[BF4] Player controlled objects (Tows etc) and wreckages lag at distance.
Hello,
I've been fiddling with this for a long time now so why not try to ask someone else.
Here's the issue:
-Whenever I shoot a TOW with any vehicle or turret, or a SRAW, it starts lagging severely as soon as it passes 350m. This is very annoying, the Rocket is flying with about 2 updates per second.
-Whenever Vehicles at the same distance are destroyed, they fall down with the same update speed.
-Enemies and Vehicles at distance also update at the same rate, with the game trying to mimic their movements with terrible lag compensation.
And the twist: When I turn "Optimize Bandwidth usage" to off - it gets worse!
My Rig:
Game is installed on a SSD 850 which is really young. Windows is on another SSD and "My Documents", containing the settings is on a HDD.
I've had a completely new Windows 8.1 Setup on solely one SSD and it was just as bad.
Intel i74790k @ 4.6GHz
MSi GTX 1080
16GB DDR3 1600MhZ
Win 10 Pro
So I have a video of the issue, this is recorded with Bandwidth optimization set to "Off" (the setting that is competitively more viable)
FYI My internet connection is 7 ping to most servers with 50 down and 6 up
https://www.youtube.com/watch?v=0x9zlTDHCBA
Additionally, everyone else seems to be experiencing this too.
I can assure you this was different one year ago because I used to play this game competitively in Helicopters and TOWs are a great deal of the business (unfortunately).
Does anyone have an idea what this is caused by?
I'm getting the idea that it might be that most server providers are using less resources than they should for running the game smoothly, because on the test range it is smooth as butter and flies without any complaints!
This is getting really unplayable and I just don't know what to do about it. Hope you guys enjoy having a crack at this one!
Greetings,
Hieb