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I feel that people are missing assault's role is frontline breaching and dealing a lot of damage. Developement started back in BF1. I feel this route creator could get access to some degree of direct teamwork via armor supply bags and making his temporary routes like ziplines, grappling hooks etc. accessible for whole team.
It's why I suggest division to five class model, instead of merging pretty weird combination of breacher tools and medical stuff under one kit.
We had 7 classes in BF2 why not go back to that? The reason DICE merged the classes into 4 (Assault/Medic), (Anti-Tank/Engineer), (Support/Special Forces), (Sniper/Special Forces) was so there was better ability coverage in squads to improve team play. Adding more classes would IMO make the already bad class system that we've had since BF1 into a worse situation. I think going back to the BF 3 or 4 systems would be better. We certainly need the BF3 weapon distributions if we get locked weapons because every class had a shotgun or SMG giving classes like recon use in CQC situations where their TUGS was a great tool and bolt actions/DMRs fell short. BF4's distribution was less than ideal because DMRs were all class encouraging the dreaded DMR spam.
Here's the BF2 class system since I referenced it
- Assault - Primary role is to engage in combat with enemies at medium range.
- Medic - Primary role is to revive and heal teammates.
- Anti-Tank - Primary role is to undertake anti-tank warfare.
- Engineer - Primary role is to repair or destroy vehicles.
- Support - Primary role is to provide suppressive fire against enemies and resupply teammates.
- Special Forces - Primary role is carry out stealth and sabotage missions.
- Sniper - Primary role is to engage targets at long distances.
- AvPD_Pipo_Chibi16 days agoNew Rookie
Then why not have those seven since weapon pools are now open? Classes are after all ways of organising teamwork into clear roles.
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