Forum Discussion
Ok, i tried a lot of things tonight to solve this memory leak issue on my computer and i finally found a solution that works at least for me this far.
Try this:
In Windows 8 go to "system" --> "advanced system settings" --> advanced-tab --> performance "settings" --> advanced-tab --> click "change" to manage your virtual memory
I switched from the system managed memory option to userdefined with a size of 400mb (starting size) to 4000mb (maximum size) for my Windows system installation SSD drive. That was the thing what made it actually work for me and i haven't had a single memory leak crash since then. Hope it'll make you as happy as me, GL 😉
My system:
Win 8.1
Radeon HD 6950
8 GB DDR3 1600mHZ RAM
Samsung SSD 840 Series 256GB
asus P8PH67-PRO Rev. 3.1 with i5 2500K processor
Ami me pasa lo mismo solamente una cosa AYUDA mucha gente compra el juego para que despues pase esto AYUDA ARREGLAR LOS ERRORES POR FAVOR.
- 12 years ago
Seriously, still no **bleep**ing fix?
- Anonymous12 years ago
Did anyone try CleanMem? It automatically cleans the memory every 15 mins or you can do it eiter via the ui or a key combination. I dont know if this helps with the non paged pool problem
- Anonymous12 years ago
CleanMem doesnt release data from nonpaged pool so it would be completely ineffective.
Having this problem too, tried a huge amount of things to fix it but no joy. Only thing I have managed to do is stop Windows battering my SSD when it tries to page out data to free up memory by disabling the page file.
Owing to the apparent prevalence on pre GCN AMD cards I am looking suspiciously at any Mantle enhancements present in BF4.
Just out of morbid curiosity more than anything else, is anyone else finding it occurs in this manner (it may have been said before but there are way too many posts for me to trawl through to find out).....
Game runs fine, leak shows after a map change. It may be the first map change, it may be the fourth (on one occaision it has triggered when loading the first map as I join a server), but it is always triggered by a map change. If you arent actively monitoring memory usage while playing it would appear to happen a few minutes or less after a map change (note map change, not a change of end on the same map).