Forum Discussion
@techneek2k wrote:The problem is the game has SEVERE issues with Dual-Stack Lite (DS Lite).
"Because of IPv4 address exhaustion, Dual-Stack Lite (RFC 6333) was designed to let an Internet service provider omit the deployment of any IPv4 address to the customer's Customer-premises equipment (CPE). Instead, only global IPv6 addresses are provided. (Regular Dual-Stack deploys global addresses for both IPv4 and IPv6.)
The CPE distributes private IPv4 addresses for the LAN clients, the same as a NAT device. The subnet information is arbitrarily chosen by the customer, identically to the NAT model. However, instead of performing the NAT itself, the CPEencapsulates the IPv4 packet inside an IPv6 packet. The CPE uses its global IPv6 connection to deliver the packet to the ISP's Carrier-grade NAT (CGN), which has a global IPv4 address. The IPv6 packet is decapsulated, restoring the original IPv4 packet. NAT is performed upon the IPv4 packet and is routed to the public IPv4 Internet. The CGN uniquely identifies traffic flows by recording the CPE public IPv6 address, the private IPv4 address, and TCP or UDP port number as a session." - wikipedia
There's NO WAY DICE doesn't know about this, considering they are the developers of the game. I'm guessing they are just playing dumb, after they got people's money. I hope I am wrong, BUT them not mentioning these issues makes me believe they know about it but they preffer to act like there's nothing wrong. They should AT LEAST make an official announcement about it, so at least people with ISP's that use the DS Lite transition mechanism would KNOW they would pay good money for a laggy game. The problem is more and more ISP's use DS Lite and sooner or later more and more people will have these problems. It's a shame what's going on, I paid 120EUR for BF4+Premium and the game is UNPLAYABLE. And yet still NO WORD from DICE/EA about these particular issues. All I hear is fixing sound bugs, map bugs, crash bugs and so on. This is a disgrace. We should all gather up, lawyer up and sue them for withholding important information from their customers. Cause I'm pretty sure a lot of people here would not buy the game if EA/DICE would have announced that if you're on an ISP that uses IPv4 over IPv6 and NAT you WILL get ~10-30% packet loss on ANY SERVER.
If this was the problem wouldn't it be a lot more people ? I mean everyone from an ISP that is using this would encounter the problem from the ISP. It has to be something that is triggering the bug in conjunction with this. I do not know *sigh. I just want it fixed.
@Gritie wrote:
@techneek2k wrote:The problem is the game has SEVERE issues with Dual-Stack Lite (DS Lite).
"Because of IPv4 address exhaustion, Dual-Stack Lite (RFC 6333) was designed to let an Internet service provider omit the deployment of any IPv4 address to the customer's Customer-premises equipment (CPE). Instead, only global IPv6 addresses are provided. (Regular Dual-Stack deploys global addresses for both IPv4 and IPv6.)
The CPE distributes private IPv4 addresses for the LAN clients, the same as a NAT device. The subnet information is arbitrarily chosen by the customer, identically to the NAT model. However, instead of performing the NAT itself, the CPEencapsulates the IPv4 packet inside an IPv6 packet. The CPE uses its global IPv6 connection to deliver the packet to the ISP's Carrier-grade NAT (CGN), which has a global IPv4 address. The IPv6 packet is decapsulated, restoring the original IPv4 packet. NAT is performed upon the IPv4 packet and is routed to the public IPv4 Internet. The CGN uniquely identifies traffic flows by recording the CPE public IPv6 address, the private IPv4 address, and TCP or UDP port number as a session." - wikipedia
There's NO WAY DICE doesn't know about this, considering they are the developers of the game. I'm guessing they are just playing dumb, after they got people's money. I hope I am wrong, BUT them not mentioning these issues makes me believe they know about it but they preffer to act like there's nothing wrong. They should AT LEAST make an official announcement about it, so at least people with ISP's that use the DS Lite transition mechanism would KNOW they would pay good money for a laggy game. The problem is more and more ISP's use DS Lite and sooner or later more and more people will have these problems. It's a shame what's going on, I paid 120EUR for BF4+Premium and the game is UNPLAYABLE. And yet still NO WORD from DICE/EA about these particular issues. All I hear is fixing sound bugs, map bugs, crash bugs and so on. This is a disgrace. We should all gather up, lawyer up and sue them for withholding important information from their customers. Cause I'm pretty sure a lot of people here would not buy the game if EA/DICE would have announced that if you're on an ISP that uses IPv4 over IPv6 and NAT you WILL get ~10-30% packet loss on ANY SERVER.
If this was the problem wouldn't it be a lot more people ? I mean everyone from an ISP that is using this would encounter the problem from the ISP. It has to be something that is triggering the bug in conjunction with this. I do not know *sigh. I just want it fixed.
What are you talking about? There's tons of people with that problem, from all over the world and many different ISP's, connection types, PC configuration, operating systems, etc. Just check the battlelog forums.
- 12 years ago
@techneek2k wrote:
@Gritie wrote:
@techneek2k wrote:The problem is the game has SEVERE issues with Dual-Stack Lite (DS Lite).
"Because of IPv4 address exhaustion, Dual-Stack Lite (RFC 6333) was designed to let an Internet service provider omit the deployment of any IPv4 address to the customer's Customer-premises equipment (CPE). Instead, only global IPv6 addresses are provided. (Regular Dual-Stack deploys global addresses for both IPv4 and IPv6.)
The CPE distributes private IPv4 addresses for the LAN clients, the same as a NAT device. The subnet information is arbitrarily chosen by the customer, identically to the NAT model. However, instead of performing the NAT itself, the CPEencapsulates the IPv4 packet inside an IPv6 packet. The CPE uses its global IPv6 connection to deliver the packet to the ISP's Carrier-grade NAT (CGN), which has a global IPv4 address. The IPv6 packet is decapsulated, restoring the original IPv4 packet. NAT is performed upon the IPv4 packet and is routed to the public IPv4 Internet. The CGN uniquely identifies traffic flows by recording the CPE public IPv6 address, the private IPv4 address, and TCP or UDP port number as a session." - wikipedia
There's NO WAY DICE doesn't know about this, considering they are the developers of the game. I'm guessing they are just playing dumb, after they got people's money. I hope I am wrong, BUT them not mentioning these issues makes me believe they know about it but they preffer to act like there's nothing wrong. They should AT LEAST make an official announcement about it, so at least people with ISP's that use the DS Lite transition mechanism would KNOW they would pay good money for a laggy game. The problem is more and more ISP's use DS Lite and sooner or later more and more people will have these problems. It's a shame what's going on, I paid 120EUR for BF4+Premium and the game is UNPLAYABLE. And yet still NO WORD from DICE/EA about these particular issues. All I hear is fixing sound bugs, map bugs, crash bugs and so on. This is a disgrace. We should all gather up, lawyer up and sue them for withholding important information from their customers. Cause I'm pretty sure a lot of people here would not buy the game if EA/DICE would have announced that if you're on an ISP that uses IPv4 over IPv6 and NAT you WILL get ~10-30% packet loss on ANY SERVER.
If this was the problem wouldn't it be a lot more people ? I mean everyone from an ISP that is using this would encounter the problem from the ISP. It has to be something that is triggering the bug in conjunction with this. I do not know *sigh. I just want it fixed.
What are you talking about? There's tons of people with that problem, from all over the world and many different ISP's, connection types, PC configuration, operating systems, etc. Just check the battlelog forums.
Sorry, I know there is a ton of people. I meant everyone from x ISP is not having the problem. You see what I am saying ? Like if EVERYONE from Unity is having the problem we can say ok it has something to do with IPv6, however I thought there were people that did not have the problem using Unity (ipv6).
Like I have Time Warner but not everyone with this ISP is having the problem that I am. That is why I am thinking something else may be triggering it. It is all theory. I just hope they can fix it soon.
- 12 years ago
I dont think you can put this on the ISP^^ I got Unitymedia too BUT the rubberbanding just started last week, before i just had the (sad to say) normal crashes. Also on CR its worse than on vanilla maps. So bumping up thread again, Dice really now, do something!
- 12 years ago
@Gritie wrote:
@techneek2k wrote:
@Gritie wrote:
@techneek2k wrote:The problem is the game has SEVERE issues with Dual-Stack Lite (DS Lite).
"Because of IPv4 address exhaustion, Dual-Stack Lite (RFC 6333) was designed to let an Internet service provider omit the deployment of any IPv4 address to the customer's Customer-premises equipment (CPE). Instead, only global IPv6 addresses are provided. (Regular Dual-Stack deploys global addresses for both IPv4 and IPv6.)
The CPE distributes private IPv4 addresses for the LAN clients, the same as a NAT device. The subnet information is arbitrarily chosen by the customer, identically to the NAT model. However, instead of performing the NAT itself, the CPEencapsulates the IPv4 packet inside an IPv6 packet. The CPE uses its global IPv6 connection to deliver the packet to the ISP's Carrier-grade NAT (CGN), which has a global IPv4 address. The IPv6 packet is decapsulated, restoring the original IPv4 packet. NAT is performed upon the IPv4 packet and is routed to the public IPv4 Internet. The CGN uniquely identifies traffic flows by recording the CPE public IPv6 address, the private IPv4 address, and TCP or UDP port number as a session." - wikipedia
There's NO WAY DICE doesn't know about this, considering they are the developers of the game. I'm guessing they are just playing dumb, after they got people's money. I hope I am wrong, BUT them not mentioning these issues makes me believe they know about it but they preffer to act like there's nothing wrong. They should AT LEAST make an official announcement about it, so at least people with ISP's that use the DS Lite transition mechanism would KNOW they would pay good money for a laggy game. The problem is more and more ISP's use DS Lite and sooner or later more and more people will have these problems. It's a shame what's going on, I paid 120EUR for BF4+Premium and the game is UNPLAYABLE. And yet still NO WORD from DICE/EA about these particular issues. All I hear is fixing sound bugs, map bugs, crash bugs and so on. This is a disgrace. We should all gather up, lawyer up and sue them for withholding important information from their customers. Cause I'm pretty sure a lot of people here would not buy the game if EA/DICE would have announced that if you're on an ISP that uses IPv4 over IPv6 and NAT you WILL get ~10-30% packet loss on ANY SERVER.
If this was the problem wouldn't it be a lot more people ? I mean everyone from an ISP that is using this would encounter the problem from the ISP. It has to be something that is triggering the bug in conjunction with this. I do not know *sigh. I just want it fixed.
What are you talking about? There's tons of people with that problem, from all over the world and many different ISP's, connection types, PC configuration, operating systems, etc. Just check the battlelog forums.
Sorry, I know there is a ton of people. I meant everyone from x ISP is not having the problem. You see what I am saying ? Like if EVERYONE from Unity is having the problem we can say ok it has something to do with IPv6, however I thought there were people that did not have the problem using Unity (ipv6).
Like I have Time Warner but not everyone with this ISP is having the problem that I am. That is why I am thinking something else may be triggering it. It is all theory. I just hope they can fix it soon.
Those people having Unitymedia and claiming that they don't have any rubberbanding issues are probably those who still have a regular IPv4 connection. Believe me most people here are to dumb to check whether their connection is using DS-Lite or not.
In other reports people say "I have rubberbanding but I have a IPv4 IP" and when I ask them whether they are really sure, that they don't have a DS-Lite connection already, they say "Not that I know of".
Really those reports are cluttered with lack of basic knowledge.
I have three other friends with Unitymedia as their ISP.
Me and two others have a connection with DS-Lite as transition mechanic and we get high packet loss.
The third one however has still a IPv4 connection cause he called the company and forced them to switch back his connection to IPv4 and guess what, he has no packet loss at all.
- Anonymous12 years agoI just wanted to get my voice in here, too. I am experiencing what has been described earlier...everyone else rubber bands and I can move just about as smooth as can be. This occurs on pretty much every server, and seems worse on larger servers (48-64 players). I have exhausted all possible fixes for this and have decided it has something to do with my ISP.
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