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LapisRadzuli's avatar
9 years ago

Battlefield 1 Specialisations

In case it hasn't already been posted here is the full list of specialisations taken from the CTE subreddit, here: https://www.reddit.com/r/battlefield_live/comments/6rmcca/specializations/

"How it works

Specializations are broken down into two different variants: Generic and Kit Specific. Every class has access to 7 Generic Specializations and 2 Kit Specific Specializations.

All players will start with 3 Specializations by default: Flak, Cover and Quick Regen. Further Specializations will be unlocked via completion of new Service Assignments (also part of the "In the Name of the Tsar" expansion), but in the interest of testing and getting feedback, we have unlocked everything for you on the CTE. We will have more information about the Service Assignments at a later time.

Specializations are designed to give players more opportunities and diversity within each kit, not necessarily more power overall. Choices should provide more depth and strategy to gameplay.

List of all Specializations

Generic:

  • Flak: Incoming damager from explosions is reduced by 15%
  • Cover: Incoming suppression is reduced by 25%
  • Quick Regen: Decrease time before Out of Combat Heal by 20%
  • Quick Unspot: Decrease length of time you are Spotted by 2 seconds
  • Bayonet Training: Bayonet charge lasts longer and recovers more quickly
  • Hasty Retreat: Increase your maximum sprint speed by 10% whilst you are Suppressed
  • Camouflage: When moving slowly or stationary you are invisible to Spot Flares

Assault:

  • Juggernaut: Your Gas Mask also reduces explosive damage by 15% (does stack)
  • Controlled Demolition: TNT is now detonated sequentially

Medic:

  • Stimulant Syringe: Reviving an ally give you both a 20% sprint speed for 8 seconds (Does not stack)
  • Concealed Rescue: Downed Squad Mates within 20m drop smoke to cover their revival (40s cooldown)

Support:

  • Unbreakable: Incoming suppression is reduced by 75% when your Bipod is deployed
  • Pin Down: The Duration an enemy remains spotted is extended via Suppression

Scout:

  • Scapegoat: A decoy is automatically deployed when struck below 35 health by a distant enemy (30s cooldown)
  • Perimeter Alarm: When your Trip Mine is triggered enemies within 15m are marked on the mini-map"

The CTE update containing specialisations will hit PC today within the next few hours - console will come later.

6 Replies

  • This extra content looks promising and can add strategy to the game.

    However Dice must remain sober on the stratagem to not unbalance the game (COD kill me with bonus...)

    I will test that, thanks for info.

    If we have answer to your question don't forget to accept message as solution  🙂

  • LapisRadzuli's avatar
    LapisRadzuli
    9 years ago

    It wasn't live before, though now the update has just been launched for the CTE on PC as a 7GB download.

  • Moskolonel's avatar
    Moskolonel
    Legend
    9 years ago

    I'm just connect after 7go of up on CTE and i just see specialisations.

    You can choose 3 of them per guy (3 is maybe too for 1 guy), for select them clic on unwant specialisation and select the replacement specialisation.

    Here ingame:

  • Anonymous's avatar
    Anonymous
    9 years ago
    So far the use of these specialisations doesn't seem to unbalance game play.
    In fact - Scapegoat: A decoy is automatically deployed when struck below 35 health by a distant enemy (30s cooldown)
    Had me shooting at a dummies head for a full clip before I realised and the scout was long gone!

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