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I know exactly what you're all going through. I found a hack fix:
http://battlefield.realmware.co.uk/bf4-settings-editor/downloads
That editor will clearly show you that there is a conflict between the decelerate trigger and freelook. You can clear the binding from there. Things seem to work fine in third person, but if you switch to first person and press decelerate, then move the right analog stick, it treats it as free look--which is pretty annoying. You can disable the free look analog stick bindings, but it doesn't completely fix the problem. Pressing decelerate, will render the right analog stick useless in first person. You can still use the left analog stick to yaw. Clearly, there is still a bug somewhere in their source code. Anyone have any ideas how to let DICE or EA know?
If you're using the ps3 controller, you must be using Scarlett.Crush's Xinput Wrapper, right? Did he update his drivers or anything?
- 12 years ago
After some more research, I found this:
http://www.techpowerup.com/forums/showthread.php?p=3005768
It looks like v1.1 has a fix built in for this whole freelook fiasco! I haven't tried it yet. I'm going to copy and paste this into the other thread (http://answers.ea.com/t5/Battlefield-4/BF4-Xbox-Controller-Phantom-Binds/m-p/1752081/highlight/false#M26609). Everyone needs to know about this!
edit: I just tried it. This fixes it! spread the word please!
- 12 years ago
@entropywave so glad i found this thread and your post, fixed for me thanks!
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