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EA_Atic
DICE Team
7 years agoLooking at the video in slow motion on the first kill on you, you miss your first shoots and he instantly targets you and hits his first shoots it also helps that he is already crouched so less spread on the gun and using UMP for a close quarter gun. Network on that kills looks fine and overall your network is stable there.
The second kill on you, he managed to get 3 shots in and same everything looking good on the chart. @Regulator156
/Atic
7 years ago
- I would strongly disagree, i hit him more times than he hit me, plus I’m using m416 assault when he has ump, even if he hit me more times the damage should have deployed gradually not instantly, (record your gameplay and show how does it deploy on you) and how bout third kill??? I shot the guy many times and he killed me instantly. I don’t know maybe it’s your job to prove me wrong and represent EA but I think at least third kill was perfect example of instant kill... it feels like hardcore most of the time)))) I couldn’t upload BF1 back to back with this one and difference is drastic! On slow motion he hits me twice, it’s classic server client packet loss, in reality he shot me enough times yet server and games network smoothing shows me that he shot me twice, if you look at when I’m shooting him my hits deploy with delay as well... it’s obvious... I couldn as well record other games where damage deploy is good for me and you will see the difference...
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