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Im not running anything while playing.
Please check my dxdiag, hope it helps in finding the root cause.
Thank you.
Hey @darsam26 To confirm I see 2 GPU's list an integrated and dedicated GPU, can you set the game to run through Nvidia control panel to the 3050 and check if this continues?
- 4 years ago
Hi @EA_Illium , I have set the 3050 as my default GPU specific for Battlefield 1 in Nvidia control panel. Even i set the 3050 as a default GPU in Global setting in Nvidia control panel as well.
Earlier today, i tried to remove user.cfg file from my Battlefield 1 directory and the game starts lagging/stuttering again, then i add user.cfg back again and the game running smooth and stable on 60 FPS.
Let's say this issue has been solved with the user.cfg, but why do i need to put user.cfg in the first place? why i cannot run this game normally without user.cfg intervention?
Thank you
- EA_Illium4 years ago
EA Staff (Retired)
Hi @darsam26 To confirm moving the file out then back in, stabilizes your FPS? To check is it set to read-only, or are there any security software flags popping up with BF1?
- 4 years ago
Hi @EA_Illium ,
1. Yes, the file stabilizes my FPS and makes the game playable (no lagging/stuttering).
2. No
Since i cannot attach the user.cfg file, i will paste the content of the file here, thank you.
Client.XInputOverridesDirectInput 1
UI.DrawEnable 1
Window.PosX 0
Window.PosY 0
Window.Width 0
Window.Height 0
GameTime.MaxVariableFps 60
Render.DrawScreenInfo 0
Render.ResolutionScale 1
Render.FrameSynthesisScaleH 0
Render.FrameSynthesisScaleV 0
Render.ResolutionScaleDynamicDrawDebug 0
Render.ResolutionScaleDynamicGraphMax 0
Render.ClampGpuMemory 0
Render.VSyncFlashTestEnable 0
Render.OutputBrightnessTestEnable 0
Render.DisplayMappingSdrPeakLuma 200
Render.DisplayMappingHdr10PeakLuma 0
Thread.ProcessorCount 4
Thread.MaxProcessorCount 4
Thread.MinFreeProcessorCount 0
Thread.JobThreadPriority 1
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurRadialBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.FrameSynthesisMode 0
WorldRender.FilmicEffectsEnable 0
WorldRender.EmitterSunTransmittanceMapEnable 0
WorldRender.EmitterSunTransmittanceMapResolution 0
WorldRender.LightTileCombineOutdoorLightsEnable 0
WorldRender.LightTileCsPathEnable 0
WorldRender.PlanarReflectionEnable 0
WorldRender.InterpupillaryDistance 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowMapResolution 0
RenderDevice.VSyncEnable 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.RenderAheadLimit 2
RenderDevice.StereoConvergenceScale 0
RenderDevice.StereoSeparationScale 0
RenderDevice.StereoSoldierZoomConvergenceScale 0
RenderDevice.DxDiagDriverDetectionEnable 0
RenderDevice.Dx11Dot1Enable 1
RenderDevice.Dx11Dot1RuntimeEnable 1
PerfOverlay.DrawFps 0
PerfOverlay.fpsdisplayscale 4
NetworkPerfOverlay.Enable 0
NetworkPerfOverlay.ShowOnProblemsTimeout 0
PostProcess.ForceDofEnable 0
PostProcess.DofMethod 0
PostProcess.BlurMethod 0
PostProcess.SpriteDofEnable 0
PostProcess.SpriteDofHalfResolutionEnable 0
PostProcess.DynamicAOEnable 0
PostProcess.DynamicAOMethod 0
PostProcess.ScreenSpaceRaytraceEnable 0
PostProcess.ScreenSpaceRaytraceDeferredResolveEnable 0
PostProcess.ScreenSpaceRaytraceSeperateCoverageEnable 0
PostProcess.ScreenSpaceRaytraceFullresEnable 0
PostProcess.ScreenSpaceRaytrace32BitEnable 0
PostProcess.ScreenSpaceRaytraceQuality 0
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