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@fetsnage wrote:
in my oppinion it is the same issue, people just have different outcomes. That soundloop (caused because game crashed due to memory getting filled and last audio gets looping) actually comes with some kind of error, i've never seen it, but pressing ENTER closes bf4. So if they fix THIS, whats most likely caused by the leak then we should be ok 🙂=
Logical? no ?
Actually not.
If you look at your memory when soundloop crash occours it's not using more memory. Not in the normal memory and not in the non paged pool which this thread is about.
Also, the non paged pool area fills up your memory in a way which makes it not able to release it which means you have to restart your computer. All you need to do with the soundloop crash is press ctrl+alt+delete and close BF4 which makes you able to play again.
The Soundloop crash can happen right after you start the game, the NPP memoryleak mainly happens after mapchange.
The NNP memoryleak also has been there since beta and this new soundloop crash has only been there since Feb. 13.
The NNP memoryleak has specific hardware on which it doesn't work, the soundloop crash has not.
Lastly, the soundloop crash only affects the maps: Dawnbreaker, Parcel Storm, Operation Locker and Metro - the bug in this thread affects all maps.
So, to sum up:
No, it's not logical that it's the same, it's illogical.
The soundloop crash and the NPP memory leak are in almost any way totally different as bugs go. The only thing they really have in common is that they both affect BF4
Seems that my "logic" still was correct 😉. New (todays) patch seems to have fixed the leak...
+ new catalyst (14.2) rolling out. Featuring:
*Catalyst 14.2 Beta resolves hangs and stuttering for the Mantle codepath in BF4.
*It enables multi-GPU frame pacing in BF3 and BF4 on non-XDMA configurations.
- Carbonic12 years agoHero+
@fetsnage wrote:
Seems that my "logic" still was correct 😉. New (todays) patch seems to have fixed the leak...
+ new catalyst (14.2) rolling out. Featuring:
*Catalyst 14.2 Beta resolves hangs and stuttering for the Mantle codepath in BF4.
*It enables multi-GPU frame pacing in BF3 and BF4 on non-XDMA configurations.1. Those are NOT the patch notes. These are the patchnotes:
Feature Highlights of The AMD Catalyst™ 14.2 Beta V1.3 Driver for Windows®
- Thief: Crossfire Profile update and performance improvements for single GPU configurations
- Mantle: Multi-GPU configurations (up to 4 GPUs) running Battlefield 4 are now supported
- Frame Pacing for Dual Graphics and non-XDMA configurations above 2560x1600 are now supported with Battlefield 3 and Battlefield 4
- Dual graphics DirectX 9 application issues have been resolved
- Minecraft: Missing textures have been resolved
- 3D applications no longer see intermittent hangs or application crashes
- Resolves corruption issues seen in X-plane
Known Issues- Notebooks based on AMD Enduro or PowerXpress™ technologies are currently not supported by the Mantle codepath
- Thief does not render the right eye when CrossFire and Stereo 3D is enabled
2. Personally, my leak dissapeared/not appeared since after 10 days after it appeared due to the patch which means your statement was not true in my case.
- Anonymous12 years ago
The AMD driver update didn't fix anything here. HD6950 still same probs. Only the sound loop freeze disappeared through the latest 25.02.2014 patch for bf4. At first I thought the leak was fixed then a round Dawnbreaker and Siege of Shanghai came after map change and my NP pool was at 5 gb when stuttering occured and killed my fun.
- 12 years ago
This workaround :
- Running BF4 in Win7 compability
Woks for me.
Why did you write "(not working and causing other problems)"?
Sorry for my bad english.
Win 8.1
KIS 2014
Radeon 6870
AMD Phenom II X4 965
8 Gb memory
Catalyst 14.1
Asus M5A78L latest bios
- Anonymous12 years ago
"Seems that my "logic" still was correct "
You keep using that word "logic". I'm not so sure you understand what it means (insert Princess Bride reference here)
The memory leak is not specific to Mantle, and while it is possible that the introduction of some mantle code by DICE or AMD contributed to the issue, that has not been found or confirmed by anyone. This issue has been happening well before Mantle was even a thing, and it happens for cards that don't even support Mantle. Your "logic" was also trying to tie together the soundloop bug and the memory leak, yet there is no mention of that and you still claim to be correct? It's great the people in the community help out and contribute, but you are just confusing the issue.
Anyway, it will be great if the memory leak is actually fixed by the new AMD drivers. Personally I can't find out because the sound loop bug kills my game before the memory leak has a chance to raise its head.
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