Forum Discussion
Carbonic
10 years agoHero+
Hi @VindSvept
Ah, a good rubber banding / ping thread 🙂 A problem which can have a thousand solutions.
The "netcode" hasn't changed since the last update. So if it worked a few days ago but don't now it's hardly the netcodes fault.
So, what we have is most likely a problem with one or more but not the netcode. I can think of the following:
- The EA back-end
- Network between your ISP and EA
- The server hosts back-end
- Between your ISP and the server host
- Your ISP's network
- Your hardware
- Your software
That Speedtest is working only means that the type of traffic they use works between you and the server Speedtest is testing to - other types of traffic and traffic to other locations might still be broken.
A better way to test might be to run a UOTrace:
http://help.ea.com/en/article/ping-traceroute-and-uo-trace/
Also, you might want to add some details like:
Network Connection Issues
- Description of your network setup in great detail (routers, switches etc.)
- What kind of internet do you have? ISP?
- What servers do you have this problem on?
- What time of day is this an issue?
- Do you share the connection or download while playing?
- Results of a http://www.speedtest.net test
- Link to a screenshot of the results of a UOTrace: help.ea.com/en/article/ping-traceroute-an
d-uo-trace/ - What platform are you playing on?
If on PC, can you record a video of the problem happening with the command "NetworkPerfOverlay.DrawGraph true" running?