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Megatherion69's avatar
11 years ago

Logitech G940 / Multiple Joysticks / Devices

Please provide support for multiple devices in BF4. My Logitech G940 and Saitek X65F show up as separate devices in Windows Devices and Printers Control Panel, so do my saitek and ch rudder pedals / throttle quadrant... Battlefield 4 currently only recognizes one device in ID 1, therefore I am not able to fully utilize the above mentioned hardware properly for helicopter and jet flight. I know there are work-arounds for this such as uninstalling the Logitech drivers and installing generic Windows drivers, or using PPJoy to set up a virtual joystick, but it would be so much better to be able to fully implement multiple devices in BF4, and be able to map ALL axes and buttons within the BF4 options. This would also allow me to use an XBOX 360 controller for windows for soldier and vehicle commands / movement... and use the G940 for flight controls / commands. Another issue that could be fixed at the same time is to show proper bindings for the device: currently when I bind an axis or button from my G940 Joystick, it shows up in the BF4 bindings as an XBOX command. For example, I bind the trigger on my G940 to Fire, and it shows Pad Up in the BF4 bindings, I bind the throttle x axis+ on my G940 (after installing generic windows drivers for it) and it shows Trigger 2 in the BF4 bindings. Battlefield 2 is able to recognize multiple devices and works perfectly with my G940, Battlefield 3 has the same issues as Battlefield 4 (only recognizes one device in ID 1). There are many, many posts all over the internet about this issue: eg:http://answers.ea.com/t5/Battlefield-4/Cannot-support-multiple-Joystick/m-p/1765711/highlight/true#M30621 . Currently the only way I am able to use my G940 is to install generic Windows drivers to it, so I am not able to use the Logitech Profiling Software with it, which would allow me to set keybindings to all buttons and axes; and more importantly allow me to use the Mode switch on the throttle quadrant to switch between 3 separate modes; tripling the amount of keybindings to buttons and axes. Developers / Programmers: Please inform me if this issue is going to be addressed / fixed. Great game otherwise, graphics and gameplay are phenomenal.

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