if there are already more players or not.
So there are a few things that makes a difference, if it seems that it's always Unbalanced or not.
Anyways, thanks for the Feedback but we personally can'tchange that here.
Greets,
Travis
- ApprovedAnonymous8 years ago
Personally?! I want not a personal adjustment for myself but I suggest you revise the game's player distribution system in matches allegedly based on skill balance. Of course there are various parameters some personal pertaining to players and some technical which certainly prevent a "perfect" balance and I do not expect such perfection either. I think, however, there are still some things you as developers can do like altering the match making system so that it does take more things into account when determining players' skills. Anyway, lets assume there's nothing (!) you can do in this respect, then what about class balances, number of scouts in a given team?
Obviously there are differences among classes some make one relatively superior over others and some put the one into disadvantages and there's nothing wrong with this. What's wrong, however, is your current weapon distribution that strongly favors medic class giving them a large variety of weapons (automatics, snipers, self-loading ones, grenade launchers) while others mostly get one type (note that I do not want a favor for assault or any other class). Number of scouts is something to put a limit in a team if the goal is to provide a more enjoyable and less frustrating playing experience. But it seems you cannot (actually will not) do anything about these issues either.
I am beginning to regret my purchase of a premium pass. Regardless of whether you care or not, this game is my first and probably last MMO game from DICE...
- 8 years agoWell i think tua matchmaking is based on individual skill an a player that is good by himself doesnt mean he is a good team player, end since team play is key if too many of these players end up together the team is doomed, they probably are already trying to improve this.
I do agree that snipers should be limited to one or two per squad, since some squads wont even have a sniper, it would be a start.
As for class balnce, well medic os quite bad short range wich means that assault players will destroy them on CQC, its your job as assault to close the gap between both of you, use your rocket gun and nades to supress them or something. If u dont u get destroyed, thatis what balancing is a class is weak at some stuff and strong in other stuff. If you put medic weapons in assault and vice versa averyone would use the same thing. Example: Mp18 with meds would obliterate everyone.
In short matchmaking needs some tweaking but not much, snipers do need a limitation and balancing classes is just fine. In my opinion.
Best regards- ApprovedAnonymous7 years ago
So balancing is fine if you get *. because i did not have a close match in long time. and honestly, dice just did not put the efford in to use player stats for balancing. the best games are those wich are close. usually it is , you get in a game and play and after a short while yout team has 200 tickets and the enemy 500 vice versa.... thats no fun because it is almost impossible to make up a 300 ticket difference. i have been with battlefield since bf1945 and this one could be so fun if it was not for the really SHI*** Balance. Sorry but it is!