Forum Discussion

meeha2's avatar
13 years ago

Battlefield 4 ideas

It's for developers of Battlefield 4 (and, eventually, 3) only.

As we know, in BF3, we had 4 classes, kind of a little not that well balanced, and here I'll explain what I'd like to see in Battlefield 4 for each class.

There would be:

1. Primary weapon - assault rifle/carbine/sniper rifle/LMG/shotgun/SMG - each faction should have their weapons to unlock first, which is right.

2. Secondary - pistol, only pistol...

3. Knife - kind of good to see different knife for each faction, just design, not damage...

4. Grenade - same, different for each faction, but same damage

5. Class specific:

5.1. [b]Assault:[/b]

5.1.1. Defibrillator would instantly kill an enemy within a reach of a hand, not a mile away as in BF3.

5.1.2. Smoke (grenade, different in design for each faction)

5.2. [b]Engineer[/b]

5.2.1. RPG - different for each faction, as just because there are 2 good RPGs, the limit to factions must be 2. SMAW and IGLA would be stationary weapons, and they would be able to track vehicles down to destroy them.

5.2.2. AT Mine - different for each faction, only by design. Can be disassembled by an engie.

5.3. [b]Recon[/b]

5.3.1. Motion sensor - would work as both motion sensor and SOFLAM.

5.3.2. Claymores. EOD seems to me a little too futuristic...

5.4. [b]Support[/b]

5.4.1. C4 for US/analogue for RU. No more than 4 per life, not to spam the game with them.

5.4.2. Mortar strike, would lessen the reload time, but setup time will add up, if using Mortar strike, should pack it up first to shoot with LMG/different weapon.

Also, please add more good maps, huge maps, like Oman or Sharqi.

Please give Engineers SMGs, and could you please give each weapon their own damage? I mean, not like in BF3 (Battlefield 3), where each gun has the same damage, 25-18.4, but rather AK-47 (yes, 47, not 74) would be the beast, would kill, for example, with 2-3 body shots, FAMAS would kill with 3-4, and its range wouldn't be so good. I mean, now it's a little too "eased up", giving all players an ability to play equally. I mean, compare BF3 to the same Battlefield Play4free, where each weapon is individual, where no weapon is repeated in damage, and so is a good game. It's well balanced, giving each class their best and worst weapons. Some weapons are designed to be best at short range, some at long. I'd really like to see similar in Battlefield 4: well balanced game without repeated damage for every gun. I mean, why doesn't a sniper rifle then have the same damage? If it's a well balanced game, it should have the same damage for each class.

What I'm trying to say is that for each class, there should be the best weapon for close range, mid range, long range. A great example would be a VSS for a recon, AKS-74u for an engineer, FAMAS for an assault, something else for support; SKS, MP7, L-85/AN-94; L96, AS VAL, M-16/AK-47 for long range.

I understand it may be not possible to do it all, either by not willing to do so, or by thinking the game is not well balanced. Well, I'm ready to read what you would put in the game, and possibly help you create an ideal Battlefield 4. Thanks for understanding. And please keep in mind, I'm ready to volunteer and guarantee I will not share the info with anybody, just please give me the chance to prove me I want the game to be much better than failed (in my opinion) Battlefield 3.

OK, consider this: if an enemy hits me with 4 bullets, I can heal up, and I'm not dead, so I can go kill him. Basically, I have an opportunity to have a kill/death score of 50/0, 100/0, 1,000,000/0. See my point now? If, however, the BF4 would be how I recommend it to be, there will be no way to play with such scores. Thanks for understanding.

18 Replies

  • Hi there. Firstly, many thanks to the folks who keep putting these games together, I've been playing since BF1942 and have greatly enjoyed it all way!

    Playing BF3 on both PC and the XBox, I am stunned at how there is no typing option at all for console players. Server rules cannot really be enforced except with kicks and bans by present admins. Players who are up to no good (e.g. spawn camping) continue unhindered. The heavily decreased typing ability is an issue of course, but something is far, far better than nothing.

    Again, I play across two platforms. There has been no clear way to link these accounts. Some scheme allowing soldiers to be meshed to the same account would be a plus.

    Often, games I've played request players don't use certain weapons, classes or vehicles. Having server options that allowed players to see these weapons etc to be "server-locked" and thus unavailable would end many head-aches.

    Lastly, server optional "team pushed back to uncap base" (conquest) spawn measures. Perhaps the "no-go zone" eats up a larger area near the base camp or extra vehicles spawn that have a limited shelf life once bases are taken. Anything that gives the loosing players a reason not to simply leave. And to give server operators an alternative option than "auto-balance".

    Cheers folks.

  • Anonymous's avatar
    Anonymous
    12 years ago

    tendra el Pak Fa (SU-50) la maniobra cobra en Battlefield 4??

    el F-35 de Battlefield 3 tiene su despegue vertical lo cual lo hace especial y creo q el SU-50 deberia tener la cobra lo cual hace el juego mas real y dificil.

    otra idea es que cada 100 muertes son una estrella con el arma la que lleva 100 Kills y creo que seria interesante agregar habilidades especiales o accesorios unicos al jugador depende sus estrellas con el arma. es decir.. las armas llegan a 100* y nada cambia :/

    Gracias y Disculpa por el lenguaje.. Salu2s 😉

  • Hi Libever,

    Do you know if this page is seen by the good people of DICE?

    ..if not, is it worth our forwarding the information?

    Many thanks

  • EA_Atic's avatar
    EA_Atic
    Icon for DICE Team rankDICE Team
    6 years ago
    I'm closing this thread to stop it being necroed.
     
    If you have any issues with Battlefield 4 please make a new topic about the issues you are having and what kind of steps you have tried to solve it.
     
    /Atic

About Battlefield Franchise Discussion

Discuss Battlefield games in this community forum.133,673 PostsLatest Activity: 3 months ago