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Hi @EA_Illium , I have set the 3050 as my default GPU specific for Battlefield 1 in Nvidia control panel. Even i set the 3050 as a default GPU in Global setting in Nvidia control panel as well.
Earlier today, i tried to remove user.cfg file from my Battlefield 1 directory and the game starts lagging/stuttering again, then i add user.cfg back again and the game running smooth and stable on 60 FPS.
Let's say this issue has been solved with the user.cfg, but why do i need to put user.cfg in the first place? why i cannot run this game normally without user.cfg intervention?
Thank you
Hi @darsam26 To confirm moving the file out then back in, stabilizes your FPS? To check is it set to read-only, or are there any security software flags popping up with BF1?
- 4 years ago
Hi @EA_Illium ,
1. Yes, the file stabilizes my FPS and makes the game playable (no lagging/stuttering).
2. No
Since i cannot attach the user.cfg file, i will paste the content of the file here, thank you.
Client.XInputOverridesDirectInput 1
UI.DrawEnable 1
Window.PosX 0
Window.PosY 0
Window.Width 0
Window.Height 0
GameTime.MaxVariableFps 60
Render.DrawScreenInfo 0
Render.ResolutionScale 1
Render.FrameSynthesisScaleH 0
Render.FrameSynthesisScaleV 0
Render.ResolutionScaleDynamicDrawDebug 0
Render.ResolutionScaleDynamicGraphMax 0
Render.ClampGpuMemory 0
Render.VSyncFlashTestEnable 0
Render.OutputBrightnessTestEnable 0
Render.DisplayMappingSdrPeakLuma 200
Render.DisplayMappingHdr10PeakLuma 0
Thread.ProcessorCount 4
Thread.MaxProcessorCount 4
Thread.MinFreeProcessorCount 0
Thread.JobThreadPriority 1
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurRadialBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.FrameSynthesisMode 0
WorldRender.FilmicEffectsEnable 0
WorldRender.EmitterSunTransmittanceMapEnable 0
WorldRender.EmitterSunTransmittanceMapResolution 0
WorldRender.LightTileCombineOutdoorLightsEnable 0
WorldRender.LightTileCsPathEnable 0
WorldRender.PlanarReflectionEnable 0
WorldRender.InterpupillaryDistance 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowMapResolution 0
RenderDevice.VSyncEnable 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.RenderAheadLimit 2
RenderDevice.StereoConvergenceScale 0
RenderDevice.StereoSeparationScale 0
RenderDevice.StereoSoldierZoomConvergenceScale 0
RenderDevice.DxDiagDriverDetectionEnable 0
RenderDevice.Dx11Dot1Enable 1
RenderDevice.Dx11Dot1RuntimeEnable 1
PerfOverlay.DrawFps 0
PerfOverlay.fpsdisplayscale 4
NetworkPerfOverlay.Enable 0
NetworkPerfOverlay.ShowOnProblemsTimeout 0
PostProcess.ForceDofEnable 0
PostProcess.DofMethod 0
PostProcess.BlurMethod 0
PostProcess.SpriteDofEnable 0
PostProcess.SpriteDofHalfResolutionEnable 0
PostProcess.DynamicAOEnable 0
PostProcess.DynamicAOMethod 0
PostProcess.ScreenSpaceRaytraceEnable 0
PostProcess.ScreenSpaceRaytraceDeferredResolveEnable 0
PostProcess.ScreenSpaceRaytraceSeperateCoverageEnable 0
PostProcess.ScreenSpaceRaytraceFullresEnable 0
PostProcess.ScreenSpaceRaytrace32BitEnable 0
PostProcess.ScreenSpaceRaytraceQuality 0 - 4 years ago
Hi @EA_Illium , I just realized what makes my fps going no more than 60 fps is because of the configuration here "GameTime.MaxVariableFps 60", when i set the number to be 150, i got around 130-150 fps while in game. So this file really resolve the problem i face.
But the question still remains, why do i need this file to make my BF1 no lagging/stuttering (playable)?
For your information, without this file i got around 30-40 fps and the game is really lagging/stuttering (not playable).
Thank you.
- 3 years ago
Yea adding user.cfg in the file, to permanently increase "gametime.maxvariablefps ###" ### is the max fps you want, my monitor does 240 @ 4k , but I have to do it each time in game "tild" button, trying to permanently load "gametime.maxvariablefps 240" which requires adding "user.cfg" and within this file "gametime.maxvariablefps" but adding within bf1 is tricky still researching how with windows 11. Until then have to type in game each time.
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